tag:blogger.com,1999:blog-20292755.post7841458429768788525..comments2024-01-04T02:49:23.470-08:00Comments on Blessing of Kings: Response to Comments on Bad DPSRohanhttp://www.blogger.com/profile/09090769681887119989noreply@blogger.comBlogger37125tag:blogger.com,1999:blog-20292755.post-10979633590937083652007-11-29T03:44:00.000-08:002007-11-29T03:44:00.000-08:00I totally agree with the feedback idea. I see SO ...I totally agree with the feedback idea. I see SO many players who just really don't know anything about how agility, crit, hit, spell damage, AP, etc., will affect their class, and some of them don't even know how to spec, and of course a lot of people don't know anything about cast sequnce either. Being an Arcane/Fire mage, I generally talk to all of my caster buddies about stats and such, but it seems like every day someone asks me what seems like a stupid question, then when I respond they're like...wtf? thats gotta be wrong. For example, casters always want to stack crit and spell damage (especially crit) instead of spell hit, not realizing that spell hit will increase their dps way more than crit or spell damage, and when I explain it to them, it's like their little brains just explode. I think it's because the spell hit is like an invisible increase in dps. You don't really see it (other than that you see less Resists), but it's much more exciting to see your crits doing a couple hundred more damage every time instead of seein your crits actually hitting 99% of the time instead of 91.<BR/><BR/>Anyways, I do the best I can with giving my guildies feedback, and it definitely seems to help. There are some people (like me and others in my guild) who just know their stuff (yeah, it took me forever to accumulate the knowledge), and some people who just do better when they're told what to do, and they can then execute and perform well in a raid. I can't imagine being the latter though, because it seems like just hitting buttons because thats what someone told me was the best way to dps/heal/tank would just be boring and stupid. And thats why I did the research, found out WHY I hit those buttons in that order, and then played around with other stuff to try and figure out a fun way to dps, CC, and still rock the dps charts.<BR/><BR/>Oh and I only have one post-Karazhan item, my tier 4 pants, and they're not as good as the Trial-Fire Trousers from the Opera Event (I can't believe I still haven't gotten them), and I can pump out over 1000 dps (1031 last night in Kara from Moroes through the Curator), but when I see someone doing 700 dps I definitely think they're doing well. And yet...I expect more anyways, just because I've gotten enough sweet gear to do 1000 dps in Karazhan gear.<BR/><BR/>Oh and who says mages are UP? Whatever.<BR/><BR/>It took me a LOT of hard work to get to the level that I am at, and I don't demand respect for that or anything, but anyone who has run with me just give me that respect. I don't see how saying that a lot of dpsers need feedback to improve is insulting dpsers. I think it's a fact, and whether you give yourself feedback by using WWS or Recount or something, comparing gear and stats with other characters, or if someone just tells you what to do and you do it...it's effective, and honestly, yes, anyone can hit the buttons in the right order, but to be an effective dps class in a raid situation, you gotta have skills, knowledge, and experience. So I give respect to those who have all of those things, and those who don't, I try to help them get those things, because they're most likely more than capable, they just don't know what they need to do.Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-20292755.post-60148158469321862422007-09-17T11:18:00.000-07:002007-09-17T11:18:00.000-07:00a "good" paladin healer that does not use 4 piece ...a "good" paladin healer that does not use 4 piece t5 should use TWO spells in raids, and will do extremely well with his TWO spells. downranking HL is largely pointless even with the libram and bol. even maintaining lightsgrace in a RAID environment is largely pointless. burst healing is the job of druids(swiftmend/ns), resto shamans(ns), and priests(pw:s, mend to a lesser degree). paladins do a bulk of the healing on meters by offering a sort of channeled renew. in a 5 man you could keep lights grace up as you are likely the only healer, but i a raid environment paladins should really not be using holy light much. a common problem i see in raids is the tank gets low, all the paladins switch to holy light to try to save the tank, and the 0.5-1 sec difference results in a dead tank. <BR/><BR/>gear i agree with. if you are with a shadow priest you should stack +heal and to a lesser extent crit. else, mp/5 and heal should dominate your gear in a raid environment. note that 1% crit is only worth 3.6mp/5 SPAMMING flash of light. <BR/><BR/>as for dps "skill", dps in general dont require SKILL in my opinion. a mage spams one button, and just needs to gear properly so his one button has maximum effect. sure there is invis/evoc/mana gems, but usage of those is largely a matter of a read about/taught routine. healers may mash one or two buttons as well, but their target changes constantly. a good healer needs to watch 25 health bars while being aware of the environment around him. its a balancing act between the two, combined with range/dispel considerations. a good healer anticipates damage before it arrives. you need to time your heals to end slightly after a swing, so you can cancel to save mana, or let it go. health bars do not update as fast as animations, so you need to track what animation your tank performs(dodge/parry/miss) and cancel/continue the spell accordingly. for dps, a mage for example is generally casting on one or two monsters. whether or not his spell hits the one or two targets he is assigned to is IRRELEVANT. the mage does not have to pay attention to the health bar of the boss for most cases, and can focus exclusively on pressing fireball(ok and maybe scorch) and watching the game view for any environmental hazards. <BR/><BR/>basically dps requires NO skill, and anyone can be told to gear for X hit, rest damage/crit, press x buttons in order and you will top meters. healing cannot be performed in the same way, and pushing your healing to the limit requires far faster reflexes and awareness than dps. and this is largely in fact by almost every tank death being blamed on healers. <BR/><BR/>sarcasm inc.<BR/><BR/>tank died because mob was alive too long and healer ran out of mana? healer problem, he needed more mana, pots probably. good example of this - heroic mech chain 3 pulls on the way to pathaleon.<BR/><BR/>people took a ton of cleaves/aoe damage and dps died in the process resulting in a wipe? healer problem, didnt keep the cleaved people alive. example - nethermancer in heroic mech. <BR/><BR/>tank got instagibbed by a bad parry/instant strike/autoswing combo? healer problem, should have been precasting heals in anticipation of instagib spike damage. <BR/>example - bog overlords in heroic underbog.<BR/><BR/>the feedback is all the same. people died, and healers prevent people from dying. healer problem to most. any sort of "tank doesnt have enough gear" or "dps didnt do enough damage" cant be proven without WWS -comparisons- to other high performing raids. heals keep people alive, thats proven and hard to refute. after all, someone died and heals prevent that from happening?<BR/><BR/>the same largely applies to paladin tanks. wearing nearly full epics and dying to heroic trash, and someone telling me "damn paladins die so fast". note i had roughly 17.5k armor and 45% full avoidance(miss/dodge/parry) in my tank gear, as well as roughly 15k hp. too easy to blame things you cant prove.Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-20292755.post-55811599270864063442007-09-16T23:40:00.000-07:002007-09-16T23:40:00.000-07:00TBH, feedback is important, but think of how time-...TBH, feedback is important, but think of how time-constrained you are already.<BR/><BR/>Maximizing my paladin requires me to run instances to gear up, grind rep to get rewards, farm for money to afford enchants and other upgrades, and then if I raid with a "casual" raiding guild, I also have to run about 4-5 hours a night for 4 nights a week.<BR/><BR/>Thats only in-game. To keep my paladin up-to-date, I have to visit all the top theorycrafting sites and frequent the boards. This means I visit WOW-Europe forums, elitistjerk forums, worldofraids, and read through huge threads for a bout on average half an hour a day and even doing that have barely dented the sheer amount of info out there.<BR/><BR/>To keep up with raiding, I have to read up on bosskillers, watch boss videos, and visit elitistjerks and worldforaids again just to read how different guilds do the bosses.<BR/><BR/>This is a big time commitment and only for one toon.<BR/><BR/>Think of what raid leaders and class leaders have to do? Its simply too hard to provide good feedback to people even using WWStats because there are simply too many variables in the game to account for and provide reliable feedback on.<BR/><BR/>You claim that people lack feedback, but in the end, officers do less to improve a player than the player themselves. If you are motivated to change then you will independently pursue information yourself until you improved.<BR/><BR/>I topped the healing meters in my old guild by large amounts before, but when I joined a serious raiding guild I found myself behind the lead paladin by 20-30% during a raid.<BR/><BR/>Intrigued, I looked up more on my class and read through literally hundreds if not thousands of posts on ways to improve my play, and several addons later and with much play-testing I ended up beating him.<BR/><BR/>I have tried my best to help other healers, but in the end, educating yourself is really the only way to improve your play. I'm sure that hunter wanted to improve, but its clear he was simply too lazy to look up much of the information for himself. <BR/><BR/>If you spend 20-40 hours a week playing a game, you can spend 5 hours or so a week looking up information on your character. <BR/><BR/><BR/>PS. GOOD Paladin healers do not use only use 2 spells. All good paladin healers use around 4 different rankings of holy lgiht, flash of light, and have various sets of healing gear for different situations. <BR/><BR/><BR/><BR/>My point is, only a lazy player will be unable to figure out whats wrong. All the information is out there. A little googling and persisitence is all it takes to find it.Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-20292755.post-48491554754755760822007-09-16T20:18:00.000-07:002007-09-16T20:18:00.000-07:00Very nice job defending your thesis Corelia, by th...Very nice job defending your thesis Corelia, by the way. <BR/><BR/>-Agrippina, PerenoldeAnonymousnoreply@blogger.comtag:blogger.com,1999:blog-20292755.post-71830829757303813102007-09-15T22:41:00.000-07:002007-09-15T22:41:00.000-07:00Heh, kruncs, don't take it personally. We can't im...Heh, kruncs, don't take it personally. We can't improve unless we make mistakes. In the immortal words of G.I.Joe, "Knowing is half the battle."<BR/><BR/>Besides, you illustrated my point perfectly. You didn't need Steady Shot for grinding and even group play. It's only when you hit a raid DPS check that you would find that your DPS is lacking. And the fact that you beat your other members indicates the scope of the problem.<BR/><BR/>It's not just that one or two DPS don't know how to play, it's that the majority of them don't know how to reach their full potential.Rohanhttps://www.blogger.com/profile/09090769681887119989noreply@blogger.comtag:blogger.com,1999:blog-20292755.post-33128846075898876532007-09-15T21:48:00.000-07:002007-09-15T21:48:00.000-07:00Dunno, I've just never bothered with it when grind...Dunno, I've just never bothered with it when grinding. And up until a month ago, I was never in a raid outside of a BG, so never cared about maximizing DPS. Thats a long time of going without, so I just can't seem to think of it as being vital when I've never needed it. I did know that they are on seperate timers, but as I said, I don't think of it when I am in the instances. Bad me. *uses his BBSoS on himself* <BR/><BR/>But you know what? I still out DPS my other members, so I don't think it is the greatest sin I could be commiting. Since we started actually raiding, I have been learning more about my class to be more DPS efficient. But I went from 1-68 pretty much soloing with my Hunter, so I don't feel too stupid on the stuff I don't know and haven't done. On one note, no one has ever complained about my DPS except that I steal agro if I am not careful enough, but never that I am not doing enough DPS.<BR/><BR/>@elaird<BR/>I'm a great example of what not to be... thanks. *hangs his head in shame and goes to mix some Trogg Ale*Kruncs of Cho'gallhttps://www.blogger.com/profile/07466552144848415189noreply@blogger.comtag:blogger.com,1999:blog-20292755.post-15106930561998941482007-09-14T16:14:00.000-07:002007-09-14T16:14:00.000-07:00No offense, but kruncs is (perhaps unwittingly) se...No offense, but kruncs is (perhaps unwittingly) serving as example of DPS players who don't know pretty basic aspects of their class. Steady shot is <I>key</I> for hunters. In my guild, steady is putting out nearly as much damage as auto-shot, <I>especially</I> for BM hunters. Our latest Reliquary kill: http://www.lossendil.com/wws/?report=xzi1t5ynk5huq<BR/><BR/>This isn't an isolated incident, and a cursory inspection of the EJ or even official hunter forums would reveal that for BM hunters, a spammable steady/auto/KC macro is the easiest way to maximize DPS. Yet clearly even some players who care enough about the game to read related blogs manage to miss these kinds of class fundamentals.Unknownhttps://www.blogger.com/profile/14686003365231673576noreply@blogger.comtag:blogger.com,1999:blog-20292755.post-37385015038269788872007-09-14T09:37:00.000-07:002007-09-14T09:37:00.000-07:00Just a few little responses to the commenters.Stea...Just a few little responses to the commenters.<BR/><BR/>Steady Shot does rely on how fast your weapon is Kruncs. The big selling point of the skill is the fact that it does not inturrupt your autoshot timer, meaning it is very easy to weave in between autoshots to maximize your dps with a slower weapon. I won't pretend to be an expert on hunters, but from what I've seen on my guild's WWS reports it is is very heavy usage on most boss fights from both our MM and BM hunters.<BR/><BR/>To the poster about hit rating for enhancement shammys, you are correct. After about 20-25% hit crit is better for overall dps. But until you reach that point its closer to worthless than hit. In addition I would like to say that ret pallys can put out a fair amount of dps if they have the gear, aggro issues are actually the main concern of retribution right now.Dazannahttps://www.blogger.com/profile/10055679459647685516noreply@blogger.comtag:blogger.com,1999:blog-20292755.post-69504073447009122682007-09-14T06:35:00.000-07:002007-09-14T06:35:00.000-07:00Okay, I should clarify the last post: the original...Okay, I should clarify the last post: the original topic was was end-game (T4 instances in this case) raiding. Steady Shot is useful in boss fights for the extra % of RAP that is applied to the shot. While it is a pain, it does help maxamize DPS.Kruncs of Cho'gallhttps://www.blogger.com/profile/07466552144848415189noreply@blogger.comtag:blogger.com,1999:blog-20292755.post-52166089446921405032007-09-14T06:26:00.000-07:002007-09-14T06:26:00.000-07:00Hunter's not using Steady Shot is a sin? I barely ...Hunter's not using Steady Shot is a sin? I barely ever use, and why should I when my Auto Shoot takes only 0.3 more seconds than Steady Shot? Between Arcane Shot, Multishot, Scorpid Sting, and Kill Command proccing, I don't have the time to be getting ready just for the instant I should hit that button before it messes up my timing. I do use it when we stun, daze or concuss a target, but Steady Shot is not in my regular rotation, nor do I think it should be. (Maybe if I wasn't BM, but I am.)Kruncs of Cho'gallhttps://www.blogger.com/profile/07466552144848415189noreply@blogger.comtag:blogger.com,1999:blog-20292755.post-45515102687995965802007-09-13T16:14:00.000-07:002007-09-13T16:14:00.000-07:00As a combat mace rogue who usually does more pvp a...As a combat mace rogue who usually does more pvp and has recently gotten into pve, I'd like to say thanks. I'm embarassed to admit I had forgotten about using Rupture on bosses. BUT, I would have to disagree with your "using Shiv instead of Sinister Strike" comment. Keeping Deadly poison on the offhand and Instant Poison on the mainhand lets me do way more dps and only using Shiv when I need to stack the dot count back up to 5. Of course, I could be taking your comment out of context and maybe that's exactly what you meant. Either way, good blog!Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-20292755.post-11576844261085088262007-09-13T15:03:00.000-07:002007-09-13T15:03:00.000-07:00Thank you to the anonymous poster who basically co...Thank you to the anonymous poster who basically confirmed the problem with a lot of players.<BR/><BR/>I honestly have not a care in the world how people play <B><I>until</B></I> it starts causing problems in raids. And right now, people who are too close minded to even think about changing their playstyle to benefit the raid are causing a lot of problems. <BR/><BR/>We don't go out there and spend hours testing and pouring over WWS reports and brainstorming for over 1800 posts on EJ in a single class mechanics topic just because we want to ruin your game. We do it because we want people to progress and see endgame content, because we want to see it ourselves. You like eviserate, thats great, I love it on my 52 rogue alt as well. Ice over fire, more power to ya. If you can make it work in a raid then go ahead and do it. But as it is right now there are certain styles of playing that help a raid out much more than others. Back in vanilla it was easier to accommodate different playstyles because there were other people to help drag the group up. That is no longer the case. I've said it time and time again, but an endgame raiding guild can not afford dead weight anymore. And sadly thats what a lot of people who aren't willing to at least try out changes become.Dazannahttps://www.blogger.com/profile/10055679459647685516noreply@blogger.comtag:blogger.com,1999:blog-20292755.post-65849113483618413012007-09-13T13:09:00.000-07:002007-09-13T13:09:00.000-07:00Heh well there is an example of a poor DPS, unwill...Heh well there is an example of a poor DPS, unwilling to examine tactics, adapt and learn. If Eviscerate works better for you with your gear and talents, and has better dps results than rupture, great. But you should not be blindly doing it just because you'll do it all you want. That mentality is fine for easy stuff or raids on farm when you have the luxury to F around. But there is no room for that on tougher learning/progression raids.<BR/><BR/>-JasonAnonymousnoreply@blogger.comtag:blogger.com,1999:blog-20292755.post-19315612074451454652007-09-13T13:03:00.000-07:002007-09-13T13:03:00.000-07:00One player's "mistake" is another player's tactic....One player's "mistake" is another player's tactic.<BR/><BR/>This post is the reason why the game sucks. People like the author are spamming their theorycraft on the world while individuality is squashed.<BR/><BR/>I'll eviscerate all I damn well like, thank you. If you want to control the world, go play The Sims. The more of your type that we launch out of Azeroth, the happier the in-game world will be.Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-20292755.post-7099333118407803072007-09-13T12:52:00.000-07:002007-09-13T12:52:00.000-07:00I agree that this post seems a bit generalised but...I agree that this post seems a bit generalised but i agree that most dpsers can improve techniques, as can all players. It is down to class leaders etc to help their classes do the best.<BR/>Samownall <A HREF="http://worldofwarcraftguru.blogspot.com" REL="nofollow">World of warcraft blog</A>Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-20292755.post-22193186412332916302007-09-13T12:33:00.000-07:002007-09-13T12:33:00.000-07:00Well, actually, it depends.In chess I might sacrif...Well, actually, it depends.<BR/><BR/>In chess I might sacrifice material in order to force checkmate - a beginner would never consider a move that obviously loses the Queen, but a master might see that such a move is the beginning of a forced combo that results in checkmate. An eye for a combo is the result of playing and studying and, at higher levels, coaching.<BR/><BR/>In Mario Bros. I might initially not know about a hidden block or a monster lurking just off the screen, but a veteran knows these things and uses timing and controller skills to avoid the hazards. But it may have taken a lot of falls into the pit and collisions with the monster to get that timing down just right.<BR/><BR/>In the same way, it might not be initially obvious that a Shadow Priest should keep up VT and SW:P. And what of SW:D, which is a powerful instant that damages the caster? Maybe the life returned by VE will allow an alert Shadow Priest who knows the battle to sneak in SW:D to increase overall DPS. On the other hand, that thought might not even cross the mind of another player. <BR/><BR/>But there is not a good way (that I can think of) for the game to suggest SW:D since it is a risk / reward scenario. It is possible that SW:D will be followed by an AOE from the boss before the life is regained, and the Priest goes down (with resulting loss of his DPS). And what if the game suggested how to maximize DPS - only to have DPS then steal aggro and wipe the raid (DPS just plain overdoes it, or doesn't notice that the tank is stunned and not generating threat, or a crit jumps threat over the threshold, etc)? There are enough factors involved that I think that WoW is wise to leave it to the players to figure things out.<BR/><BR/>Such a design is frustrating in failure - but quite rewarding in success.<BR/>Just an alternate view... :)Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-20292755.post-47078970673931488362007-09-13T11:46:00.000-07:002007-09-13T11:46:00.000-07:00If I lose at tennis or chess or PacMan or Super Ma...<I>If I lose at tennis or chess or PacMan or Super Mario Bros., I don't get feedback as to what went wrong.</I><BR/><BR/>I disagree with this. With most games, when you make a mistake, it has an obvious result. In chess, when you make a mistake, you lose material.<BR/><BR/>In Super Mario Bros, if you jump too early, you fall in the pit and die. The "distance" from mistake to result is very short.Rohanhttps://www.blogger.com/profile/09090769681887119989noreply@blogger.comtag:blogger.com,1999:blog-20292755.post-9095364985028389812007-09-13T11:27:00.000-07:002007-09-13T11:27:00.000-07:00But again, how is lack of feedback a fault of the ...But again, how is lack of feedback a fault of the game?<BR/>If I lose at tennis or chess or PacMan or Super Mario Bros., I don't get feedback as to what went wrong.<BR/>Feedback virtually always comes from another player or a coach; it is not inherent within a game.<BR/>IMO, WoW has no obligation to provide anything but a dead boss or a wiped raid group; anything else is gravy.Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-20292755.post-10332712758157602212007-09-13T10:50:00.001-07:002007-09-13T10:50:00.001-07:00- Jason- JasonAnonymousnoreply@blogger.comtag:blogger.com,1999:blog-20292755.post-10669646978351563552007-09-13T10:50:00.000-07:002007-09-13T10:50:00.000-07:00Well this might be splitting hairs but in a MMO I'...Well this might be splitting hairs but in a MMO I'm part of the game, as are all the social and leadership aspects that come out of being in a group.<BR/><BR/>I mean a tank can be a dumbass and clueless to results as DPS. He can sit there and spam taunt and sunder and hold aggro, but never shield block and get crushed. To him the healers just messed up and failed to heal him well enough. He's a dumb tard. <BR/><BR/>How is this any different then a dumb tard dps putting out crappy dps and thinking he did fine?<BR/><BR/>All of these tards get a wake up call from raid leadership and can either change or get left out of raids.Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-20292755.post-61249089017892181572007-09-13T09:56:00.000-07:002007-09-13T09:56:00.000-07:00Jason, you're the person who's looking at the mete...Jason, you're the person who's looking at the meters and evaluating performance. <I>You</I> are the feedback loop, not the game.<BR/><BR/>If you weren't there, or someone wasn't performing your extra duty, would these "slackers" still be improving?<BR/><BR/>A lot of guilds don't do what you do, or have someone who's good at it. They don't run through meters or use WWS and evaluate performance. Heck there's a significant portion of the audience who sees damage meters as evil and useless (witness the comic posted above).Rohanhttps://www.blogger.com/profile/09090769681887119989noreply@blogger.comtag:blogger.com,1999:blog-20292755.post-27001671913904004202007-09-13T09:46:00.000-07:002007-09-13T09:46:00.000-07:00But when it is just 10 people (or even 25) it's ea...But when it is just 10 people (or even 25) it's easy to pick out the slacker. I'm usually in charge of whipping our melee DPS into shape, and when I am pulling the weight of 2 slackers I get pissed and let them know they are not performing adequately. If I see the trend repeating I look more closely at what they are doing and help them correct. <BR/><BR/>Maybe my guild is just wierd like that, but we don't let it slide. And we are just a casual guild. I imagine more bleeding edge folk are even less tolerant of sleepers.<BR/><BR/>-JasonAnonymousnoreply@blogger.comtag:blogger.com,1999:blog-20292755.post-90900896478587995432007-09-13T08:49:00.000-07:002007-09-13T08:49:00.000-07:00When you have fights like Curator, Aran, and stage...<I>When you have fights like Curator, Aran, and stage 3 of the Prince, DPS has direct feedback to success or failure. It is INARGUABLE.</I><BR/><BR/>Not on an individual level. Your one mage pulling down 1000 DPS masks those people doing 400 DPS.<BR/><BR/>Sure, your average raid DPS is 600, but individual contributions are all over the map.Rohanhttps://www.blogger.com/profile/09090769681887119989noreply@blogger.comtag:blogger.com,1999:blog-20292755.post-29582564638141573332007-09-13T08:39:00.000-07:002007-09-13T08:39:00.000-07:00A lot of this talk about DPS having no feedback or...A lot of this talk about DPS having no feedback or being able to get away with playing lazy, is really an outdated mentality. It may have been true when we had 40 folks raiding MC and only 20-30 were really doing he work. <BR/><BR/>But in 10 man KZ there is no room for even one sleeper (especially if it is not all on farm), and our raid leaders and class officers are on top of people everyone, tanks, healers AND DPS. If you are putting out 400dps as a ret pally you are going to get called out as dead weight. If you don't show improvement officers are going to have increasingly less patience with you. Just like a shitty tank or dumb healer, you are going to be asked to wake up or eventually get left out.<BR/><BR/>When you have fights like Curator, Aran, and stage 3 of the Prince, DPS has direct feedback to success or failure. It is INARGUABLE.<BR/><BR/>-JasonAnonymousnoreply@blogger.comtag:blogger.com,1999:blog-20292755.post-72953062293026575152007-09-13T08:25:00.000-07:002007-09-13T08:25:00.000-07:00regarding DPS....http://www.darklegacycomics.com/3...regarding DPS....<BR/><BR/>http://www.darklegacycomics.com/39.htmlUnknownhttps://www.blogger.com/profile/05693940784136807143noreply@blogger.com