Continuing on, the graphics in this game are very nice. There are lots of options in character creation. Of course, the game aims for the "realistic" side of things, and thus tends to be mostly greens and browns. Seriously, I don't understand why everyone is so scared of bright, primary colors.
The water in particular, is superb. The way reflections interact with the surface is nothing short of spectacular. AoC requires a pretty hefty machine, but it uses that machine well.
Animations are very well done for the most part. The only quibble I have is that the female running animations seems a little odd. I don't think the way the elbows are positioned is quite right.
I'm skipping to the second character I made, as I want to talk about the first in more detail later. My second character was a Priest of Mitra, which is pretty much as pure a healer as you will get. You start off with a Smite spell which is pretty neat. It does a lot of damage early on, and it was pretty amusing to be one-shotting enemies as they get lifted up into the air and then dropped on the ground. Then at level 5 or so, it settled down into a more normal routine of needing to blast the mob several times.
There were some very nice touches for a priest class. They had a health buff which automatically hits everyone in your group and lasts an hour. The first healing spell I got was an Heal-Over-Time that was placed on the entire group. Are the days of Whack-A-Mole over?
The only weird part was that healing seems to be really weak. I was dishing out and taking about 20-40 damage per second. Yet my heal spell healed a grand total of 2 (!!) health every second (per person). I was trying it out and wondering if it was missing a zero or something, as it literally seemed pointless to cast. I'm not sure if healing changes later on, or if this is intended, but it seemed a little unusual.
I got the first city and started doing the destiny questline (sort of like a solo instance of the world with specific quests). That's a pretty neat idea and use of zoning. It's interesting to see more games move through time in the same zone. I didn't get very far, only to about level 7.
I do like the initial quests, though, as they are fairly meaningful, and not just "kill 10 rats." I died a few times, though it was mostly my fault for attacking multiple enemies.
So far though, I like the Priest of Mitra class. I'll probably try some of the other ones, but this class looks to be a solid choice for a healer who is used to other games.