tag:blogger.com,1999:blog-20292755.post1347155329075655513..comments2024-01-04T02:49:23.470-08:00Comments on Blessing of Kings: Retribution Mana ConstraintsRohanhttp://www.blogger.com/profile/09090769681887119989noreply@blogger.comBlogger8125tag:blogger.com,1999:blog-20292755.post-73341913180446875692008-10-26T23:59:00.000-07:002008-10-26T23:59:00.000-07:00Divine Plea is a level 71 ability. If it's require...Divine Plea is a level 71 ability. If it's required to avoid going OOM just doing a standard rotation, then leveling as Ret is going to be a huge pain.Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-20292755.post-57023497901843752652008-10-26T14:52:00.000-07:002008-10-26T14:52:00.000-07:00Heh, actually I did the same 1.3 modifier. A minu...Heh, actually I did the same 1.3 modifier. A minute is a rough estimate, it's a bit more than that. Don't forget that you have to pop Avenging Wrath and there will be extra Hammer of Wraths during that time.<BR/><BR/>Also, I saw a suggestion that instead of "Burn Time", paladins should call it "Hammer Time".Rohanhttps://www.blogger.com/profile/09090769681887119989noreply@blogger.comtag:blogger.com,1999:blog-20292755.post-1656545841885786162008-10-26T14:44:00.000-07:002008-10-26T14:44:00.000-07:00Actually, the numbers are better than your post su...Actually, the numbers are better than your post suggests. You seem to have assumed that base mana = total mana. If you account for the fact that total mana ~= 1.3*base mana at lvl70, you end up with substantially different numbers. Assuming 8s Judgement and no cooldown overlaps (for simplicity) I am getting a "burn time" of 93 seconds. If you account for overlap you would probably end up with ~100 seconds.Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-20292755.post-63172523718553121502008-10-26T07:05:00.000-07:002008-10-26T07:05:00.000-07:00Recall that SoB and JoB damage has also been nerfe...Recall that SoB and JoB damage has also been nerfed. In addition the Ret Paladin will typically be the Paladin who Judges Light due to the way it scales, and JoL procs will more than make up for the self-damage factor of SoB/JoB.<BR/><BR/>Thus, not only is SoB damage now pretty low (and hence the SA mana return will be pretty low) but also most of the healing of SoB damage will be accounted as a self-heal and hence won't return any mana.<BR/><BR/>Plus, relying on taking damage in order to achieve your optimum DPS rotation? Isn't that just a little counter-intuitive in a raid situation? Kind of like a Fury Warrior needing to take damage in order to do optimum DPS. If that's the case, why wouldn't a raid want to just swap out Ret for another class which doesn't need to constantly inflict damage to themselves to do a higher DPS level?<BR/><BR/>---<BR/><BR/>Frankly, if our DPS has been balanced around being able to include Consecration in our rotation then it is de facto part of our rotation. If Blizzard want to remove it then fine, but they need to provide us with a mana-less alternative which makes up for that loss of 150+ DPS. I'm not sure about you but I haven't seen any evidence of such an ability.Suicidal Zebrahttps://www.blogger.com/profile/09209267053163631586noreply@blogger.comtag:blogger.com,1999:blog-20292755.post-33080842772852911092008-10-26T01:31:00.000-07:002008-10-26T01:31:00.000-07:00Hmmm shouldn't be too bad if your using SoB and ge...Hmmm shouldn't be too bad if your using SoB and getting mana back from Spiritual attunment aswell as the JotW - that will add a few extra spells to your execute run :)Anonymoushttps://www.blogger.com/profile/03384814591295282992noreply@blogger.comtag:blogger.com,1999:blog-20292755.post-51670178418943743112008-10-26T00:01:00.000-07:002008-10-26T00:01:00.000-07:00You are right that this isn't a "blue rage" bar. ...You are right that this isn't a "blue rage" bar. It's pretty much a normal mana bar, only spells in the basic rotation effectively don't count.Rohanhttps://www.blogger.com/profile/09090769681887119989noreply@blogger.comtag:blogger.com,1999:blog-20292755.post-24250505114018654292008-10-25T23:58:00.000-07:002008-10-25T23:58:00.000-07:00The CS glyph is not "absolutely required". You ca...The CS glyph is not "absolutely required". You can get by without it. It just reduces the number of Minor spells you can cast, and will reduce the time in Execute mode slightly.<BR/><BR/>It's pretty much the same as using the proper (extra crit) meta-gem or enchants.Rohanhttps://www.blogger.com/profile/09090769681887119989noreply@blogger.comtag:blogger.com,1999:blog-20292755.post-76559486476949597352008-10-25T23:52:00.000-07:002008-10-25T23:52:00.000-07:00Your logic has a couple of flaws.No single glyph s...Your logic has a couple of flaws.<BR/><BR/>No single glyph should be absolutely required to just do your job. Does tanking absolutely require threat enchant to gloves? Does healing absolutely require the exact right meta gem? Yes, some profession items will be better than others and will be used by most people, but none should ever be required just to participate.<BR/><BR/>Blizzard has stated that Retribution Paladins would have a "blue rage bar". Its what they called it. The changes eliminate that mechanic, the one they intended. Rage tied to damage output for warriors only means they gain more sustainability as they get into Execute rotations. This is the exact opposite.Dyermakerhttps://www.blogger.com/profile/10544339258179109458noreply@blogger.com