Blizzard announced that they were scrapping the Path of the Titans system and instead fleshing out Glyphs a bit more. Seems like an interesting decision. I think that Glyphs never really lived up to their full potential. They were touted as a way to "tweak" your spells, and a lot of early glyphs had both positive and negative effects. For example the old Glyph of Flash of Light cut the direct healing in half, but added a non-stacking HoT.
However, the Glyphs that were purely positive were the most popular, I think, and soon Glyphs become nothing more than extra talent points that improved your best spells.
Cataclysm is adding a third row of Medium Glyphs. As I understand it, Major Glyphs would enhance the main spells in the rotation, Medium spells will enhance situational spells, and Minor glyphs will be cosmetic or reageant effects.
I was thinking about what paladin spells would have Medium glyphs, and was struck by the fact that we don't have *that* many situational skills. Paladins have a lot of abilities, but each spec uses different ones all the time. For example, Divine Plea is situational for Holy and Ret, but a main spell for Protection. Seals are now active most of the time. I can't see Seal of Light or Wisdom going to Medium glyphs.
So what spells would be eligible? My list would look like:
- Lay on Hands
- Divine Intervention (no clue what a Glyph of DI would do)
- Hand spells
- Holy Wrath
- Turn Evil
- maybe Seal of Justice and Judgment of Justice
- Divine Shield / Divine Protection
- Hammer of Justice
- Avenging Wrath
Pretty much all the other spells are used full-time by one of the specs, or are a Blessing/Aura, which really are not good candidates for Glyphing. Blizzard is moving away from improved Blessings/Auras to make coordinating them easier.
I suppose that's enough spells to do stuff with, but I'm not sure that any of these spells can be really exciting.
Personally, I don't think much of the current design of Glyphs. We already have talent trees. I don't really see the need for talents which are not talents. Glyph of Seal of Wisdom/Light could just as easily have been a Holy talent (Improved Seals) which read, "While Seal of Wisdom is active, the cost of your healing spells is reduced by 1/2/3/4/5%. While Seal of Light is active, the effect of your healing spells is increased by 1/2/3/4/5%."
I think the idea of glyphs being a double-edged sword--actively changing how that spell was used--was much more interesting.