7) Hand of Judgement - All paladins receive a single-target, 30 yard taunt on an 8 sec cooldown. This spell also does minor Holy damage in order to break CC and the like for pulling ease.
First off, the name is terrible. Hand spells are minor buffs cast on friendly allies. This is not a Hand spell. Naming a taunt "Hand of Judgement" makes as much sense as naming it "Blessing of Judgement". Also, Judgement is a poor word to use, as Judgement already has a very specific paladin use. This is just going to be confusing. Name it "Condemn" or "Rebuke" or anything interesting. Heck, name it "Crusader's Defense" and let it match the other taunt.
To be honest, Blizzard is really overusing the words "Divine", "Judge", and "Righteousness" when it comes to paladin ability names.
Second, I have no problem with the taunt part. I can see the argument there, even if I think the cases where RD fails can be worked around.
Third, this is an opinion that is not going to be popular with most paladins, but I think the ranged pull part is a mistake. Back in 2006, I wrote a post called Restrictions are Good, and it covers most of my arguments.
Weaknesses are important in design, and one important paladin weakness is that we don't get a baseline ranged pull. We have to learn to compensate for that, to learn how to body-pull, to fight multiple mobs at a time, to use our cooldowns to reset the fight.
Not having a ranged pull makes the paladin gameplay different from the other classes. Especially the solo experience. It makes us value different tactics, to identify spots where we can catch flying mobs. Weaknesses make the game interesting.
And to be honest, I think having a ranged pull is unnecessary. Blizzard cannot make a mob that has to be fought at range, because there are multiple classes that cannot kill it (Warrior, Rogue, Paladin, and maybe Deathknight). Every mob must close to melee range to be killable. If a flying mob can close to melee range after the pull, it can also path close to melee range during its normal patrol.
As well, Blizzard can always add a quest item to help. Consider one of the very first quests in Borean Tundra, where you use a net to knock a Scourge flyer out of the sky. The very few cases where a ranged pull is absolutely necessary can be worked around.
Maybe it is inconvenient. But it makes for a different experience than the other classes, and that difference is worth preserving.
Of course, now that Ghostcrawler has announced the ability, he cannot pull it or he will torn to shreds by paladins on the forums. Regardless, it is my opinion that giving paladins a baseline ranged pull is a mistake.