I decided to do some battlegrounds with my warlock. I'd forgotten how much fun they are. The BGs also seem to be a lot more competitive these days, as I had a wide range of experiences. Short, quick charges to the end, and also prolonged defenses. Several wins and several losses.
After a few games, I'm beginning to sympathize with all the anti-paladin feeling out there. However, it's not really the damage, or the healing, or even the bubble that's annoying. All of these seem to be more or less comparable to the other classes. I'm just in the crafted tailoring gear, so I have the minimum resilience, but it doesn't seem that bad.
The real annoyance is the Hammer of Justice stun. It's a long stun, and the paladin gets free reign to beat on you while it's up.
It seems like the only comparable class that locks you down for so long is the Rogue. At least rogues have the courtesy to stealth and sneak up on you. When a rogue stunlocks, it feels like she went to some trouble to do so, so you can't really begrudge her that.
In comparison, the paladin just bulldozes ahead, runs straight at you, and stuns you. It just seems effortless for the paladin, and it doesn't seem fair that the paladin should be able to stun you for so long without taking a lot of trouble to do so.
If I were to change Paladins in PvP, I'd take a long look at Hammer of Justice, and find a way to make it more interesting. Maybe a shorter stun with a lower cooldown. Maybe an incapacitate instead of a stun. But it feels too easy as it exists now.