7 Paladins. 8 Bosses. 3 Hours. 0 Wipes. 1 Portal/Summon chain to get an Aqual Quintessence to put out the last rune.
(Yeah, we're noobs. :) )
I didn't get any loot but it was a ton of fun. The raid leader apparently decided that we were good enough, and started chain pulling like crazy. I don't think I was out of combat at all for the first 20 minutes. I only died once, I think, on Gehennas where I took a 3k Shadowbolt fairly early. I don't think I've ever survived that fight, for some reason. No idea what I'm doing wrong.
I ran around with my [Earthshaker] for the first half, and it was a great deal of fun. Too bad everything in MC is immune to stuns. Though now that I think about it, this could have been really bad during Lucifron when I was Mind Controlled ([Earthshaker] has an AoE stun proc). I'll have to remember that for next time.
The more I run with this guild, the more I feel that paladins meleeing is the best way to go for an Alliance raid. If our paladins had all been standing back and spamming Flash of Light, I think it would have gone much slower and not nearly as cleanly.
Also, a random thought about damage meters. I think an absolute ranking is misleading. For example, in today's raid, the #1 guy had slightly more than 5% of the total damage, and the #10 guy had slightly less than 5%. With such a small spread like that, position is very misleading. I think a much better metric would be % of the #1 person's damage. Someone being position #15 isn't that much of a problem if she's doing 90% of the top person's damage, but it is potentially an issue if she's doing 40%.
But then again, I don't think this guild cares too much about damage meters. As long as we're killing everything, life is good.