We all know Uncle Ben's dictum: With great power comes great responsibility.
But what about the converse? Does great responsibility require great power?
In my previous post, I suggested that a Trinity game might be better off by sharing the responsibility of tanking between two people.
But perhaps we should go in the other direction and embrace the responsibility. For example, in the description of tanks, emphasize that they are the leader of the group. In a random, rather than having a separate leadership checkbox, have the tank automatically be the party leader in a random dungeon.
And give the tank's greater control over the group. As Dinaer suggests, give the tanks two votes in the vote-kick, with three votes kicking someone. Make it a little easier than the other roles for tanks to initiate vote-kicks.
Maybe there are other powers we could give the tank to help ensure a smooth run.
Having the responsibility without having the power to carry out that responsibility is a hard thing to bear. If we cannot do anything about the responsibility, maybe we can give them enough power to make it easier to shoulder that responsibility.