tag:blogger.com,1999:blog-20292755.post2629357981206075862..comments2024-01-04T02:49:23.470-08:00Comments on Blessing of Kings: The Ghostcrawler Legacy, Part IIIRohanhttp://www.blogger.com/profile/09090769681887119989noreply@blogger.comBlogger8125tag:blogger.com,1999:blog-20292755.post-90818561683763563902014-01-02T01:12:36.658-08:002014-01-02T01:12:36.658-08:00Great posts on GC, in particular your thoughts on ...Great posts on GC, in particular your thoughts on restrictions resonated with me. Best of luck in whatever it is you've chosen to pursue outside of gaming!Hofflerandhttps://www.blogger.com/profile/09451418651808846415noreply@blogger.comtag:blogger.com,1999:blog-20292755.post-64659110571688012752013-12-31T15:45:03.487-08:002013-12-31T15:45:03.487-08:00"The tank essentially limited how much dps th..."The tank essentially limited how much dps the damage dealers could put out. A good tank allowed the dps to go full bore. A poor tank throttled her dps players."<br /><br />I think you left out the big reason vengeance was introduced: gear disparities. Even great tanks couldn't hold aggro against DPS who were a tier or two above them, this was especially a problem in 5 mans. Now with how powerful legendary cloaks are, I don't know how an under geared tank could hold aggro in LFR without vengeance.Anonymoushttps://www.blogger.com/profile/07489008870426316764noreply@blogger.comtag:blogger.com,1999:blog-20292755.post-38112943434841737752013-12-31T06:06:20.268-08:002013-12-31T06:06:20.268-08:00One point needs to be mentioned is that in TOR, th...One point needs to be mentioned is that in TOR, there are no add-ons. WoW, with it's third party add-ons, allowed players to fine tune their DPS threat management, whereas in TOR you have to go by feel. Considering that I leveled initially in WoW without third party add-ons, I learned to do this the hard way, but a lot of people used to WoW will have a harder time with some of these add-on-less MMOs will have more difficulty for that reason alone.<br /><br />As for the lack of talent trees in Blizzard products, that makes it that much easier for Blizzard to allow you to simply skip 90% of the game and jump right to the next expac. After all, it's a helluva lot easier to make 6 selections rather than 45, particularly if you can tweak them at any time for endgame and/or PvP.<br />Redbeardhttps://www.blogger.com/profile/05306063084983025771noreply@blogger.comtag:blogger.com,1999:blog-20292755.post-45772972568211509542013-12-30T15:03:38.467-08:002013-12-30T15:03:38.467-08:00I know you mention it in post number 1, but Ghostc...I know you mention it in post number 1, but Ghostcrawler wasn't necessarily involved in many of the things you've mentioned here. He was in Systems, so LFR, LFD, Flex, those kinds of things were what he was working on.<br /><br />Yeah, he championed class balance, and a bunch of other things, but he was effectively the front-man of the group so to speak. Gwen Stefani was the "front-man" of No Doubt, but she didn't write all the songs, and she was the vocalist, she didn't play most of the instruments. Just as someone in the management chain may have to champion the team vision, it's not really his job to implement and make all of the changes in the game.<br /><br />I honestly wouldn't expect much to change with Ghostcrawler's leaving, since the team itself is largely the same. Talking about things that happened during his tenure isn't really a good equivalence. Though, I do rather enjoy the greater communication we see from the devs now because of him, and that is something I think we can attribute to him directly.Talarianhttps://www.blogger.com/profile/17684944568000522986noreply@blogger.comtag:blogger.com,1999:blog-20292755.post-71369275140606801142013-12-30T09:44:32.129-08:002013-12-30T09:44:32.129-08:00I think the tanking/simplification issues stem lar...I think the tanking/simplification issues stem largely from The Death Knight class. DKs at the start of WotLK were complex and extremely strong. You could 5 man with only DKS. <br /><br />The downside was that everyone and their mother wanted to play a class that had a rather complex rotation for best play. The 3 button hunter trying to play a DK barely made it out alive. <br /><br />Where the original design decisions on that class were of the BC era, by the end of LK, it was the poster child for "new ideas". Active mitigation started there. Homogenization. Stat simplification. Talent specs vs builds (presences are a clear precursor above and beyond Druid forms).<br /><br />All to say I agree with the points listed. GC changed the way devs communicate with players. They made MMOS extremely accessible. But along the way, they lost a lot of what made them interesting in the first place.Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-20292755.post-55236522283216355662013-12-30T08:53:40.342-08:002013-12-30T08:53:40.342-08:00I'm a big fan of active mitigation. Not only i...I'm a big fan of active mitigation. Not only it maintains party interaction (with healers) but it provides a different type of gameplay. Threat tanking is what bear Druid used to call their gameplay, I.e. "Dpsing from the front".Helistarhttps://www.blogger.com/profile/01435861741164342377noreply@blogger.comtag:blogger.com,1999:blog-20292755.post-81026108923168559512013-12-30T05:01:23.146-08:002013-12-30T05:01:23.146-08:00I do think you go overboard in the restrictions de...I do think you go overboard in the restrictions department. Coveting Linking's Boomerang is bordering on silly, and paladin shield-throwing ability is the best of the pull abilities in the game. Warrior tanking felt very impaired before Wrath, until charge in combat, silencing Heroic Throw and Shockwave made it very satisfying experience.souldrinkerhttps://www.blogger.com/profile/04763196121640763477noreply@blogger.comtag:blogger.com,1999:blog-20292755.post-4672076419533040792013-12-30T01:00:38.607-08:002013-12-30T01:00:38.607-08:00I do wonder how responsible GC is for the Biggest ...I do wonder how responsible GC is for the Biggest failing in WoW. The Cataclysm expansion.<br /><br />This funneled the majority of the Dev effort into the 1-60 leveling content, leaving an expansion bereft of content. <br /><br />And the raid changes which destroyed casual raiding. Wrath raiding was a system that worked well.<br /><br />Compare this to WoD. No new classes or races, so not even 1-10 leveling content - focusing it all into the 90-100 experience.<br /><br />And Raiding. Gone of the days when Blizzard promised you wouldn't kill the same boss twice. In WoD we've now back to 4 raid lock-outs! The system is basically Wrath 2.0, with the advantages of Flex and LFR.Tiptonhttps://www.blogger.com/profile/08566425133113779378noreply@blogger.com