Looks like Retribution got nerfed again. Divine Storm now does Physical damage (and is affected by armor) instead of Holy.
I sense a pattern here. In 2.0, the top Ret talent was released. People screamed that Ret was overpowered, and Ret got nerfed. Then Blizzard had to reverse the nerf months later. In 3.0, the top Ret talent was released. People screamed that Ret was overpowered, and Ret got nerfed. Will Blizzard have to reverse this change too?
Kind of honestly, this does not reflect well on Blizzard's testing practices at all. DS has been Holy pretty much throughout Beta and Ptr, yet it needs to get *hotfixed* within 24 hours of going live? This seems like an overreaction. As well, this patch is full of bugs when it comes to paladin mechanics. Maybe Blizzard should actually fix some of the bugs affecting the class before nerfing it.
I stand by my statement that instant attacks proccing Seals was a bad idea. It widens the gap between Ret (2 instants) and Prot (1 instant) and Holy (0 instants). It causes us to have watered down instant attacks, because attached Seal damage has to be considered. It increases our extreme potential burst unnecessarily, due to Seal of Command.