tag:blogger.com,1999:blog-20292755.post6372402095190992782..comments2024-01-04T02:49:23.470-08:00Comments on Blessing of Kings: Cross-Realm ZonesRohanhttp://www.blogger.com/profile/09090769681887119989noreply@blogger.comBlogger11125tag:blogger.com,1999:blog-20292755.post-86715384204902451082012-05-12T09:05:31.300-07:002012-05-12T09:05:31.300-07:00@sam-- If that's right, then combining the lo...@sam-- If that's right, then combining the lowbie zones may seem at first a good idea. However, what happens if a new player starts playing and hooks up with some other fellow newbies, only to discover that they can't create a guild because they're cross server?<br /><br />This seems like a clever way around the newbie issue, until people migrate past that and into zones that are suddenly empty.Redbeardhttps://www.blogger.com/profile/05306063084983025771noreply@blogger.comtag:blogger.com,1999:blog-20292755.post-5551498715177198352012-05-11T11:10:43.671-07:002012-05-11T11:10:43.671-07:00Only thing I am not completely sold on is the reso...Only thing I am not completely sold on is the resource sharing part of the FAQ. Going to zones to farm old mats is easy now - no one there, and that's the way I like it. But with cross realm zones, might be a bit harder to get mats if there are 15 servers of people grouped together in one zone.<br /><br />Otherwise, woot!Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-20292755.post-19935286446049627732012-05-11T06:43:15.269-07:002012-05-11T06:43:15.269-07:00Probably focusing on the Lowbie zones because they...Probably focusing on the Lowbie zones because they've stated several times that most of the players that stop playing never make it to level 20. The biggest complaint they have from new players is that the MMO has no people to play with. <br /><br />If they can increase the number of people that make it past 20 then they keep subs stable longer.samhttps://www.blogger.com/profile/08143435412222235822noreply@blogger.comtag:blogger.com,1999:blog-20292755.post-26039398218367785512012-05-11T05:48:09.555-07:002012-05-11T05:48:09.555-07:00> Even with a single player, the NPCs are still...> Even with a single player, the NPCs are still walking<br />> around... wasted resources! <br /><br />I wonder if they are. It's not uncommon, in low level zones, to approach a camp of mobs and you see (and hear) them all buff themselves with their selfbuff right at the moment they start to appear on your screen. I would assume mobs go into some kind of "sleep mode" if no player is around for some time.Kringhttps://www.blogger.com/profile/03128630042421602039noreply@blogger.comtag:blogger.com,1999:blog-20292755.post-90786420025568011652012-05-11T04:14:09.802-07:002012-05-11T04:14:09.802-07:00I think the aim is twofold:
- give the illusion th...I think the aim is twofold:<br />- give the illusion that the world is less empty (there's nothing saying "leave now" more than a deserted newbie zone)<br />- save server power: why keep a zone allocated somewhere with 1 player when you can just send the player in another instance which is already populated? Even with a single player, the NPCs are still walking around... wasted resources!Helistarhttps://www.blogger.com/profile/01435861741164342377noreply@blogger.comtag:blogger.com,1999:blog-20292755.post-90102451518832680492012-05-11T03:27:58.109-07:002012-05-11T03:27:58.109-07:00Do you think this is really going to change the pl...Do you think this is really going to change the playing experience much? I mean most people level solo these days and there aren't many group quests in the levelling zones anyway.Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-20292755.post-10850476334177068002012-05-11T01:44:53.446-07:002012-05-11T01:44:53.446-07:00So, when this gets implemented, if you're in a...So, when this gets implemented, if you're in a lowbie zone and you're alone, you can be satisfied in the knowledge that across all of WoW you're the only one in the Ghostlands.Redbeardhttps://www.blogger.com/profile/05306063084983025771noreply@blogger.comtag:blogger.com,1999:blog-20292755.post-73328180432347927942012-05-11T00:54:42.613-07:002012-05-11T00:54:42.613-07:00LOL. WoW.... when it's not 5 year ahead of th...LOL. WoW.... when it's not 5 year ahead of the competition, it's always up to taking good ideas and implementing them, usually BETTER.<br />I hope they manage to have something similar to LotRO's dynamic layers (or STO zone instances), but done more seamlessly and, more important, as a step towards the end of servers.Helistarhttps://www.blogger.com/profile/01435861741164342377noreply@blogger.comtag:blogger.com,1999:blog-20292755.post-19819568477332229462012-05-11T00:48:14.870-07:002012-05-11T00:48:14.870-07:00Right now it is only for lowbie zones, it's in...Right now it is only for lowbie zones, it's intended to try and increase the apparent population in places that are otherwise dead (WoW might as well be single-player until you reach max level at this point). I would imagine the system is build around ensuring that they don't overload any specific locations.<br /><br />I have mixed feelings...it would kind of kill "server community" but at the same time it would make the entire population a single community.Clockworkhttps://www.blogger.com/profile/00565064315360664711noreply@blogger.comtag:blogger.com,1999:blog-20292755.post-59315634035524327912012-05-11T00:16:40.587-07:002012-05-11T00:16:40.587-07:00If they have a cloud of servers and make it work a...If they have a cloud of servers and make it work across servers, I'm just shuddering at what that'll do to Org and SW on a busy day. It'll make Dal and Shat on Patch Day look like a stroll in the park.Redbeardhttps://www.blogger.com/profile/05306063084983025771noreply@blogger.comtag:blogger.com,1999:blog-20292755.post-16882395427834836902012-05-10T23:54:26.467-07:002012-05-10T23:54:26.467-07:00So they rediscovered Guild Wars 1? The fixed shard...So they rediscovered Guild Wars 1? The fixed shards have always been a bad idea made real mostly for technical reasons.Kreeegorhttps://www.blogger.com/profile/12676160002427456206noreply@blogger.com