Wednesday, March 01, 2017

Updates

Well, last month was pretty much a bust as far as blogging goes. Hopefully, I will do better this month.

World of Warcraft

My guild slowly moving through Heroic Nighthold. I think we're 5/10 now. Our biggest enemy, really, is time. We're a 2-nights-a-week guild, but we spend the first night on Normal Nighthold. So we don't really get a lot of time in on the current boss. But so far it's been steady progress, killing a new boss each week.

I have my 4-piece set bonus, so I'm pretty set.

Otherwise, not a lot is going on in WoW. I leveled a Demon Hunter to max and finished that story line. It was perfectly fine, but there's just something about the demon hunter mechanics that I can't warm to. I'm not really sure what it is, but I just don't enjoy demon hunter combat. It may very well be that demon hunters are too mobile for me.

FFXIV

I haven't been playing FFXIV a lot. I've done the latest 24-mans, and they're fun. I still have one 8-man trial to go.

Otherwise, I've been kind of down on FFXIV. I play a tank in that game, but I don't like large pulls or speed runs. However, the community seems to expect speed runs in all content lately, and the dps have taken to pulling for me.

It's an interesting contrast to WoW. In WoW, the "go-go-go" crowd is segregated into Mythic+ dungeons. I haven't done a single Mythic+, and any regular mythics or heroics I do are nice and relaxing.

But in FFXIV, you're expected to do a wide variety of roulettes each day. On the one hand this is good because it keeps queues hopping, and sends veteran players back to help newbies. On the other hand, that means the veteran playstyles dominate all facets of the game. Tanks are expected to speed run and pull big. Healers are expected to switch to cleric stance and do damage.

There's really no room to play in a more relaxing fashion if you prefer.

4 comments:

  1. I presume that you did not get into Torment: Tides of Numenera, as you still have time to write the posts...

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    1. Is that out already? It seems to have flown under the radar for me.

      Maybe I'll pick it up.

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  2. Demon Hunter - if only it were more hunter and less melee focused : p. But the gliding mechanic makes running around the world a dream come true. If they sold that ability on the storefront i'd buy it for every character.

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    1. Well, they do use warglaives, so it's kind of hard to make them non-melee.

      That's an interesting point about gliding. I do very much like the mobility outside of combat. But in combat, it feels odd to me.

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