tag:blogger.com,1999:blog-20292755.post1166324819225152469..comments2024-01-04T02:49:23.470-08:00Comments on Blessing of Kings: Hearthstone Interactivity Compared to MagicRohanhttp://www.blogger.com/profile/09090769681887119989noreply@blogger.comBlogger3125tag:blogger.com,1999:blog-20292755.post-20639311576705303072015-02-17T11:50:51.607-08:002015-02-17T11:50:51.607-08:00"I'll try to write a full post about the ..."I'll try to write a full post about the topic in a couple of days."<br /><br />Guessing you'd say something along the lines of how there is randomness in Hearthstone but 80-90% of the time it doesn't actually affect the result of the game? Aka, if the exact same RNG happened but you reversed the positions of the players (gave each player the other's deck/draw/etc) the same player would still win?Balkothhttps://www.blogger.com/profile/12425374556730828853noreply@blogger.comtag:blogger.com,1999:blog-20292755.post-31320197377049326342015-02-16T13:12:48.256-08:002015-02-16T13:12:48.256-08:00I'm not sure I agree with you about the random...I'm not sure I agree with you about the randomness in Hearthstone. Or rather, I think I agree with you in parts, and disagree in parts.<br /><br />I'll try to write a full post about the topic in a couple of days.Rohanhttps://www.blogger.com/profile/09090769681887119989noreply@blogger.comtag:blogger.com,1999:blog-20292755.post-11025638325775116802015-02-16T08:00:17.265-08:002015-02-16T08:00:17.265-08:00The play, nap, play, nap aspect of HS makes it a s...The play, nap, play, nap aspect of HS makes it a simple game (or at least one of the factors)<br /><br />The '90% of outcomes are decided by dice' aspect makes it a very poor game, which IMO is the bigger problem, and got MUCH worse with the last expansion.<br /><br />Does anyone, winner or loser, feel good about a game being decided by the dice behind Unstable Portal? And you can't build a deck with limited luck factors, as some of the best cards (such as unstable portal) are also the big dice roll cards.<br /><br />Also, MtG:O is horrible, but that is a reflection of the software and not the core game mechanics behind it. HEX for example handles this better, with a 'global' clock, and the 'delay play' is the same if not less than in HS.Anonymousnoreply@blogger.com