tag:blogger.com,1999:blog-20292755.post3549501104208326875..comments2024-01-04T02:49:23.470-08:00Comments on Blessing of Kings: Thunderforged Items and Loot IncentivesRohanhttp://www.blogger.com/profile/09090769681887119989noreply@blogger.comBlogger8125tag:blogger.com,1999:blog-20292755.post-19797242136501311452013-01-24T16:32:10.664-08:002013-01-24T16:32:10.664-08:00I think a 10% "proc" rate for Thunderfor...I think a 10% "proc" rate for Thunderforged in 10-man is a pretty optimistic estimate. :)<br /><br />My thinking is it will be more in line with Crystallised Firestone [used to upgrade token gear back in Firelands]. The devs absolutely need to make sure that players aren't "expecting" Thunderforged gear to the point where anything non-Thunderforged is devalued in players' minds.Coreushttps://www.blogger.com/profile/10258450322199352185noreply@blogger.comtag:blogger.com,1999:blog-20292755.post-18209353596492375912013-01-24T15:11:14.536-08:002013-01-24T15:11:14.536-08:00"It isn't really harder for officers to l..."It isn't really harder for officers to lead/organize a 25m raid than a 10m one."<br /><br />Sure it is.<br /><br />I'm saying that as someone who was an officer in a 25 man guild in BC (and was in Sunwell well before the big nerfs). Now I lead a 10 man guild. We raid two nights a week and are 14/16H.<br /><br />And I'm happy with that because I don't find the slight increase in prestige and 50% faster gearing to be worth the extra hassle of 25 man.<br /><br />25 man isn't 2.5 times harder to run than 10 man, but it is definitely harder.Balkothhttps://www.blogger.com/profile/06318665257417177935noreply@blogger.comtag:blogger.com,1999:blog-20292755.post-19713083201853450572013-01-24T13:25:53.909-08:002013-01-24T13:25:53.909-08:00It isn't really harder for officers to lead/or...It isn't really harder for officers to lead/organize a 25m raid than a 10m one.<br /><br />The reason so many 25m are dying is just that there aren't enough people to fill them, and recruting is really hard nowadays. So it could help if there are some incentive normal people to look more for 25m instead of 10m<br />I really doubt it will make any difference, but whatever<br /><br />Imo 25m should just die. If no one wants to play them, why force it?Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-20292755.post-81249137781257599062013-01-24T10:23:59.381-08:002013-01-24T10:23:59.381-08:00"Separate lockouts between 10man and 25man wo..."Separate lockouts between 10man and 25man would be sufficient to bring many players back to 25s, at least on a casual/pug basis once they've finished their 10man for the week."<br /><br />And I'm not sure I've ever seen a heroic progression raider who actually wants to have to do the same raid a third time each week. Having to do it twice with LFR is bad enough.<br /><br />That said, the really weird thing about the Thunderstruck idea is that 25 mans already gear over 50% faster. Blizzard is just adding more of the same thing and hoping it works.Balkothhttps://www.blogger.com/profile/06318665257417177935noreply@blogger.comtag:blogger.com,1999:blog-20292755.post-71967633229811348752013-01-24T06:43:09.667-08:002013-01-24T06:43:09.667-08:00My guild went 25s at the start of this expansion a...My guild went 25s at the start of this expansion after running multiple 10s last expansion. We switched back to two teams of 10s in the New Year after being stuck on Wind-Lord and not being able to put a full raid together for weeks.<br /><br />After we switched back to 10s, suddenly we have 100% attendance and the same players magically playing so much better that in one raid week we went from 10/16 to 14/16. (We were and still are a long way behind where I would expect us to be for our skill level.)<br /><br />I have been a 25s raider in BC and early MoP, and a 10s raiders in LK, Cata and now back to it in MoP and I am glad to be back in 10s. I don't think it's easier. I think the complexity that is added in 25s is the boring kind of complexity - things like spreading out, and working out and calling out complicated cooldown rotations. That stuff just isn't fun. In 10s, the challenge is working out how to do more with less, and I feel like a really good player can make more of a difference in 10s than in 25s. And healing is 10s is much more exciting than in 25s.<br /><br />I don't really see why Blizzard keeps trying to push people to 25s - it's a dying format for a reason. I don't think it's the logistics either - I'm an officer and a healing lead in my guild, and it is just as much work running 2-3 10s as it is running a 25s. You still need the same raid rules, loot rules, attendance, benching, strat threads, ongoing recruitment. The officers were all attending the 25s raids and doing the work to keep it running - the real pushback came from our players who voted with their feet.Nazanielhttp://www.twitter.com/nazaniel_noreply@blogger.comtag:blogger.com,1999:blog-20292755.post-83935416118071757382013-01-24T06:23:09.944-08:002013-01-24T06:23:09.944-08:00I agree that it will not be enough...in fact the o...I agree that it will not be enough...in fact the only real way to get people to go back to 25s is to give them straight up better gear ala ICC.<br /><br />The untold story here, though, is the massive item inflation. Normal is now 20 levels above LFR, and heroic thunderforged is around 80 levels above heroic dungeon gear. In Cataclysm, the best gear was 416 vs the heroic blue 346, a difference of 70, and we're not even to the last tier of MoP yet. Not to mention that now there are 5 different versions of the same item. And here I thought MoP would be the expansion in which this insanity would be reined in some.Mattnoreply@blogger.comtag:blogger.com,1999:blog-20292755.post-51417187840069308752013-01-24T04:28:21.461-08:002013-01-24T04:28:21.461-08:00So... Did Blizz contract with AC/DC to use Thunde...So... Did Blizz contract with AC/DC to use Thunderstruck?<br /><br />Anyway, I suspect that raiding hasn't gone as well as Blizz has been hoping for this expac, so they're injecting Thunderforged items into the mix to bring back a bit of excitement. Kind of a carrot on a stick to get through all the dailies, but unlike a class-specific Legendary it is generic loot.<br /><br />It might work, but I do think it'll cause drama regardless; the more frequent drop rate for a 25-man raid simply offsets the raid size.<br />Redbeardhttps://www.blogger.com/profile/05306063084983025771noreply@blogger.comtag:blogger.com,1999:blog-20292755.post-55193957720019761842013-01-23T22:17:47.132-08:002013-01-23T22:17:47.132-08:00Separate lockouts between 10man and 25man would be...Separate lockouts between 10man and 25man would be sufficient to bring many players back to 25s, at least on a casual/pug basis once they've finished their 10man for the week.<br /><br />I suspect that only the most hardcore are going to switch for this because few guilds have 15 people on hold and ready to raid.Bernardhttps://www.blogger.com/profile/08909382806966279602noreply@blogger.com