Friday, August 31, 2007

Hit Rating Revisited

There have been some interesting developments in hit rating theorycraft since I posted my list of caps. According to this Elitist Jerks thread, miss rates are actually slightly higher than previously believed. The ranged/2H/specials miss rate is now thought to be 9% against raid bosses, and the dual-wield miss rate is 28%.

Weapon skill is believed to work differently as well. The first 5 points of weapon skill reduce your miss rate by 3%, and every 5 points after reduce it by 0.5%. (5 skill = -3%, 10 skill = -3.5%, 15 skill = -4%, etc.)

I'm inclined to believe these new numbers. Besides the evidence from experiments, this setup seems a little cleaner and more logical than the previous setup. I'll have to revise my list of caps slightly.

5 comments:

  1. I think miss % is different for different bosses and this makes it hard to get a firm number.

    Drake on Perenolde

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  2. Thats very interesting. It means you need more hit rating (as a retri pally) to reach the cap, but it also means human pallys with maces/swords are even more overpowered.

    Thanks for finding this.

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  3. Surely then a prot pala would need more hit rating as well Dazanna as would any melee class...

    %miss is not different for different bosses.

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  4. I believe Dazanna is referring to the fact that Protection has access to Precision and Weapon Expertise.

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  5. Well both prot and retri pallys will at the least be getting the precision talent unless you're running unnaturally high melee hit rating, and if you're a human you automatically get +5 skill to maces and swords, meaning a human with 8 points into prot and wielding a Stormherald will only need 3% total hit (~47.4 hit rating or so) to reach the cap. This is pretty big because it means we need much less hit rating on our gear and can focus on AP/crit/haste.

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