In the run up to Cataclysm, Blizzard said that they were aiming to make mana matter. That a good healer would conserve mana by healing efficiently. By using the right heal at the right time. By reducing overheal.
I liked that idea. It seemed good, a way to get back to the basics of healing.
But paladins seem to be going in a different direction. Rather than worrying about healing efficiently, paladin mana management seems to be boiling down to:
- How good are you at Judging on cooldown?
- How good are you at hitting Divine Plea on cooldown?
- How good are you at abusing Holy Power generation via Tower of Radiance or Blessed Life or 1-pt WoG/Protector of the Innocent/Beacon Transfer or even Crusader Strike?
Gimmick. Gimmick. Gimmick.
All I want to do is heal. I don't see what was so wrong with letting us heal without having to worry about all this other stuff.
If I had my way, I wouldn't raise the cost of paladin heals by 10%. I'd be axing Divine Plea, mana return on Seal of Insight, Tower of Radiance, and Blessed Life.
If you want costs to matter, you can't keep putting in mechanics that evade costs.