tag:blogger.com,1999:blog-20292755.post3727241756976629528..comments2024-01-04T02:49:23.470-08:00Comments on Blessing of Kings: Privileges or Rules?Rohanhttp://www.blogger.com/profile/09090769681887119989noreply@blogger.comBlogger8125tag:blogger.com,1999:blog-20292755.post-57971741588167829372013-03-08T10:19:22.330-08:002013-03-08T10:19:22.330-08:00Privileges require much more work to implement the...Privileges require much more work to implement then rules. They will definetely cost more. If the games are run for profit, using rules gives competitive edge over using privileges.souldrinkerhttps://www.blogger.com/profile/04763196121640763477noreply@blogger.comtag:blogger.com,1999:blog-20292755.post-58835228604586733862013-03-07T16:05:20.388-08:002013-03-07T16:05:20.388-08:00Rohan:
But you yourself just laid out a number of...Rohan:<br /><br />But you yourself just laid out a number of what you consider the perfect cases for it being a privilege that cannot be strictly programmed in; else you get systems like we already have!<br /><br />Example: If you designed a new game that had a vote-kick system, what would your programmatic patterns of abuse be? The guy kicks a lot of people? How does the program know that it's not legit?<br /><br />Example: If a person is needing a lot on gear that's actually wearable by them and offered to him by the game, how do you know he's not just making a legitimate use of the game system?<br /><br />And even if you did have some manner of automatic review, be it highly accurate or not, the affected players are going to be refuting it with GMs, who will be doing manual reviews in the end anyway.RJhttps://www.blogger.com/profile/10492971146589461692noreply@blogger.comtag:blogger.com,1999:blog-20292755.post-41931552719011569792013-03-07T12:37:51.239-08:002013-03-07T12:37:51.239-08:00I completely agree, but since it would take an inc...I completely agree, but since it would take an incredibly larger amount of effort on the dev's part to generate a) what should be a privilege, b) what the requirements for gaining access to the privilege are c) what should cause the privilege to be revoked, and d) actually monitor those systems, there's no way they'll actually do it. <br /><br />Throwing gigantic rules blankets over the whole population is so, so much easier.<br /><br />Still, I totally agree with you!<br />stubbornhttp://sheepthediamond.wordpress.comnoreply@blogger.comtag:blogger.com,1999:blog-20292755.post-69348716386910078342013-03-07T07:35:49.170-08:002013-03-07T07:35:49.170-08:00Also, don't think of this too much in terms of...Also, don't think of this too much in terms of changing WoW. Something like this would have be designed into the game from the very start.Rohanhttps://www.blogger.com/profile/09090769681887119989noreply@blogger.comtag:blogger.com,1999:blog-20292755.post-58152938128791260892013-03-07T07:34:36.529-08:002013-03-07T07:34:36.529-08:00@RJ, I don't believe that you need privileges ...@RJ, I don't believe that you need privileges to be overseen by a human. I think you can do programmatically through analysis of past behavior.<br /><br />I think that the behavior patterns of someone who is abusing a privilege will be significantly different from the patters of people who are playing normally.Rohanhttps://www.blogger.com/profile/09090769681887119989noreply@blogger.comtag:blogger.com,1999:blog-20292755.post-60416671680725746052013-03-07T06:16:58.319-08:002013-03-07T06:16:58.319-08:00The problem with changing rules to privileges is t...The problem with changing rules to privileges is that it's a very labour intensive process. While it may be more effective in an overall experience sense, the problem is that all of these are, as you mention, very subjective. This means that you need real people in order to review every possible privilege grant, for every single player.<br /><br />Now, sure. In some cases you're not going to have every single player apply for some of these. But the sheer number of players combined with a requirement to verify their worthiness (or continued worthiness) still makes this far more work then is feasible.<br /><br />This idea could potentially work in a significantly smaller game, like maybe EVE, but there will be a minimum player count at some point where it's no longer possible, and thus you have to fall back to rules.RJhttps://www.blogger.com/profile/10492971146589461692noreply@blogger.comtag:blogger.com,1999:blog-20292755.post-4498464524314257002013-03-07T01:09:44.515-08:002013-03-07T01:09:44.515-08:00> Right now there are restrictions on how fast ...<br /><br />> Right now there are restrictions on how fast you can reply, which came in because of spammers.<br /><br />This is a very good example of a problem with your idea. The privilege should be attached to a human, but all they can do is attach it to an account. Now if the account is compromised so are your privileges. And hacked accounts are/were the prime source for gold spam.<br /><br />> The ability to kill players lower level than you should be a privilege and can be revoked if you kill too many<br /><br />Play on a PvE realm? Why should ganking player be a privilege if that's exactly what everyone signs up when he rolls on a PvP realm?Kringhttps://www.blogger.com/profile/03128630042421602039noreply@blogger.comtag:blogger.com,1999:blog-20292755.post-40064393817171774962013-03-07T00:39:14.001-08:002013-03-07T00:39:14.001-08:00The weirdest thing about "abusing" vote-...The weirdest thing about "abusing" vote-kicking in WoW is that if you are vote-kicked too often you become immune to vote-kicking (see "This player cannot be kicked for another 20 minutes/2 hours/etc."). So sure, it's a privilege, but it's mildly strange someone else can affect your ability to exercise your privilege.Talarianhttps://www.blogger.com/profile/17684944568000522986noreply@blogger.com