Amid all the angst over The Old Republic's performance (or lack thereof), there were a couple of interesting tidbits about future developments.
Level Cap Increase
This is interesting because Bioware did not announce an formal expansion, which is the traditional place where the level cap gets increased. So it's very speculative as to what exactly Bioware means by increasing the level cap and what are the ramifications for existing endgame content.
One thought I had is what if it is a very small increase, only one or two levels. So the new level cap could be 52 instead of 50. That would mean that end game content is still valid for capped characters. But increasing character level is a valid way of gaining power, not just getting new gear.
But maybe Bioware is going for a mini-expansion, like DLC. This would be an interesting turn of events, especially if it came with some amount of paid time.
A Dungeon Without Combat
In an interview with Massively, Daniel Erickson tosses out that in the pipeline there is "a new dungeon that basically is an adventure game with no combat".
That sounds particularly intriguing. I wonder what it will be like, what it will include to encourage replayability. Puzzles? Conversations? Will there be randomness?
I think its good to see Bioware continuing to change things up, to try out new ideas. Hopefully, subscriptions will stabilize for them, and The Old Republic will continue improving.