At least for me, Blizzard's expansion of Valor has worked out pretty well. Last week I capped out on Valor by doing:
- 2 Isle of the Thunder King rares
- 4 Raid Finder wings
- 2 Scenarios
- 1 5-man dungeon
- 5 days worth of Isle of the Thunder King dailies
- 5 days worth of the farm rep quests
Notice that I never did the maximum in any activity, but rather did some of pretty much everything. Meanwhile, in The Old Republic, I pretty much only log in to raid recently.
I think that spreading Valor around has worked out pretty well. However, I was wondering about PvP.
You know, back in Vanilla and TBC, I used to PvP casually. I got my Knight-Captain rank and [The Unstoppable Force], like everyone else. But then I just stopped. And to be honest, I'm not really sure why. I think it's mainly looking at the path in front of me, and realizing it's easier to just stay on the PvE path rather than attempt to do both.
I know there's a lot of people who are very vocal about needing PvP to be completely divorced from PvE. Not sharing gear, not sharing reward systems. And that is the path that WoW and pretty much every major themepark game has taken.
But I wonder if this was the best path? Would it have been better if the two systems used the same type of gear, offered the same rewards? It would make it a lot easier for people to drop in and out. To do a battleground or two here and there. Maybe it would have led to more intermixing between the PvP and PvE communities.
The big issue back in the day was that it was too easy to earn gear in PvP compared to PvE, especially with bosses like Kael'thas and Lady Vashj. But the modern PvE has Raid Finder, and normal modes, and it is expected that everyone moves into the latest tier pretty soon after it is released. The pace of gear more closes matches that of PvP now.
Of course, the edge PvP/PvE people will complain, saying that maybe a certain piece from the other side is BiS for their purposes. But you know what, screw the edge players. If you want to be hardcore, you do what it takes to be hardcore. I think the large middle section of WoW would benefit from the reconciliation of PvE and PvP, as it would be far easier to dip in and out of each segment.