Wow! Thanks to all the people who've signed up and started helping to fill out sections on raider101.com. It's interesting, but using a wiki for this has actually brought up a problem I hadn't anticipated. I've come to the conclusion that this project really isn't about the "addition" of knowledge, it's actually about the "subtraction" of knowledge.
That sounds weird, but think about Elitist Jerks for a second. The problem with EJ is that there is too much information. The problem for a new player is that they look at it and are overwhelmed with all the decision points that need to taken into consideration. What I'm trying to do is take that mass of information and cut ruthlessly, to pare things back to the essentials.
For example, looking at poisons for a Combat Rogue, EJ lists three different possible combinations. Which combination is the "best" depends on your weapon type and speed of the off-hand weapon. I just put down the most-common combination at Raider101.
Is that over-simplifying things? Maybe. Some decision points are essential.
Anyways, the thing about wikis is that they make it very easy for anyone to add information. But all those additions have weight. Person A adds something small to one section. Person B adds something small to another section. Person C expands on something else. All those additions have weight, and eventually you end up with the Too Much Information problem again.
It is interesting how the nature of wikis works against an editor. But I think editing is important. Sometimes, what is cut is more important than what is left in, and the "shape" and flow of the article is as important as the content.
I'm not sure how I'm going to approach this with Raider101. I've basically locked a few of the more complete articles (all paladin specs, combat rogues, mutilate rogues). But that means that people can't make corrections or add things which need to added. Of course, who determines what needs to be added is the central question.