tag:blogger.com,1999:blog-20292755.post5118801263298482374..comments2024-01-04T02:49:23.470-08:00Comments on Blessing of Kings: First Impressions of The Secret WorldRohanhttp://www.blogger.com/profile/09090769681887119989noreply@blogger.comBlogger7125tag:blogger.com,1999:blog-20292755.post-37765704198428656052012-06-17T09:00:41.107-07:002012-06-17T09:00:41.107-07:00I keep thinking that as long as the lag isn't ...I keep thinking that as long as the lag isn't bad (FunCom <i>still</i> needs to work on that for AoC in the States) and the game has more polish than traditional FunCom games at release, it ought to make money.Redbeardhttps://www.blogger.com/profile/05306063084983025771noreply@blogger.comtag:blogger.com,1999:blog-20292755.post-75607741083489151062012-06-17T07:44:25.839-07:002012-06-17T07:44:25.839-07:00I'm just waiting for the Goons to googlebomb I...I'm just waiting for the Goons to googlebomb INCORRECT answers to TSW puzzles as a way of griefing the community. :)Green Armadillohttps://www.blogger.com/profile/15564045048380177626noreply@blogger.comtag:blogger.com,1999:blog-20292755.post-81212318780292235712012-06-17T05:15:52.673-07:002012-06-17T05:15:52.673-07:00@ 1st Anon
A problem with randomized puzzles/maps...@ 1st Anon<br /><br />A problem with randomized puzzles/maps etc. is however that it takes away (at least to an extent) the joy of Exploring/getting to know a certain aspect of a game world. 'Progress as player' if you will.<br /><br />For example, while Boss Mechanics leave me utterly cold (and the whole 'Kill Healers Last, Whack the Tank' thing Bosses - understandably - have make them 99% unimmmersive to me), I loved the 'Dungeon Crawl' aspect of the Vanilla Dungeons, learning to navigate the various maps, devulging their secrets (Sunken Temple was an aboslute favorite of mine) and the behaviour of their denizens.<br /><br />Randomized challenges would make things less predicatble, but doing so with maps/hidden latches like the statues etc. would take away the sensation of 'player progress', of really learning to KNOW a certain place. It also imo makes more sense that e.g. a Boss would learn and adapt to pesky adventurers invading his home time and again, than ancient real estate build eons ago would change every time people entered.NetherLandsnoreply@blogger.comtag:blogger.com,1999:blog-20292755.post-32483126200143895782012-06-17T01:14:12.456-07:002012-06-17T01:14:12.456-07:00Google is sooo 5 years ago. The game isn't eve...Google is sooo 5 years ago. The game isn't even out yet and I count three Wikis up.<br /><br />Incidentally, this is why I prefer skill-based puzzles, rather than the sort of text-based ones. Avoiding spotlights is always going to be challenging, whereas knowing the password is not. And unless they randomize said passwords, what's going to happen when you bring alts through that same area?Azurielhttp://inanage.comnoreply@blogger.comtag:blogger.com,1999:blog-20292755.post-42927083560845604532012-06-16T23:00:48.427-07:002012-06-16T23:00:48.427-07:00The setting sounds incredibly interesting. I'm...The setting sounds incredibly interesting. I'm almost annoyed at the idea of another MMO fighting for my precious time, but I might have to check this out.Deveehttp://www.korkron501st.comnoreply@blogger.comtag:blogger.com,1999:blog-20292755.post-92076676058277680562012-06-16T23:00:16.840-07:002012-06-16T23:00:16.840-07:00One more added to the list "to test out"...One more added to the list "to test out". Even if when reading your post: <i>to have to turn your brain back on during questing</i> it would seem that it's google you have to turn on :)<br />If the puzzles are well done it can be a nice diversion (well done = not frustrating, as in the typical quest, "go find something", and nothing indicated on the map and no hints in the text).Helistarhttps://www.blogger.com/profile/01435861741164342377noreply@blogger.comtag:blogger.com,1999:blog-20292755.post-5129702810276322912012-06-16T21:35:40.017-07:002012-06-16T21:35:40.017-07:00You sold this game to me with this preview. I have...You sold this game to me with this preview. I have not been anticipating a title in a long while (the same I felt about WoW or the Fire Emblem series).<br /><br />I just would like to comment on group play. You seriously underestimate how this works and how much fun this can be. <br />One of my more memorable experiences in World Of Warcraft involved exploring Sunken Temple (with the statues)for the first time. Or imagine a Black Rock Depths with puzzles and clues to solve!<br /><br />There is a simple (although technically complex) solution to your problem, design it to require group effort. This can be done in a lot of ways. Require players to pass information to solve their puzzles in different locations, with means of communication. Else you could just choose for portal 2 puzzles or for 'Stand on X Y Z'. I do agree that this is dependent on a good community. But there are tons of fun group puzzle games on television and even in other video games. <br /><br />Randomized dungeons can be chosen to avoid cheating (random puzzles), random layouts for example. You can just randomly design certain puzzles that would have no standardized solution (or would require you to browse through X amount of solutions to find you puzzle). Think of number combinations, types of locks, picture puzzles.<br /><br />This type of game is however content driven. It is like SWoTR, but worse. I do not expect to play it for as long as WoW. It could however be a very cool experience.Anonymousnoreply@blogger.com