tag:blogger.com,1999:blog-20292755.post8161614423688797265..comments2024-01-04T02:49:23.470-08:00Comments on Blessing of Kings: PvP-only or PvE-only spellsRohanhttp://www.blogger.com/profile/09090769681887119989noreply@blogger.comBlogger4125tag:blogger.com,1999:blog-20292755.post-64701810696843399242007-07-31T18:25:00.000-07:002007-07-31T18:25:00.000-07:00Curse of Doom can't be cast on players.This is the...Curse of Doom can't be cast on players.<BR/><BR/>This is the obvious fix to class balance, which means Blizzard won't do it.<BR/><BR/>Fear is the most obvious candidate here. It's a useful, but not game-breaking spell in PvE, but it's just a joke in PvP. <BR/><BR/>Feared players don't aggro other mobs onto you, which is the only thing that balances the spell.<BR/><BR/>In fact, feared players aggro other mobs onto THEMSELVES, Which makes fear exponentially stronger in World PvP.Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-20292755.post-50693748260507246442007-07-26T07:21:00.000-07:002007-07-26T07:21:00.000-07:00Lots of good points.Blizzard has the ability to mo...Lots of good points.<BR/><BR/>Blizzard has the ability to modify spell effects based on the player's environment (Judgement of Justice), and as illustrated, they have chosen to do so on multiple occasions.<BR/><BR/>It is in fact an arbitrary choice on their part to handle the matter this way, which I find somewhat disturbing because of the precedent it sets for future spell "modifications."Robhttps://www.blogger.com/profile/10569141932258739596noreply@blogger.comtag:blogger.com,1999:blog-20292755.post-32506524993761140712007-07-26T05:53:00.000-07:002007-07-26T05:53:00.000-07:00That's already done in some cases.The classic case...That's already done in some cases.<BR/><BR/>The classic case is warrior taunt (and pet growl, for that matter), which changes a PvE mobs' target to the warrior (or pet), but does nothing in PvP. According to what I've read, in the past Blizzard has given some lame explanation about loss of player control (as if fear / stun / sheep doesn't cause loss of player control LOL). Fact is, it's an arbitrary balance choice on the part of Blizz.<BR/><BR/>There is also another interesting exception, the Engineering item Gnomish Poultryizer (great fun, BTW), which works in the regular battlegrounds but not Arena even though as a 5-minute cooldown it should work normally in Arena.<BR/><BR/>There are also already effects and abilities that vary between PvE and PvP, such as mage sheep, which IIRC was nerfed in PvP a while back to shorten the timer as compared to PvE sheep.Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-20292755.post-48366615458721091632007-07-25T14:26:00.000-07:002007-07-25T14:26:00.000-07:00That's brilliant; there are some spells and abilit...That's brilliant; there are some spells and abilities that would be kind of sketchy in PvE but would be fine in PvP. One example would be a knockback ability or any other abiltiy that physically changes the target's location; there are a variety of reasons that this would be a little iffy for PvE, but it would be much less troublesome in PvP.Joydhttps://www.blogger.com/profile/06776874670543853041noreply@blogger.com