tag:blogger.com,1999:blog-20292755.post3448979788329198172..comments2024-01-04T02:49:23.470-08:00Comments on Blessing of Kings: On CraftingRohanhttp://www.blogger.com/profile/09090769681887119989noreply@blogger.comBlogger10125tag:blogger.com,1999:blog-20292755.post-43791880531150122142010-09-12T23:11:19.236-07:002010-09-12T23:11:19.236-07:00...Carson 63000
Yep. Age of Conan had this great ......Carson 63000<br /><br />Yep. Age of Conan had this great system, or at least it would have been if the game didn't turn to crap, anyway, where depending on the ingredients, the item changes its stats, for example instead of this herb you use another and the potion lasts longer but weaker, or stronger but shorter or something weird happens and it can proc a longer and more powerful potion.Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-20292755.post-57690194352228473072010-09-08T11:14:21.151-07:002010-09-08T11:14:21.151-07:00WoW crafting is perfect where it is at right now. ...WoW crafting is perfect where it is at right now. I have no desire to track down a Paladin BS to make a specific piece. The fact that everything "end-game" crafted requires a "token" obtained from that tier of boss or emblem is fine.<br /><br />Isn't broken, don't try to fix it.Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-20292755.post-35160187929737263642010-08-30T08:02:21.086-07:002010-08-30T08:02:21.086-07:00I don't like the idea of only making certain r...I don't like the idea of only making certain recipes drop off bosses. Materials should be rare/hard to find, not recipes.Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-20292755.post-475357337138966502010-08-28T06:17:05.051-07:002010-08-28T06:17:05.051-07:00At least WoW Crafting is tolerable, unlike some ga...At least WoW Crafting is tolerable, unlike some games. *Cough* Anarchy Online *cough, cough* Star Wars Galaxies *cough*Coldhttps://www.blogger.com/profile/02988692142058297277noreply@blogger.comtag:blogger.com,1999:blog-20292755.post-70600436438559340742010-08-27T11:37:06.397-07:002010-08-27T11:37:06.397-07:00I used to play a tiny little game called "Rub...I used to play a tiny little game called "Rubies of Eventide" that had a crafting mechanic where you could build items up to 25% better than 'base' quality, but at the risk of breaking them and losing the mats. (This also meant when skilling you'd just break stuff and not end up with 200 bronze spitoons to vendor). Might be interesting except for recipes that require raid-drop components.<br /><br />I think it's neat for crafted items to be in some ways better, but this was a game with no endgame yet and little dropped loot; most people used crafted and purchased gear. LOTRO was like this at some levels, until legendary items destroyed weapon- and wood-crafting.<br /><br /><br />Hmmm... how about a game where most of the good gear is crafted and bosses drop various forms of unobtanium?Scottnoreply@blogger.comtag:blogger.com,1999:blog-20292755.post-52952649161462550032010-08-27T11:29:24.035-07:002010-08-27T11:29:24.035-07:00What would also be great is if they had these thin...What would also be great is if they had these things (we could call them raids!) where a bunch of people (maybe 10 or 25 or even 40!) got together to kill much harder enemies than we could do alone or in groups of 5.<br /><br />You do realize your suggestions are exactly what are in the game already, right? The crafted pieces aren't the best, but they are pretty close and you could down regular modes with them fairly easily.Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-20292755.post-83632721218606664212010-08-27T07:35:30.009-07:002010-08-27T07:35:30.009-07:00WoW once had an important "mini game" to...WoW once had an important "mini game" to craft items. It was called "farming Primal Nether". Some considered that a success, others hated it.<br /><br />But I think the important part is that either crafting is irrelevant or the boss dropps are unexciting (like in heroics where you're only interested in the boring badges). I prefer crafting to be boring.Kringhttps://www.blogger.com/profile/03128630042421602039noreply@blogger.comtag:blogger.com,1999:blog-20292755.post-10671052778249719982010-08-27T07:12:56.235-07:002010-08-27T07:12:56.235-07:00Excellent post! Crafting is the best part about wo...Excellent post! Crafting is the best part about world of warcraft by far.<br /><br />Other resources your audience might be interested in with regards to crafting in wow:<br /><br />http://kaliope.crafterstome.com/<br />http://phase3profit.net/<br />http://www.justmytwocopper.org<br />http://csahf.blogspot.com/<br />http://theahpile.blogspot.com/<br />http://hitthecap.blogspot.com/Markcohttps://www.blogger.com/profile/13403848164475495092noreply@blogger.comtag:blogger.com,1999:blog-20292755.post-80238482017838883172010-08-27T00:24:42.451-07:002010-08-27T00:24:42.451-07:00If I wanted to make the Transmutation step more in...If I wanted to make the Transmutation step more interesting, I wouldn't mess around with minigames. I agree with you on those, the time I spent playing EverQuest 2, the crafting minigame was fun for a little while and then became a tedious chore.<br /><br />No, what I'd be looking at is introducing more decision-making into the process. I <i>hate</i> "fixed recipe" crafting systems like WoW, EQ2, LOTRO, RoM, Atlantica... the crafter should be able to make some decisions in there! Which stats do you want on that item? Do you want that weapon to be slow or fast? That sort of thing.Carson 63000https://www.blogger.com/profile/10900682924502279486noreply@blogger.comtag:blogger.com,1999:blog-20292755.post-38931166233194269732010-08-26T23:57:18.779-07:002010-08-26T23:57:18.779-07:00One of the ways in which LOTRO tackles the same is...One of the ways in which LOTRO tackles the same issue is by having some recipes which are one-use only. So you give that to a crafter you know or trust and in return they can craft an item for you.<br /><br />It's not bound until someone uses it (so a crafter can buy up these recipes on the AH and sell the items to people freely) but there is a one:one relationship between those recipes and the gear they produce.<br /><br />I think it's quite a neat way of introducing some extra rarity into the crafting space.Anonymousnoreply@blogger.com