Ghostcrawler is on the paladin forums, trying to spin the Vengeance nerf as an "unsanctioned" change. Kind of honestly, the fact that it made the patch notes indicates that it was an intended change. It's also amusing to note that we never seen Blue posters on the paladin forums except as a last-ditch attempt at damage control.
Sometimes I think that no one at Blizzard plays a paladin on a regular basis. How do you miss the fact that Judgements stopped working?
In any case, I acknowledge the fact that Retribution paladins are doing too much damage in Beta at the moment. However, Blizzard's reaction to this reminds me of the Illumination nerf. We have a core talent that works pretty well. Blizzard introduces some poorly thought-out changes that--combined with the core talent--breaks the class. Rather than reverting the changes, Blizzard nerfs the core talent.
There are 4 issues with Retribution DPS at the moment:
- The new scaling Judgements are doing a crazy amount of damage. No one knows if this is intended, because as normal Blizzard refuses to convey their vision (if it even exists) of the Paladin class to us. It might be intended, because Judgements of the Wise needs a powerful Judgement in order to return non-trivial amounts of mana to the group.
- Judgement of Command does double damage on a stunned target. Combined with Point 1 above, we see 8-9K crits on people.
- Seals currently proc off special attacks. Previously, they would only proc off auto-attacks. Cathela at Elitist Jerks has calculated that this change has increased Seal DPS by 85%.
- Seal of Vengeance is broken, and is scaling too well with AP. This is an issue with brackets in the SoV equation, because apparently the Paladin designer does not understand BEDMAS.
All of these problems have solutions, none of which involve touching Vengeance:
- Tone down Judgement damage, and increase the mana returned by JotW by the equivalent amount.
- Change JoC to have 100% crit chance on a stunned target. That's pretty solid guaranteed burst, without getting into crazy territory.
- Change Seals back to only proc off white attacks. This also fixes a normalization concern for SoR/SoB, where slow weapons would become greatly favoured over faster ones.
- Fix the SoV equation so that it falls back in line with SoR.
Not exactly hard. But then again, I don't think any of the designers actually play a Paladin, so they don't understand what is important to the class and what is not.