tag:blogger.com,1999:blog-20292755.post3233930051059281294..comments2024-01-04T02:49:23.470-08:00Comments on Blessing of Kings: Randomness in HearthstoneRohanhttp://www.blogger.com/profile/09090769681887119989noreply@blogger.comBlogger8125tag:blogger.com,1999:blog-20292755.post-49948625169013327392015-02-18T14:09:05.248-08:002015-02-18T14:09:05.248-08:00Hearthstone is definitely not 90% luck. If it was...Hearthstone is definitely not 90% luck. If it was, I could beat Trump 45% of the time (he'd win by skill 10% of the time and we'd split the remaining 90% half and half).<br /><br />Is there randomness and luck? Sure. But it probably doesn't decide more than 20-30% of games overall.<br /><br />"I don't keep long-term statistics and the game doesn't keep them for me, so I have no way of seeing if I'm getting better, worse, same, anything."<br /><br />Your rank? If you're winning more than you're losing then you'll keep climbing the ladder.Balkothhttps://www.blogger.com/profile/12425374556730828853noreply@blogger.comtag:blogger.com,1999:blog-20292755.post-77376684468859431852015-02-18T10:19:43.280-08:002015-02-18T10:19:43.280-08:00Luck vs. Skill, they aren't a dichotomy: http:...Luck vs. Skill, they aren't a dichotomy: http://talarian.blogspot.com/2014/11/luck-versus-skill.html<br /><br />Largely, I agree with Rohan. Skill can be used in Bohr the meta game and game proper to reduce the effects of luck on your deck. Unstable Portal too random for you? Build your deck around a different concept.<br /><br />That's not to say I particularly like some of the super-random cards, but they're not really required for a consistently performing deck (though they're great for shenanigans).Talarianhttps://www.blogger.com/profile/17684944568000522986noreply@blogger.comtag:blogger.com,1999:blog-20292755.post-22903525522302032172015-02-18T08:49:14.178-08:002015-02-18T08:49:14.178-08:00It is interesting to note that the class with the ...It is interesting to note that the class with the most random cards (Shaman) is also considered one of the weaker classes on the ladder. Honors Codehttps://www.blogger.com/profile/10603644804340531952noreply@blogger.comtag:blogger.com,1999:blog-20292755.post-73383593444123161032015-02-18T07:31:32.072-08:002015-02-18T07:31:32.072-08:00The poker comparison doesn't work IMO, because...The poker comparison doesn't work IMO, because the randomness in poker is controlled. Everyone is playing with the same 'deck', with the same percentages, and the skill in poker is more about judging a situation correctly over and over than anything else. Bad beats are memorable because they don't happen every hand. A 'bad beat' is 90% of HS games.<br /><br />Saying "HS is 90% luck" isn't the same as saying HS is 100% random. That 10% allows those who grind out (or buy) an expensive deck and then play enough to get better-than-average will move up, yes. But that doesn't remove the massive design flaw that is randomness/luck in HS.<br /><br />How many MtG games are decided by a dice roll compared to how many in HS? Is the ratio even close?<br /><br />You bring up lands, but how many MtG games are truly decided by a land freeze? 1/10? 1/20? And is removed the 1/20 chance worth sacrificing all of the deck building that five colors allows compared to locked, static heroes?<br /><br />More to the point, how many player decisions are made in the average MtG game vs the average HS game? Is it even possible to have zero in MtG? Because zero or under 5 is damn common in HS. Zoo decks anyone?<br /><br />Like I originally wrote; does anyone find it fun when the dice behind a must-have card like Unstable Portal win or lose you a game? And I'd say Unstable Portal isn't the exception in HS, its the rule, with basically no MtG-equivilent.<br /><br />HS from just about any other publisher would be quickly forgotten as a highly flawed entry-level card collecting game. The crime is that such a poorly designed game not only came from Blizzard, but also uses/tarnishes the Warcraft IP, which is why we keep talking about it.Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-20292755.post-65585548006709474672015-02-18T06:30:03.616-08:002015-02-18T06:30:03.616-08:00The "Honest Trailer" about the game also...The "Honest Trailer" about the game also points out this randomness aspect, and doesn't appear to be in favor of it: https://www.youtube.com/watch?v=UMqBOmvba0gMagsonhttps://www.blogger.com/profile/05870589034885773525noreply@blogger.comtag:blogger.com,1999:blog-20292755.post-83365183396813181442015-02-18T03:22:10.669-08:002015-02-18T03:22:10.669-08:00But over time, skillful play that accounts for pro...<i>But over time, skillful play that accounts for probability will win.</i><br /><br />Yes, "over time", as in "if you play a lot of games". Except, guess what, I don't play a lot of games. I log in and play very few of them, so for me the result of a specific play session is *completely* random. I don't keep long-term statistics and the game doesn't keep them for me, so I have no way of seeing if I'm getting better, worse, same, anything. Is it such a surprise that I find that the game is random?Helistarhttps://www.blogger.com/profile/01435861741164342377noreply@blogger.comtag:blogger.com,1999:blog-20292755.post-40755069135516587362015-02-18T02:44:24.199-08:002015-02-18T02:44:24.199-08:00Randomness always favors the weaker player.Randomness always favors the weaker player.Kringhttps://www.blogger.com/profile/03128630042421602039noreply@blogger.comtag:blogger.com,1999:blog-20292755.post-34164789163069777862015-02-18T01:30:13.559-08:002015-02-18T01:30:13.559-08:00Indeed, the designers of Hearthstone specifically ...Indeed, the designers of Hearthstone specifically stated that they created a number of cards with random effects in order to counterbalance the fact that they had removed the massive random effect of land draws.<br /><br />Basically, they said that they found that without those random cards, the game was too staid and predictable.Carson 63000https://www.blogger.com/profile/10900682924502279486noreply@blogger.com