There's a distinct lack of enthusiasm among paladins these days. Which is sort of odd. More than any other class, Wrath of the Lich King is our expansion. We follow Tirion Fordring to Northrend, to defeat Arthas, the fallen paladin who killed Uther the Lightbringer. All the paladin lore comes to a head in this expansion.
The paladin community should be pumped, should be excited. But it really seems like we're not. Instead, you have paladins quitting, and the sense in the community is more one of resignation than true excitement. It really looked like Blizzard was going to fix us. Instead, they went half-way, stopped, and then nerfed us "to the ground, baby." Put a few band-aids here and there, and called it an expansion.
I canceled my subscription ten days ago. I'm really not sure if I'm going to pick up Wrath. I probably will, just because I have nothing else to do. This time, though, I sort of wish I did have something better.
These are just random thoughts on the three specs:
Boring spam. Good luck soloing with Holy. Blizzard revamped the Judgement system, but did not fix the Seals. Seal of Righteousness is pulling double duty as both the spellpower Seal and the levelling Seal. Given that we have zero spellpower while levelling, this paradox is really hurting the other Seals, as Blizzard tries to keep SoR from being either underpowered or overpowered.
Paladin damage seals should go in the following structure:
Level 1: AP-based consistent Seal for levelling, also becomes the default Protection Seal at endgame.
Level 20: AP-based burst damage Seal, PvP Retribution Seal.
Level 64: SP-based consistent damage Seal, for Holy. We start getting spellpower plate around this level, so it makes sense that we get a Seal that can take advantage of that gear.
Level 64: AP-based consistent higher damage spell with a drawback. For PvE Retribution.
This setup makes sense. Each Seal has a place and an appropriate job. You don't have to try and force Seals to do what they are not meant to do.
No 11-point talent. Talk about unfinished. Maybe we'll see one in 3.1. I'm not holding my breath.
I'm concerned about the direction Retribution theorycraft is going in. We should be talking about weapons, or debating Armor Penetration versus Haste rating. Instead, all the discussion is focusing around obscure ways to generate mana to power extra Consecrates. Using the Spiritual Attunement Glyph. Chomping Dark Runes. Deliberately taking extra damage to maximize SA returns.
I appreciate resource management as much as the next paladin. But I don't really want the best Ret paladins to be the ones who farm Dark Runes, or are the ones who can take the most damage without dying. It just does not seem right to me. The best Rets should be the ones who can pull off the priority rotation the best, or have the best dps time-on-target, or pop trinkets/Avenging Wrath at exactly the right moment. Or even the ones who can use their Hands or small spells to greatest effect.
Bleh, maybe I'll go watch Inuvusira's movie about the Light of the Dawn again. That seems to be the only thing that gets me half-way interested in Wrath.
Edit: Just to be clear, I'm probably not going to quit. I'll probably end up picking up Wrath and resubscribing. I think.