Alright, this will be my last post on this subject for a while. Most of this comes in response to a reader's email.
The heart of my issues with PvP rewards is probably more philosophical than anything else. I don't like rewarding failure. I like rewarding success more. And to me the PvP loot system is very close to excessively rewarding failure. It does a good job at rewarding success, it just doesn't do a good job of NOT rewarding failure, if that makes any sense.
Further, if there's one thing I hate in this game, it is people who do not even try. And while you occasionally see people like that in PvE, it seems like PvP attracts more of them. For example, people who go AFK in battlegrounds, or teams that deliberately lose in Arena. And to me, it seems like this behaviour is caused by the way the reward system is structured. In contrast, in PvE, it is fairly hard to get rewards if you don't try, especially on a guild or team level.
Basically my ideal system of rewards would go like:
1. Person who does not try - gets nothing
2. Person who tries but is not very successful - gets something decent
3. Person who tries and is successful - gets something good
And to me, quality of reward matters. S3/T6 should be reserved for Category 3. Category 2 maybe gets Badge Reward/S2/S1/T4/T5 depending on how unsuccessful you are. Category 1 should die in a fire.
From the raider point of view, this argument is not about how Category 3 should be treated, it's about how Categories 2 and 1 should be treated. PvE gives them T4/T5 or nothing, respectively. PvP gives them lesser amounts of S3. I just think that is an excessive reward, especially for Category 1.
Please note that I generally consider myself to be in Category 2 in both PvE and in PvP (when I do participate).
To be honest, I probably shouldn't have titled the original post "Welfare Epics". I meant it as more of a tongue-in-cheek reference to Tigole's Blizzcon presentation.