tag:blogger.com,1999:blog-20292755.post2378454109400949547..comments2024-01-04T02:49:23.470-08:00Comments on Blessing of Kings: Icecrown Citadel: Lower SpireRohanhttp://www.blogger.com/profile/09090769681887119989noreply@blogger.comBlogger11125tag:blogger.com,1999:blog-20292755.post-34784467994612896932010-07-23T03:55:08.999-07:002010-07-23T03:55:08.999-07:00Yeah i have to agree with you, the marrowgar is a ...Yeah i have to agree with you, the marrowgar is a little boring but the gunship battle is awesome!Mage Levelinghttp://onlineproductsreviews.net/magelevelingguide/noreply@blogger.comtag:blogger.com,1999:blog-20292755.post-23336435778929830212010-04-29T23:53:40.899-07:002010-04-29T23:53:40.899-07:00The gunship battle is probably THE highlight! Mayb...The gunship battle is probably THE highlight! Maybe it's my preferance for guns and airships and this certain steampunk-fantasy feeling, but imo it's one of the best ideas Blizzard implemented!Rogue Leveling Guidehttp://www.rogueleveling-guide.comnoreply@blogger.comtag:blogger.com,1999:blog-20292755.post-60504702501476560052009-12-23T05:20:02.474-08:002009-12-23T05:20:02.474-08:00There is one particular mechanic in the final figh...There is one particular mechanic in the final fight that is almost completely neutralized by a priest using power-word-shield. One priest is enough in a 10 man to make the encounter easy, very easy if the priest knows when he should use it. (most priests use it pretty heavily so they accidentally help things along a bit) I think 25 man raids struggle because they haven't figured this out yet.Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-20292755.post-10376195582738785752009-12-17T08:49:49.760-08:002009-12-17T08:49:49.760-08:00Generally, we've found it can be a larger issu...Generally, we've found it can be a larger issue if you range your healers and then eat some coldflame damage, maybe even some WW damage too. We found it almost better to stay a little bit closer together increasing WW damage, but also upping HPS and making sure that the tanks don't get gibbed when getting back into position.Turielhttps://www.blogger.com/profile/01375426769424700054noreply@blogger.comtag:blogger.com,1999:blog-20292755.post-69279886234581964882009-12-15T07:12:21.223-08:002009-12-15T07:12:21.223-08:00I basically spend 3 days relearning how to tank, b...I basically spend 3 days relearning how to tank, based on the mob pathing bug introduced in 3.3. Basically, mobs perception of where you are is off, and they have a tendency of running through you or flanking you. This is a big issue with Deathwhisper, since some of her adds cleaves quit hard.<br /><br />Deathbringer is just to control the blood points he builds up. This is significantly easier in 10 man than 25 man, since there's far less target and more room to spread out.BigFirehttps://www.blogger.com/profile/08691686124373392635noreply@blogger.comtag:blogger.com,1999:blog-20292755.post-17997740484865595252009-12-14T13:53:22.695-08:002009-12-14T13:53:22.695-08:00Oops, accidentally spoiled Deathbringer's iden...Oops, accidentally spoiled Deathbringer's identity in my last comment. Deleted it, and here it is without the spoiler:<br /><br />I think the double-dip on Deathbringer is intentional. Remember that ICC will be self-nerfing, in that a few weeks after the Lich King comes out, we'll start getting a stacking aura that mimics Luck of the Draw with +%healing, +%health, and +%damage. So it won't really bother Blizzard if bad guilds wind up being 3/12 ICC for a while, since they'll eventually get to see the content, and it'll give "hardcore raiders" some epeen if they can see the other wings before the casuals can get in.<br /><br />Also, 25-man Deathbringer is way, way harder than 10-man. Our 2 10-man groups one-shot or two-shot Deathbringer, but it took half a night of learning to get him on 25-man, even with 15-17 people having seen the fight already. We're only a two-night/week "semi-casual" guild, ranking about 6th on a middle-of-the-road server. Given our success, probably any guild that can clear ToC25 will have Saurfang down before the next gate opens on Jan. 5th.<br /><br />Yeah, gunship battle is a cakewalk, but being on the assault team is just so much fun! Just playing with the jetpacks is fun.<br /><br />Note: 25-man Deathbringer drops a tier token. They're class-specific but not slot specific.ZachPruckowskihttps://www.blogger.com/profile/15952603904161496266noreply@blogger.comtag:blogger.com,1999:blog-20292755.post-4372396162525992672009-12-14T13:43:39.891-08:002009-12-14T13:43:39.891-08:00This comment has been removed by the author.ZachPruckowskihttps://www.blogger.com/profile/15952603904161496266noreply@blogger.comtag:blogger.com,1999:blog-20292755.post-55485722424266696122009-12-14T12:32:24.787-08:002009-12-14T12:32:24.787-08:00what everyone said about Marrowgar. its easier to...what everyone said about Marrowgar. its easier to heal through the negligible damage his whirl does then have people go out of range at inconvenient moments and have them die. Even on 25 man.<br /><br /><br />Gunship battle....Flame leviathan 2.0 First time I did it on 10 man? I was in whack a mole a healing bar/avoid the circles mode. the phases went kid of in a blurr and then the ship left O-O Very underwhelming. on 25 man, I've gotten a little bit more of a battle, but honestly? if you get past lady Deathwhisper, who by the way is ridiculous hectic fun on 25 man, Gunship battle seems more like an interlude of now that you did the hard fight? here's you epics and jetpack fun - enjoy!<br /><br />Saurand on 15 man...ouch. the biggest issue is the fact that that balcony is just so tiny. its very hard to spread out and kite and those blood beasts move at about your run speed (at least that's what it seemed like to me) so if our snares are on CD and they are on you? they WILL take a bite out of you. the fun part about this fight is that the more healers you get - the harder it becomes, simply becasue it lasts longer, so its actually easier with less healers and more dps. not sure where my guild fits on your scale since we managed a hardmode here and there, but for the most part, they are still too much, but so far, our best attempt at Saurfang resulted in 10% and then people just start dying, healing him back up :/. it becomes hard to impossible to manage adds at that point and since his marks are coming faster and faster? Ugg.Leahhttps://www.blogger.com/profile/00922945261685139416noreply@blogger.comtag:blogger.com,1999:blog-20292755.post-53044672505480480442009-12-13T09:19:05.963-08:002009-12-13T09:19:05.963-08:00Marrowgar's whirlwind does almost insignifican...Marrowgar's whirlwind does almost insignificant damage, because he is essentially unavoidable because of his size. Bone Storm phase might as well be a raid-wide DoT that deals ~3000 damage every 3 seconds.<br /><br />The dangerous part of the phase is the coldfire crosses he puts down.<br /><br />You might be better off telling the raid to only dodge the coldfire during that phase, instead of trying to avoid Marrowgar himself.RJhttps://www.blogger.com/profile/10492971146589461692noreply@blogger.comtag:blogger.com,1999:blog-20292755.post-7249591611643446852009-12-13T08:31:55.583-08:002009-12-13T08:31:55.583-08:00i have picks of some of the bosses on my website t...i have picks of some of the bosses on my website the first post<br /><br /><br />http://wowstrategys.blogspot.com/2009/12/bosses-in-fall-of-lich-king.htmlMountaintop Koihttps://www.blogger.com/profile/15606314846593298304noreply@blogger.comtag:blogger.com,1999:blog-20292755.post-58546637846239936512009-12-13T08:19:18.186-08:002009-12-13T08:19:18.186-08:00I am not positive, but I believe that Marrowgar...I am not positive, but I believe that Marrowgar's whirl does not deal any cleave-type damage like Leotheras' did. He just spins and five trails of coldfire spread outward from directly below him. I tanked the fight, and I too tried to avoid the spinning. However, on my warlock, I noticed he wasn't hitting me when I was right next to him, so I decided to just not worry about the whirl, and as best I can tell, I took no extra damage. I am not sure if he moves to players or to random locations to output fire, but if it's the latter, it is entirely possible that players have no need to spread out at all, aside from the very end of the whirl when he stops, drops aggro, and tanks need to pick him up whilst he's immune to taunt.Unknownhttps://www.blogger.com/profile/08474684603218817707noreply@blogger.com