tag:blogger.com,1999:blog-20292755.post2286519075044374123..comments2024-01-04T02:49:23.470-08:00Comments on Blessing of Kings: DoTs, Resilience, and CleanseRohanhttp://www.blogger.com/profile/09090769681887119989noreply@blogger.comBlogger6125tag:blogger.com,1999:blog-20292755.post-86594019833044762782007-09-16T00:52:00.000-07:002007-09-16T00:52:00.000-07:00I'm currently on a UA Lock, Spriest, Spriest team ...I'm currently on a UA Lock, Spriest, Spriest team and we started and it 1 week we're 1783. Now obviously this combo is a huge success against any type of team because we have the ability to freely burn down a dps without worries from the healer being able to go through it. The key to the team isn't obviously the power of the DoTs but the stacking of it so that it all ticks at once and fast and its all essentially protected DoTs... Remember that Mind-Flay doesn't classify as a DoT so that will not lose its burning power... SW:Px2 UAx1 VTx2 VEx2 Corruption, etc. will still have its tick strong and undispellable. Plus the quick mindblasts SW:Deaths that are thrown up my team won't lose much of its power... 3 v 3 revolves around who can defeat the first player first and the fastest usually. The only drastic difference is that destruction locks are gonna be seen alot more.Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-20292755.post-35559519309964542642007-07-23T19:56:00.000-07:002007-07-23T19:56:00.000-07:00I highly doubt that the change was made to improve...I highly doubt that the change was made to improve paladin performance against warlocks/shadow priests. They pile on the debuffs so fast that ultimately I am healing instead of cleansing all the time. I think it is to allow classes with no heals to fare better against said combo.<BR/><BR/>The only debuff that <I>really</I> needs cleansing imo is Wound Poison, but trying to cleanse that is an exercise in futility.Subhodeephttps://www.blogger.com/profile/03125247515428710764noreply@blogger.comtag:blogger.com,1999:blog-20292755.post-30889852880683399182007-07-23T03:40:00.000-07:002007-07-23T03:40:00.000-07:00A 10% reduction in DoT effectiveness is not much, ...A 10% reduction in DoT effectiveness is not much, and to accomplish that you would need a lot of resilliance gear. The only situation it would make a real difference is when you're caught by 2-3 heavy dotters and that extra 10% can help you pull off a heal.Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-20292755.post-76512166633488300622007-07-21T19:08:00.000-07:002007-07-21T19:08:00.000-07:00Unfortunately, not everyone has Unstable Afflictio...Unfortunately, not everyone has Unstable Affliction and talents that reduce the chance for DOTs to be cleansed.<BR/>And paladins (or priests) shouldn't really be complaining about cleanse - other classes can't do anything about magic type DOTs. <BR/>But warlocks > paladins anyday so it's reasonable to be frustrated and think they are strong, from your (read: paladins) perspective. Trying to beat a rogue with a warlock is not much fun either.<BR/><BR/>Anyway, in my opinion, the change to resilience affecting DOTs isn't just a warlock nerf, it's basically introduced because Blizzard wants to nerf Warlock + Shadowpriest combo in 2v2 arenas.Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-20292755.post-76783850973300852252007-07-19T16:31:00.000-07:002007-07-19T16:31:00.000-07:00I think this is more of an issue for Paladins sinc...I think this is more of an issue for Paladins since their defensive nature will ensure they survive longer than most and this is when the effectiveness of DoT starts to out class direct damage. In a short sharp fight a DoT is an ineffective offensive measure, however the longer the DoT is applied the more effective it becomes.<BR/><BR/>I’d like to see a PvP based Libram that allows cleanse to remove two magic, poison and disease effects rather than Blizzard play with the spell like they have with Freedom, Sacrifice and Protection correcting PvP imbalances but breaking there PvE usefulnessStevehttps://www.blogger.com/profile/04781066078204077709noreply@blogger.comtag:blogger.com,1999:blog-20292755.post-60361996037786014092007-07-19T13:57:00.000-07:002007-07-19T13:57:00.000-07:00I agree wholeheartedly. Especially on the cleanse...I agree wholeheartedly. Especially on the cleanse issue...there doesn't seem to be any sort of logic behind which debuff cleanse is removing. I originally thought it was a left-to-right thing based on the debuff bar in the target frame, but I've gotten UA-silenced when it was somewhere in the middle.<BR/><BR/>(Speaking of, *is* there any logic to cleanse order for debuffs?)<BR/><BR/>Another reason for this change, let's not forget, was mentioned either in the patch notes themselves or an accompanying forum post by a CM - they scale very well with gear upgrades, but outside of your character's resistances their damaging effects cannot be lessened in any way by upgraded gear. This was presumably a way to allow pvp gear to give you some edge against DoT-heavy classes.<BR/><BR/>Mind you, without a lot of resilience, it's still not all that noticeable (I myself will be taking 1.2% less damage from them at my current rating.)<BR/><BR/>From my experience, when I see a warlock/shad priest on the opposing arena team, I might cleanse the first couple debuffs, but it quickly becomes an upward (and falling downhill) kind of battle. Shadow Resistance Aura is of great help however.Zereihttps://www.blogger.com/profile/03211133946416640355noreply@blogger.com