tag:blogger.com,1999:blog-20292755.post1263527892484515405..comments2024-01-04T02:49:23.470-08:00Comments on Blessing of Kings: Retribution Talent IdeaRohanhttp://www.blogger.com/profile/09090769681887119989noreply@blogger.comBlogger7125tag:blogger.com,1999:blog-20292755.post-25146584742579148822007-03-13T15:58:00.000-07:002007-03-13T15:58:00.000-07:00I like what s4dfish said...However depending on ho...I like what s4dfish said...<BR/>However depending on how deep in the tree it is you could potentially take holy power or sanctified light along with this talent... that WOULD be overpowered IMO. If you put it where divine purpose is it would work alright and make it a 3 rank 3%-7%-10%.<BR/><BR/>Overall though I don't really enjoy a talent that would require me to stop meleeing to benifit my party. I would much rather have some sort of "vamp embrace" from melee dmg done.Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-20292755.post-41369593770591281862007-03-12T07:27:00.000-07:002007-03-12T07:27:00.000-07:00What would you think of making it a talent procs o...What would you think of making it a talent procs on crits? Similar to the Elemental Shaman talent "Elemental Devastation". At 3/3 it makes your offensive spell crits grant you a 9% melee crit bonus for 10 seconds.<BR/><BR/>Reworking for a Paladin you could move it a little deeper in the Retribution tree, 4 points that would have your critical heals grant you +10% melee crits for 10 sec and your melee crits give you +10% spell crit for 10 sec. If you wanted to get away from a time based dynamic you could reduce the crit bonus to one spell/hit and double the crit bonus.<BR/><BR/>A good build using that talent would have to be based around it with heavy spell crit/melee crit to maximize the beneift, but I don't think it would be overpowered.s4dfishhttps://www.blogger.com/profile/02226320806351973772noreply@blogger.comtag:blogger.com,1999:blog-20292755.post-6078093224521600752007-03-12T06:02:00.000-07:002007-03-12T06:02:00.000-07:00i do like the idea.vampiric embrace is one of the ...i do like the idea.<BR/>vampiric embrace is one of the few hybrid-skills in the game... and it belongs to a so called healing class... the hybrid-classes need more spells that connect one competence (tanking, healing, dd) with another.<BR/><BR/>~GlyxGlyxbringerhttps://www.blogger.com/profile/14515732349400741255noreply@blogger.comtag:blogger.com,1999:blog-20292755.post-48371395186703924032007-03-11T14:02:00.000-07:002007-03-11T14:02:00.000-07:00Sounds like an interesting idea in principle, but ...Sounds like an interesting idea in principle, but I'm a bit out of touch with the state of the Paladin nowerdays. Haven't played mine since the Crusader fix/nerf.<BR/><BR/>The real class-appeal for me was never DPS or Healing though, it was survivability. I was always the last one standing if things went pearshaped, and that prevented complete wipes quite a few times.Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-20292755.post-39428152975475391122007-03-10T11:42:00.000-08:002007-03-10T11:42:00.000-08:00yeah, but thats the sacrifice for being a hybrid. ...yeah, but thats the sacrifice for being a hybrid. Hybrids can't have everything they want. If a paladin specs full ret, he can do damage very similar to warriors, especially with crusader strike. With this talent, it would mean that paladins can do great dps and great healing at the exact same time, which not only destroys the only real weakness of hybrids, but it makes other classes much less desirable. <BR/><BR/>I do like the idea though.Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-20292755.post-37364767395771976242007-03-10T11:33:00.000-08:002007-03-10T11:33:00.000-08:00You have to take into account that any time spent ...You have to take into account that any time spent healing decreases dps and vice versa.<BR/><BR/>For example, tossing one Holy Light every 10s decreases your (non-Judgement dps) by 20% or so.<BR/><BR/>There's a cost for this ability. Unlike Vengeance it's not free extra damage.<BR/><BR/>I am leaning to reducing the duration to 8s or so, though, to make weaving heals and melee more like the default behaviour.Rohanhttps://www.blogger.com/profile/09090769681887119989noreply@blogger.comtag:blogger.com,1999:blog-20292755.post-81347956858597545362007-03-10T10:20:00.000-08:002007-03-10T10:20:00.000-08:00interesting, i really like the idea. 20% is pretty...interesting, i really like the idea. 20% is pretty much overpowered though and having it based on how much healing you do might create an un-intentional reckbomb effect where somebody busts their entire mana pool healing and then walks up to somebody and 2 shots them. Although, if it was lowered to like 10% and had a 20-30% chance to proc, it seems balancedAnonymousnoreply@blogger.com