tag:blogger.com,1999:blog-20292755.post9191920992608543689..comments2024-01-04T02:49:23.470-08:00Comments on Blessing of Kings: More Impressions of Guild Wars 2Rohanhttp://www.blogger.com/profile/09090769681887119989noreply@blogger.comBlogger9125tag:blogger.com,1999:blog-20292755.post-12254320544297102192012-08-27T14:03:41.422-07:002012-08-27T14:03:41.422-07:00No mention of combos? Try this on your guardian:
...No mention of combos? Try this on your guardian:<br /><br />(focus equipped) - cast the shield of wrath, then Purging Flames (utility)<br /><br />(swap to greatsword) - cast Leap of Faith, then Whirling Wrath.<br /><br />The purging flames will cause the shield of wrath to light enemies on fire when it bursts, leap of faith will surround you with a damage aura because of the combo, then Whirling Wrath will shoot fireballs everywhere.<br /><br />Replace Purging Flames with a light field, and shield of wrath grants a counterattack to all nearby enemies, your charge gives you a counter, and whirling wrath spams status cures on everyone around you.Infamy.Deferredhttps://www.blogger.com/profile/16231620252492064087noreply@blogger.comtag:blogger.com,1999:blog-20292755.post-36127526591163553612012-08-27T09:07:37.087-07:002012-08-27T09:07:37.087-07:00Auto-attack does, indeed, just walk through the ch...Auto-attack does, indeed, just walk through the chain. Hit 1 and stay in range to execute. They did add a good mouse-over tip for each step.<br /><br />Overall, I think that the weapon-swapping is a noble attempt. There are some things in it that are a bit annoying and for a solo player there isn't a lot of depth but it is interesting. Also a good bit of fun on the Guardian, Warrior, and Rogue.<br /><br />I haven't seen much in the way of reactive skills yet, which flattens the system. I'm not sure if this comes in later but for now it seems very predictable. Probably a requirement when high-tempo groups will require cross-class combinations.Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-20292755.post-3421304002705107172012-08-27T08:32:44.985-07:002012-08-27T08:32:44.985-07:00I could be wrong, but I think the auto-attack goes...I could be wrong, but I think the auto-attack goes through each step in the chain. At least the animation seems to change, so I assumed it was moving through each stage in turn.Rohanhttps://www.blogger.com/profile/09090769681887119989noreply@blogger.comtag:blogger.com,1999:blog-20292755.post-68168467544409662002012-08-27T06:57:13.536-07:002012-08-27T06:57:13.536-07:00@Rohan
...and slot 10 is an elite ability with a l...@Rohan<br />...and slot 10 is an elite ability with a longer cooldown (about 3 minutes) which is a bit stronger than the others.<br /><br />As for combat, I found PvE combat a bit more mobile - one could say "PvP-like" compared to WoW. I might have been doing it wrong and the mundane way may be the right one.<br /><br />@Azuriel, they did something like that for elementalist as they can't swap weapons in battle but have 4 attunements they can swap on any weapon.<br /><br />@Kadomi, I think you get the info about chains on mouseover, they added something like that in BWE3.<br /><br />@jonreece, as far as I recall, the crafting stations are nothing more than a bank and a station and there is no "cooperation" between those two. The mats still need to be moved to the inventory before using them.<br /><br />Overall, the combat felt to me that it was the overall positioning and buff/debuff management that mattered more than skill rotation or selection. I'm not sure which one will I like more in the end but it did feel more action oriented that the WoW model.Imakulatahttps://www.blogger.com/profile/18327043103775428011noreply@blogger.comtag:blogger.com,1999:blog-20292755.post-50236313171050948502012-08-27T06:11:34.865-07:002012-08-27T06:11:34.865-07:00"There's no resource involved, so ability...<i>"There's no resource involved, so ability use is governed entirely by cooldowns and the situation."</i><br /><br />Actually, thieves use resouce called Initiative and their weapon skills don't have cooldowns. You need to be careful about resouce management during combat and you have a broader range of tactical options at your disposal.<br /><br />I suggest that you try a thief. Weapon swapping, situational awareness, positioning and dodging stuff are very important, more than a perfect dps rotationleskopethttps://www.blogger.com/profile/04957846485159341330noreply@blogger.comtag:blogger.com,1999:blog-20292755.post-66418171603111941212012-08-27T06:02:57.453-07:002012-08-27T06:02:57.453-07:00Regarding crafting -- notice that at the crafting ...Regarding crafting -- notice that at the crafting stations you have full access to your entire bank vault, including your crafting mats grid. So you don't have to grab your mats at the bank first -- every anvil *is* a bank. Once I discovered this, crafting became much more smooth.jonreecehttps://www.blogger.com/profile/18384146710365926074noreply@blogger.comtag:blogger.com,1999:blog-20292755.post-22105780458017417302012-08-27T04:32:57.439-07:002012-08-27T04:32:57.439-07:00@Kadomi
Having not tried GW2 yet I'm sitting b...@Kadomi<br />Having not tried GW2 yet I'm sitting back wondering about the chains you described versus what Rohan describes in the combat. Do chains cover the gap in terms of waiting to use abilities or does chaining allow you to always be casting? Personally I prefer continously active combat with situational abilities mix in when need arises.Kelindianoreply@blogger.comtag:blogger.com,1999:blog-20292755.post-79941653173750596662012-08-26T23:26:57.125-07:002012-08-26T23:26:57.125-07:00You know, I tested Guild Wars 2 for a considerable...You know, I tested Guild Wars 2 for a considerable amount of time, and not until the last beta weekend did I find out about chains. I thought I should mention them here, because in the game you get ZERO information about it, which is one of the things that pisses me off about the game. Combos are the other part.<br /><br />Anyhow! Chains. That auto-attack button on 1? If you look closely after pushing 1, you'll see that the icon changes. If you push the button again, it will used the changed attack, and the button changes again, for the final chain attack. As example, for guardians using a Greatsword:<br /><br />Strike --> Vengeful Strike --> Wrathful Strike<br /><br />The final part of the chain is the most powerful attack. After that, it starts with a normal Strike again. If you don't keep pushing 1, it will flip back to the normal Strike and do the next auto-attack.<br /><br />Confusing and not explained anywhere at all? Heck yeah! Why explain anything in-game when there's a Wiki, will the fanbois say! http://wiki.guildwars2.com/wiki/Chain<br /><br />Yeah, I am slightly bitter about the GW2 hype still.Kadomihttp://nerd.tanklikeagirl.comnoreply@blogger.comtag:blogger.com,1999:blog-20292755.post-76188219615901719092012-08-26T16:04:49.186-07:002012-08-26T16:04:49.186-07:00I strongly disliked the Guardian in the beta. Not ...I strongly disliked the Guardian in the beta. Not only is it melee-centric - your ranged attacks with the scepter and staff are weak/slow - but most of them involve placing stuff on the ground, which obviously doesn't work well in PvP. Being able to create domes and walls that physically prevent enemies from getting through them are pretty cool for the node-capture gameplay of BGs though. Just don't expect to be able to kill much of anything.<br /><br />I have 3 classes near level 10 (Elementalist, Engineer, Ranger), and they all follow the general pattern of:<br /><br />1: Autoattack<br />2: 6 second cooldown<br />3: 10-12 second cooldown<br />4: 30-45 second cooldown<br />5: situational 15-20 second cooldown<br /><br />I have never cared whether my character wields a sword vs mace (etc) in a game, so the weapon-swapping is simply a "stance" button to me. It makes PvP more strategic in many ways ("do I want the sword+shield bag of tricks, or the staff bag of tricks?"), and will likely come into play in harder endgame encounters. I just think they could have done the same thing without tying it to weapons per se.Azurielhttp://inanage.comnoreply@blogger.com