Blizzard has announced that in Patch 1.11, druids will be getting Innervate--previously the 31-pt Restoration talent--as a baseline trainable talent (and some sort of new 31-pt talent). I think this is a good move, as a lot of raiding guilds were making Innervate mandatory for their druids.
On the paladin boards, a lot of people are suggesting paladin talents that should become baseline. While things like Seal of Command, Consecrate, Kings, etc. would be nice, I'd like to propose a different talent becoming baseline:
(70% chance to avoid spell interruption from damage)
Why? Well, almost every build includes this talent, forcing paladins to go 10pts deep into Holy. Pure Protection/Retribution builds are extremely rare.
Secondly, we are meant to be melee fighters. Emphasizing that we can cast healing spells in melee combat reinforces that ideal. As well, priests have a similar talent, save that it is only 2 points and in the first tier. It's slightly disconcerting that priests are able to cast from melee better than paladins.
Spiritual Focus is as close to a must-have talent as there is for paladins. By replacing Spiritual Focus with a different, more unique 5pt talent in the second tier, we should see a greater variety in paladin builds, and more freedom in abstaining from the Holy tree.
For example, I would love to make a 0/32/19 1H+Shield 'porcupine' build that features both Holy Shield and Improved Retribution Aura. Such a build would be very interesting to try.
However, not having Spiritual Focus is a huge risk. Improved Concentration Aura only gives a 50% chance to avoid interruption, and the long cast time of Holy Light means there's a high chance of the spell being delayed. Spiritual Focus + Concentration Aura gives a 100% of avoiding interruption, which is essential as we are always in melee. A priest can fear, shield, cast an instant HoT, or cast a quick flash heal and avoid interruption in that manner.