tag:blogger.com,1999:blog-20292755.post8508300051952332908..comments2024-01-04T02:49:23.470-08:00Comments on Blessing of Kings: Secondary Stat AttunementRohanhttp://www.blogger.com/profile/09090769681887119989noreply@blogger.comBlogger2125tag:blogger.com,1999:blog-20292755.post-51734145542517334942014-06-17T05:51:27.114-07:002014-06-17T05:51:27.114-07:00I imagine the main benefit is to newer or more cas...I imagine the main benefit is to newer or more casual players. When faced with all these secondary stats, there is very little information about which is actually good for them. And whenever I get a new alt to cap, it feels odd to have to go to an external site to look up what stats I should be pursuing. I would hope the devs can balance things so the stat they say is good is actually good, even if not the absolute best. But as Talarian commented, it seems like an explanatory note would work as well as an actual buff. Maybe the buff is just so they have something to put an explanatory tooltip on? klievhttps://www.blogger.com/profile/08130440591483642684noreply@blogger.comtag:blogger.com,1999:blog-20292755.post-91741224558662760002014-06-17T02:02:17.958-07:002014-06-17T02:02:17.958-07:00Holy Paladins are in an interesting place right no...Holy Paladins are in an interesting place right now, with Selfless Healer builds (and a reliance on Mastery) versus Eternal Flame builds (and a reliance on Haste/Spirit).<br /><br />But I agree with the premise that the attunement is probably a bad idea overall.<br /><br />Giving a boost to your primary stat when wearing a specific armor type was a clever solution to the issue of people sniping gear from the cloth wearers (and from the agility leather wearers) without having to go back and fix every previous expansion's itemization.<br /><br />I think this secondary attunement thing is more for the devs, allowing them to not having to balance the other secondary stats as closely. If there's one obvious secondary that's BiS, then clearly you want all of your gear to have at least that stat, and everything else can be worth less to a given spec. However, it makes gearing predictable and boring; though I suppose theorycrafters do that anyhow, and this is a way to bring that knowledge in-game.<br /><br />Still feels like a crutch rather than a useful tool. It'd be just as easy to add a note to the "how to play your class" page in-game.Talarianhttps://www.blogger.com/profile/17684944568000522986noreply@blogger.com