Tuesday, May 22, 2018

The Most Difficult Boss Mechanic Yet

From /u/Crimsonsette on Reddit, a description of a mechanic in Construct 7, a boss in FFXIV's latest 24-man raid:
Super quick and dirty guide on math for Construct 7. 
When he casts 'Subtract', he'll bring your HP down to a single digit - make a note of what this number is. He'll also spawn 4 puddles on the ground in a line that are denoted with either 1, 2, 3 or 4 dots. Going into the puddle area will ADD that the dot amount to your HP. The main mechanic is to math and make sure that your HP will match the mechanic he's doing. 
'Divide by 3'. You need to make sure that your HP is divisible by 3, so 3, 6, 9 or 12. Go into the puddle that will add points to your HP to hit one of those numbers. 
'Divide by 4' - Your HP needs to be an even number, 4, 8, 12, 16 etc. 
'Divide by 5' Your HP needs to end in a 5 or 0. 
If you do it correctly, you'll see the check mark on your head and you'll get a damage up buff. 
After the cyclone, you'll be doing advanced math. He'll cast 'Indivisible', which means your HP needs to be a number that cannot be divided (aka a prime number). 2, 3, 5, 7, 11, 13.
The FFXIV playerbase does not hold out much hope for this fight. It's amusing that this is a mechanic which would be completely ineffective in WoW. An add-on would be immediately made which gives you the correct answer right away.

8 comments:

  1. This sounds more like an April Fool than a new raid boss.

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    1. Heh, true enough. I've always had a fondness for puzzle bosses, though. SWTOR usually had one in each raid.

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    2. An important difference is that none of SWTOR's puzzle bosses ever required everyone in the group to do the puzzle though. If the whole raid group has to do maths on the fly like that, it sounds pretty nightmarish to me to be honest...

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    3. Sooner or later, someone will make a simple look-up table that has your health along one side, and the specific mechanic along the other. Then you can look up which puddle you run to in the table.

      It will probably end up macro'd, and one person will play the macro during the fight.

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  2. Yes, in WoW there would instantly be an addon. And know what? It's a good idea, since this kind of "mechanics" is completely idiotic and has no place in a boss fight.

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    1. I disagree. Obviously, it would be excessive if over-used, but doing it on one boss makes a nice change of pace. SWTOR used to have similar puzzle bosses (Towers of Hanoi, etc), one in each raid. They made a nice change from the normal bosses.

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  3. Did not Everquest 2 have a boss where you had to play the right tunes on in-game musical instruments to defeat? Seems a whole level harder than prime numbers.

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    1. That's sounds pretty cool! Especially if there was a bard class. Assigning the bards to handle that mechanic is a pure flavor win.

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