Tuesday, May 17, 2016

The Two Million Gold Mount

In Legion, Blizzard is introducing a spider mount that costs two million gold. This naturally has the forums up in arms. To give an idea of the scale, the maximum amount of gold I've ever had at one time is about 50k.



Is this mount a good idea?

It's pretty clearly a reward for "goblin" players. Players who like money-making and playing the Auction House. That's a playstyle that a significant number of players enjoy.

But just because a significant number of players enjoy a playstyle, that does not necessarily make it one that should be encouraged or rewarded. After all, a significant number of players enjoy ganking lowbies. If Blizzard introduced a mount that you got for getting 1000 kills of players half your level or lower, that would be a horrific mistake.

So first, do goblins benefit the game? In general, they do. Goblins generally "smooth" out the market. The vast majority of them make money by buying cheap items and relisting them at the market equilibrium price. The presence of goblins means that normal players probably won't be able to find bargains on the AH, but there will always be a supply of items available for purchase. It's fairly unlikely that the AH will be sold out of anything entirely.

As well, it means that normal players can guarantee sales simply by listing the item at a discount from the market price. A goblin will pick it up and relist it. Sometimes it is more important to have liquid cash than wait for the best price.

Second, does the goblin playstyle require skill or dedication, some characteristic worth rewarding? I suppose it does. The factors that give me pause is that the risk is much lower than other playstyles. I mean at least in a game like Eve you can get shot down while transporting something. The other issue is that it is a playstyle which is heavily automated. There are mods which can do amazing things for you. Of course, you have to be fairly savvy to get the most out of those mods.

Third, can the requirements be gamed? The big element here is gold-sellers and gold buying. Legitimately, you can buy 10 WoW tokens a week. If we say it's 50k gold per token, that's 4 weeks and $1200 USD. I'm really not sure that introducing a mount that can be legitimately purchased for $1200 is a good idea.

There's also the illegal gold sellers. But in a way, because the amount needed is so high, the mount can act as bait. There should be relatively few sold, so examining each account that buys the mount for gold-buying can be viable.

Fourth, will the game be hurt by incentivizing this playstyle? Ironically, adding more goblins probably makes it harder on all of them, There are more people hunting the bargains, competition becomes fiercer, and profit margins become thinner. So overall, the AH experience for normal players should be even better.

Finally, is the playstyle already rewarded enough? In general, there isn't really a great advantage to having huge amounts of gold. The one exception is the Black Market Auction House. It is a bit unfair that the other playstyle rewards can be purchased for large amounts of gold, while the spider mount remains exclusive. But then again, I've never liked the BMAH. Honestly, I think Blizzard should take the opportunity of these new rewards to drop the BMAH entirely.

All in all, the two million gold spider will probably work out fine. Though Blizzard should increase the price to eight million, one million for each leg. That's a far more aesthetically pleasing price, and also increases the time required for purchase via WoW tokens and real money to four months.

13 comments:

  1. Let the players who want it enjoy it. More power to them. Buying as tokens its roughly 6.5 years of subscription revenue for a vanity item. A small segment of players who desire and afford it will like it - and each will sink 2 mil gold to do so in one way or another. Madness, but if a player has the money and does not care then why not?

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    1. Well you care because events don't happen in a vacuum. Because offering new incentives changes the behavior of the players, and that change might not be good for the game as a whole.

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  2. Yeah, this feels more like a gold sink than anything else. Which frankly, I'm personally okay with.

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    1. Interestingly enough, Watcher said that Blizzard explicitly does not consider it a gold sink. To them, a gold sink is more like the 5g gold that every player spends each day in repairs, than a one-time 2 million gold purchase.

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  3. I would be cool with a reward for ganking lowbies. It is part of the game!

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    1. Lol. I was level 50 on a PvP server when the first PvP honor system came out, I was just in range to be worth points to the max level people. I ended up deleting that character in anger and rerolling on PvE after being ganked so many times.

      So from my point of view, they already it once, and it was proven to be a bad idea.

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  4. After all, a significant number of players enjoy ganking lowbies. If Blizzard introduced a mount that you got for getting 1000 kills of players half your level or lower, that would be a horrific mistake.

    I think that would be fricking awesome and it might even make me come back!

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    1. Heh, I think it would drive away more new players than the old players it attracts.

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  5. I think your underestimating the ease that gold making was in WoD, and looks to continue in Legion. I am not that much of a goblin. Gold cap is not something that interested me, I like figuring out how to make gold, but I have never bother much with the actual doing. In WoD i have barely even tried to craft and sell, I just dump excess conquest, rep, follower , etc tokens every week.

    From just being active for all of WoD and having plenty of alts I have somehow earn't in excess of 2 million gold during WoD.If i had kept it instead of my Spectral, tiger, rooster, rocket etc:) I would have no problem buying it and I still expect to just not day 1.

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    1. That's possible. I may be the outlier. Or it's possible that you are the outlier and not that many players have so many alts, optimizing for garrison gold, or having been playing so consistently.

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    2. Some feedback from legion testers.

      http://us.battle.net/wow/en/forum/topic/20744064399

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  6. 1,000 pvp kills for a mount? :chuckle: People would create kill groups the first day and just AOE willing toons down. I know any number of guilds that would just rotate members until everyone did it. I imagine some would even multibox and sell 'kill groups' for lots of gold.

    If you don't think this is likely, remember, between the end of BC and the start of Warlords people used to trade kills to get the two pvp Halaa mounts.

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  7. I think as with a lot of things in WoW, gold making takes a lot of time investment. Whether it's camping the AH or cycling through a hundred alts in the garrison. The rewards are there to keep as many people as possible subbed for as long as possible.
    I mean there are mount rewards for camping rare spawns for potentially days on end. That doesn't take skill, it takes being logged in lots and the dedication to stick with reaching that goal.
    Another thing to consider is gold inflation. 10k gold for a Kirin Tor ring in Wrath seemed ridiculously expensive at the time...

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