tag:blogger.com,1999:blog-20292755.post2945907233699453240..comments2024-01-04T02:49:23.470-08:00Comments on Blessing of Kings: Divine Intervention IdeaRohanhttp://www.blogger.com/profile/09090769681887119989noreply@blogger.comBlogger20125tag:blogger.com,1999:blog-20292755.post-23102130652073841092008-05-17T04:45:00.000-07:002008-05-17T04:45:00.000-07:00I'd had similar thoughts about DI. One of them was...I'd had similar thoughts about DI. One of them was to either sacrifice or severely gimp the Paladin, in exchange for either the battle-type rez, or to put some kind of Avenging Wrath-type of buff on all living party members. This would be much more of a 'raid saver' than DI currently is. The cost to the paladin would have to be high, though, like having 10 minutes of resurrection sickness or something.Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-20292755.post-82479802828286351432008-05-16T03:39:00.001-07:002008-05-16T03:39:00.001-07:00This DI idea however would be great ^^.This DI idea however would be great ^^.Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-20292755.post-77237299756498225372008-05-16T03:39:00.000-07:002008-05-16T03:39:00.000-07:00Mass Res would have no real use in a Raid besides ...Mass Res would have no real use in a Raid besides saving a little time.Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-20292755.post-11120119498307334702008-05-14T09:05:00.000-07:002008-05-14T09:05:00.000-07:00What about makeup for the 1o-man raids in WoTLK?.....What about makeup for the 1o-man raids in WoTLK?.. I probably will never do 25-mans, but, being able to have 10-man versions of all the raids makes raiding feasible for me.Unknownhttps://www.blogger.com/profile/05693940784136807143noreply@blogger.comtag:blogger.com,1999:blog-20292755.post-22501491545204437802008-05-13T15:49:00.000-07:002008-05-13T15:49:00.000-07:00Right, revaan, because it's not like paladins don'...Right, revaan, because it's not like paladins don't provide enough group utility. Let's give 'em a brez too. Since paladins are the masters of buffs, maybe they should get mark of the wild too? <BR/><BR/>If you want to make paladins the theoretical combat healers, make their seal/judgment system work more with actually healing. Force them to use seals and judgments to heal. Then it makes sense to give them a brez; they're actually in combat. As it stands, paladins are the least mobile and least likely of the healing classes to even be near combat.Kalonhttps://www.blogger.com/profile/05193899462301079034noreply@blogger.comtag:blogger.com,1999:blog-20292755.post-66261539434938685912008-05-12T19:48:00.000-07:002008-05-12T19:48:00.000-07:00Honestly, the mass res is more consistent with tra...Honestly, the mass res is more consistent with traditional Warcraft paladins than the current DI. However, how about we do it more like Warcraft III, the paladin sacrifices himself/herself to bring back any dead group members, but only for a limited time before they die again? That way, it has the benefit of being used either as DIAGP for anhks, new SS's, whatever, or can turn the tide of battle (particularly if 1 of the ressed is a druid). <BR/><BR/>Hell, I'd be happy if they replaced druids' battle res with a real res and replaced paladins (the "alleged" combat healers) the druid's battle res.Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-20292755.post-85061293255774890372008-05-12T17:29:00.000-07:002008-05-12T17:29:00.000-07:00@Kalon: yeah, that was my thought too. Sure, it's...@Kalon: yeah, that was my thought too. Sure, it's all well and good to say:<BR/><BR/>"So you need an effect which makes a large impact, and can lead to the group defeating the fight, but which overcomes the extremely large drawback of losing the tank/healer."<BR/><BR/>But you have to also balance it around the fact that expendable ret paladins will have it too ;)chronichttps://www.blogger.com/profile/00993654827318271626noreply@blogger.comtag:blogger.com,1999:blog-20292755.post-86016415333423262152008-05-12T14:18:00.000-07:002008-05-12T14:18:00.000-07:00That'd be one way to make sure that ret paladins w...That'd be one way to make sure that ret paladins were in every raid. Hell, I'd take 'em in every group.Kalonhttps://www.blogger.com/profile/05193899462301079034noreply@blogger.comtag:blogger.com,1999:blog-20292755.post-85756559736533254912008-05-12T12:30:00.000-07:002008-05-12T12:30:00.000-07:00Divine Intervention is unique amongst all wipe rec...Divine Intervention is unique amongst all wipe recovery tools in that it requires the active awareness of two players to work effectively. It also requires 2 rez'ers in your group including the Paladin, which is a relative rarity in the non-raid game. I can see nothing wrong with DI becoming a self-sacrificing battle-rez @lvl80, especially if the Deathknight abilities released thus far get into the game unchanged.<BR/><BR/>That said, I'd be pretty happy with any change that makes DI more intuitive, viable and useful, in whatever circumstances you care to mention. I'm supremely frustrated that Warriors and Paladins are locked out of many of their abilities in the Arena whilst other classes can take full advantage of theirs.Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-20292755.post-73102890886559992812008-05-12T10:54:00.000-07:002008-05-12T10:54:00.000-07:00DI was a much better mechanic when you could bubbl...DI was a much better mechanic when you could bubble out of the death or when the person removed from combat was able to do out of combat rezzing.Dyermakerhttps://www.blogger.com/profile/10544339258179109458noreply@blogger.comtag:blogger.com,1999:blog-20292755.post-87404671762473152232008-05-12T10:52:00.000-07:002008-05-12T10:52:00.000-07:00I wouldnt say its worthless, its a definately help...I wouldnt say its worthless, its a definately helpful wipe recovery tool. Back pre-BC, it was the counter to horde being able to have wipe recovery with ankhs. This is a different way to handle it, but still gives the same effect. Being able to bring back a bunch of people would be really OP....but still awesome. I do wish there was some kind of OOC mass rez available.Brianhttps://www.blogger.com/profile/09478814062886350461noreply@blogger.comtag:blogger.com,1999:blog-20292755.post-28185120126265850582008-05-12T10:40:00.000-07:002008-05-12T10:40:00.000-07:00re: Honors Code In a raid environment, soulstones ...re: Honors Code <BR/><BR/>In a raid environment, soulstones and self-res shouldn't be used as a DIAGP tool. They should be used to ensure key people survive long enough to do their jobs. If those people live long enough that the fight is known to be lost before they die, then the DIAGP thing should get used, but really, SSing a resurector in a fight where say mages are key but very fragile, is just silly.<BR/><BR/>As an example of using the shaman self-res in an interesting way: back when we were first killing prince (2nd or 3rd kill), I can remember seeing an OOM shaman run into combat and get herself killed on purpose by the shadow nova so that she could self-res and get mana back. <BR/><BR/>DI has some usefulness on fights like Leotheras, where it can be used to take someone out combat, but really, the spell is dumb and mostly worthless at the moment.Mikehttps://www.blogger.com/profile/17774125065443127249noreply@blogger.comtag:blogger.com,1999:blog-20292755.post-56327613705469311032008-05-12T10:21:00.000-07:002008-05-12T10:21:00.000-07:00I dunno Honors, there was massive speculation abou...I dunno Honors, there was massive speculation about a mass-res spell for BC, and that never happened. Where are you drawing this thought from?Shwitz44https://www.blogger.com/profile/12859042711928927792noreply@blogger.comtag:blogger.com,1999:blog-20292755.post-67846022637107256042008-05-12T10:01:00.000-07:002008-05-12T10:01:00.000-07:00That's an interesting idea, but the main purpose o...That's an interesting idea, but the main purpose of DI is quick wipe recovery.<BR/><BR/>Soulstones and self rez have the same D.I.A.G.P (Die In A Good Place) mechanic.<BR/><BR/>That said, I think you'll see some sort of mass rez for Paladins in WotLK.Honors Codehttps://www.blogger.com/profile/10603644804340531952noreply@blogger.comtag:blogger.com,1999:blog-20292755.post-56919934888354739572008-05-12T09:53:00.000-07:002008-05-12T09:53:00.000-07:00Heh, andy, I was sort of assuming that the paladin...Heh, andy, I was sort of assuming that the paladin would cast DI for a more useful purpose than saving a few gold.Rohanhttps://www.blogger.com/profile/09090769681887119989noreply@blogger.comtag:blogger.com,1999:blog-20292755.post-23538636918672607712008-05-12T09:44:00.001-07:002008-05-12T09:44:00.001-07:00Well, keep the long cooldown (like DI currently) w...Well, keep the long cooldown (like DI currently) would stop it from being used in arenas at all, right? Note: I've never arena-ed so I have no idea. That said, won't Death Knights be able to rez teammates as ghouls? Also, I'm tired of arenas being the yardstick for PvE character ability improvements.<BR/><BR/>Anyway, from a PvE standpoint I don't think this would be too crazy. DI doesn't see a lot of play when I'm running around in a group. I agree with all the points in the post. It fits with the self-sacrifice theme and it is head and shoulders more useful than DI-ing the rogue with jumper cables in order to hear "No, its a wipe"Ninjasuperspyhttps://www.blogger.com/profile/10141386942644273047noreply@blogger.comtag:blogger.com,1999:blog-20292755.post-88142508470748934772008-05-12T09:44:00.000-07:002008-05-12T09:44:00.000-07:00DI can be cast on anyone, not just a rezzer. In a...DI can be cast on anyone, not just a rezzer. In a mag wipe one night, a pally cast it on me (undead warrior tank) right before the wipe. After the wipe, Mag reset to being channeled again, DI expired on me, and I was saved a repair bill.Andyhttps://www.blogger.com/profile/17169533423656992783noreply@blogger.comtag:blogger.com,1999:blog-20292755.post-17322240531141803062008-05-12T09:26:00.000-07:002008-05-12T09:26:00.000-07:0060 minute cooldown = Not arena-eligible. Spells ha...60 minute cooldown = Not arena-eligible. Spells have to have a <10 minute cooldown to be used there, I believe.<BR/><BR/>I've always thought that DI was clunky. I was thinking that instead of wipe protection, it should provide some sort of immense defensive capability to its target, like a target-able Shield Wall on a long cooldown. This would be a pro-active sort of wipe prevention, give the healers some breathing room, and give Prot Paladins a panic cooldown.Shwitz44https://www.blogger.com/profile/12859042711928927792noreply@blogger.comtag:blogger.com,1999:blog-20292755.post-74878162179351010742008-05-12T09:23:00.000-07:002008-05-12T09:23:00.000-07:00You wouldn't be able to use it in Arena though. Th...You wouldn't be able to use it in Arena though. The cooldown is too long, so it wouldn't be available.Rohanhttps://www.blogger.com/profile/09090769681887119989noreply@blogger.comtag:blogger.com,1999:blog-20292755.post-52454197603491994012008-05-12T09:19:00.000-07:002008-05-12T09:19:00.000-07:00A spell like that would be incredibly over powered...A spell like that would be incredibly over powered. <BR/><BR/>Just imagine what Arena would be like, heh.Matticushttps://www.blogger.com/profile/09187814987595415787noreply@blogger.com