tag:blogger.com,1999:blog-20292755.post5774015673982058309..comments2024-01-04T02:49:23.470-08:00Comments on Blessing of Kings: Measuring Performance with Plus-MinusRohanhttp://www.blogger.com/profile/09090769681887119989noreply@blogger.comBlogger9125tag:blogger.com,1999:blog-20292755.post-64861742086382900342010-06-23T08:06:10.833-07:002010-06-23T08:06:10.833-07:00Not only is it true that 'all boss fights aren...Not only is it true that 'all boss fights aren't created equal', but all kills and wipes aren't created equal, either. A system like this doesn't really reflect on an individual's effort/contribution to the group. It's a nice idea, and I believe it's always good to try to find a fresh way to evaluate players, but I think it falls short. Meters, as flawed as they are, can tell you much more if you look at them right. Unfortunately, that's a skill that not enough people have.jeffohttps://www.blogger.com/profile/09708074863929831135noreply@blogger.comtag:blogger.com,1999:blog-20292755.post-22000778804134882872010-06-23T05:21:05.450-07:002010-06-23T05:21:05.450-07:00I like that you are trying to quantify raid partic...I like that you are trying to quantify raid participation/effectiveness based on team success rather than individual success but this system has one very fatal flaw. I think ecclesiasticdiscipline and Inquisitor already touched on it...<br /><br />On my server only one guild has beaten HLK. It took them weeks to do it. They are a very accomplished guild that blew through every other fight in ICC. We all know that fights become ten times easier once the boss has been killed the first time, especially if the same people are showing up consistently to raid.<br /><br />In an instance like ICC, there are some easy fights and then some difficult fights and then one really tough fight. Your system doesn't factor in a learning curve. In professional hockey every knows how to play. In WoW each boss requires a certain degree of time to learn your role in that fight. Since each boss fight is relatively unique this incoporates a dynamic factor that hockey just can't support.<br /><br />The main idea I'm trying to support here is that all boss fights aren't created equal. Applying a +/- to every fight assumes that every fight is created equal. I think HLK is THE hardest boss in the expansion by far. LK on normal took us forever to beat as well. How would you account for this?Debonairhttps://www.blogger.com/profile/12337638227369790639noreply@blogger.comtag:blogger.com,1999:blog-20292755.post-6411248269957893182010-06-22T22:23:18.151-07:002010-06-22T22:23:18.151-07:00I dunno about he whole +/- system. It might be alr...I dunno about he whole +/- system. It might be alright for comparing different players, but measuring against yourself could be done a lot better. For instance, the number of times your assignment died, the amount of time s/he spent above 50%/75%/90% vs how much overhealing. Just like in sports, the introduction of statistics will take a while. Maybe we should be looking at "Adjusted +/-" from basketball instead :)Benjynoreply@blogger.comtag:blogger.com,1999:blog-20292755.post-32803116429667000392010-06-22T18:49:16.143-07:002010-06-22T18:49:16.143-07:00+5 points just cause I'm Canadian? We know our...+5 points just cause I'm Canadian? We know our ice hockey:)Chris and Cathyhttps://www.blogger.com/profile/02698318668074944485noreply@blogger.comtag:blogger.com,1999:blog-20292755.post-91609848401220198582010-06-22T08:13:25.040-07:002010-06-22T08:13:25.040-07:00Interesting system, but I would try to use it in c...Interesting system, but I would try to use it in conjunction with maybe some other tools as well.<br /><br />In hockey, they don't just look at +/-... they have goals, assists, etc. You can be the best scorer on your team with a minus rating in theory, which would suggest a good player on a crappy line.<br /><br />So, if you're going to evaluate the player, you should look at more than just one stat.Darthregishttps://www.blogger.com/profile/10319251914537986903noreply@blogger.comtag:blogger.com,1999:blog-20292755.post-7173638460388965212010-06-22T07:57:34.431-07:002010-06-22T07:57:34.431-07:00Well, in my system, unkilled bosses don't actu...Well, in my system, unkilled bosses don't actually lower your score. So real progression nights can't adjust your score down.<br /><br />I think trying to use one system to handle both attendance and performance is hard. Better to have system to measure attendance, and another for performance.Rohanhttps://www.blogger.com/profile/09090769681887119989noreply@blogger.comtag:blogger.com,1999:blog-20292755.post-71623220149834947852010-06-22T04:56:48.000-07:002010-06-22T04:56:48.000-07:00I like the idea, you may wish to but ecclesiastica...I like the idea, you may wish to but ecclesiasticaldiscipline, is right... that does promote showing up to farm nights.<br /><br />You could change it to +2 for a guild first boss kill, and - 0.5 for a whip to an unkilled boss. To help 'promote' progression.Billhttps://www.blogger.com/profile/06285449608878026433noreply@blogger.comtag:blogger.com,1999:blog-20292755.post-92992800436949582010-06-22T01:51:18.502-07:002010-06-22T01:51:18.502-07:00You'd need to normalise to the number of attem...You'd need to normalise to the number of attempts, or something.<br /><br />Otherwise, the magnitude of positive/negative would be dependant on attendance, and magnitude comparisons wouldn't be useful.Inquisitorhttps://www.blogger.com/profile/13050970482949027836noreply@blogger.comtag:blogger.com,1999:blog-20292755.post-21577591210836179162010-06-22T00:51:42.839-07:002010-06-22T00:51:42.839-07:00I see two more potential issues with such a system...I see two more potential issues with such a system:<br /><br />- It could easily encourage raiders to show up for farm nights, while discouraging them from showing up to progression nights and hard bosses to keep their score up. <br />- Because your personal rating is reflective of team performance, it could create a lot of animosity and finger pointing towards the person who is perceived to have caused the wipe.Anonymousnoreply@blogger.com