Quick macro idea to handle both Hand of Judgement and Righteous Defense:
/cast [harm] Hand of Judgment; [mod:shift][help] Righteous Defense
It casts the single target taunt if you are targeting an enemy, and Righteous Defense otherwise. If you press the Shift key, it should always cast Righteous Defense.
5 comments:
Good idea. But how about:
/castsequece [mod:shift][help] Righteous Defense; reset=8 Hand of Judgement, Righteous Defense
Moving the [mod:shift] clause to the front means R.D. will take priority if you hold down shift while targetting a harmful mob.
Another benefit of having the [mod:shift] test first is that you can drop the [harm] test from the HoJ clause.
Putting Hand of Judgement in a castsequence means you can tap the button a second time if one taunt failed and you need to taunt again.
Oops, it would have helped if I spelled "/castsequence" correctly.
Can you do conditionals like that in a /castsequence? I didn't think you could, but I may be wrong. I'll have to test it out tonight.
Any word on the /castsequence conditional? Can't go check it myself right now.
Yes, the castsequence conditional works. It's pretty neat. You can specify multiple sequences, and a condition per sequence. It will even save your spot in the sequences.
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