tag:blogger.com,1999:blog-20292755.post404934152803455774..comments2024-01-04T02:49:23.470-08:00Comments on Blessing of Kings: RotationsRohanhttp://www.blogger.com/profile/09090769681887119989noreply@blogger.comBlogger9125tag:blogger.com,1999:blog-20292755.post-69103110784362125392012-09-13T09:38:17.640-07:002012-09-13T09:38:17.640-07:00Don't hate on Arcane mages. I like mashing on...Don't hate on Arcane mages. I like mashing one button and doing better DPS than 90% of the player base in LFR :)Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-20292755.post-35949985374601910032012-09-12T11:26:06.383-07:002012-09-12T11:26:06.383-07:00I actually find the Marksman Sniper rotation very ...I actually find the Marksman Sniper rotation very simple, and I have it as a two cycle rotation:<br /><br />Cycle 1: Series of Shots -> Ambush (SoS almost always procs Reactive Shot, deals a ton of damage, is basically Energy-free over the cast time, and with the last patch has a mirrored cooldown with Ambush) -> Followthrough -> Scatter Shot -> Corrosive Dart (to get my debuffs up right away)<br /><br />Cycle 2: Snipe -> Followthrough -> (Any two other abilities, as per the situation, cooldowns, or energy level).<br /><br />In general, cycle 1 is the higher cost one, which allows cycle 2 to help recover in preparation for returning to cycle 1.<br /><br />With this pattern set up on my bars/n52, I find it pretty easy to work through it, so it ends up being just as easy as my old Warlock rotations.RJhttps://www.blogger.com/profile/10492971146589461692noreply@blogger.comtag:blogger.com,1999:blog-20292755.post-87851813276403021512012-09-12T10:30:43.154-07:002012-09-12T10:30:43.154-07:00I'm with Valanna. I prefer a smaller set of ab...I'm with Valanna. I prefer a smaller set of abilities that let you concentrate on the fight. Tera Lancer tanking does this: you are sneaking 2-4 abilities in between blocks, while focusing intensely on the fight in front of you.<br /><br />WoW is often too engineered. You are focusing on multiple abilities/CDs/procs, and boss-timers, rather than the actual battle. I've tanked fights in my ret gear because my camera is so far back, and I have so little care about the part of the screen where my character is.<br /><br />I also agree with SWTOR ability bloat. It's just about OK for a non-optimised DPS rotation, but I can't imagine PvP when you need to use all these abilities.<br /><br />If I wanted to use so many buttons, I'd play the piano....Wulfstannoreply@blogger.comtag:blogger.com,1999:blog-20292755.post-82178249121424637142012-09-12T10:17:18.986-07:002012-09-12T10:17:18.986-07:00I would love to see more gameplay similar to the T...I would love to see more gameplay similar to the Tera Lancer. You have to keep up your guard and then attack when there are openings, and you never really watch your UI for cooldowns. The fun part is that you have the decision to take a risk which will pay off with more threat or damage, but if you take that risk at the wrong time you take damage. It brings your focus up to the action and not skill icons. <br /><br />I can imagine that system with a DPS spec where you have to react to the envrionment and the boss. By missing something, perhaps you die, or your dps suffers, but if you are good you can really squeeze in a lot of extra damage.Valannanoreply@blogger.comtag:blogger.com,1999:blog-20292755.post-16611093373565603602012-09-12T06:51:52.743-07:002012-09-12T06:51:52.743-07:00Rotations being made complicated just for the sake...Rotations being made complicated just for the sake of being complicated enrage me. They aren't fun.Paulnoreply@blogger.comtag:blogger.com,1999:blog-20292755.post-75825299373375682212012-09-12T03:26:56.062-07:002012-09-12T03:26:56.062-07:00One thing I've noticed is that you're not ...One thing I've noticed is that you're not penalized for ignoring certain abilities in a rotation like you are with WoW.<br /><br />For example, there's the Smuggler's Quick Shot. Nice idea, but it sucks a lot of juice for not that much in return. It doesn't make sense to put it in a rotation, but in a pinch, it works fine.<br /><br />Given that I started playing MMOs with the Wrath version of the Ret Pally, I grew accustomed to the whack-a-mole approach of hitting whatever procced first. An actual rotation, like what you see in other classes, didn't come later. I prefer the "rotations" that I see in TOR, wherein I'm given the leeway to make a decision based on what makes sense for me. The only thing that I have a priority on is CC-ing; if that's available --and needed-- that gets moved to the top of the line.Redbeardhttps://www.blogger.com/profile/05306063084983025771noreply@blogger.comtag:blogger.com,1999:blog-20292755.post-51599487247794316772012-09-12T01:08:25.317-07:002012-09-12T01:08:25.317-07:00What is your ideal rotation? Do you prefer structu...<i>What is your ideal rotation? Do you prefer structure, or a strict priority list? How many abilities do you want? Do you want to watch timers, to keep up debuffs? How much free space should there be? Do you want to keep track of a resource, or just go off cooldowns? What class in what game would you say has the best rotation?<br /><br />Or do you just want 1-button Cataclysm arcane mage or Burning Crusade warlock spam?</i><br /><br />When I play a healer, I prefer to have a complex system, with lots of cooldowns, procs and shiny stuff to track.<br /><br />When I play a damage dealer, I prefer 1- or 2-button spam (be it Arcane Blasts, Mind Spikes, Shadowbolts or Tracer Missiles).Ephemeronhttps://www.blogger.com/profile/16403198085556121203noreply@blogger.comtag:blogger.com,1999:blog-20292755.post-42933655644741389652012-09-11T21:24:13.849-07:002012-09-11T21:24:13.849-07:00It depends how complex the bosses are and how much...It depends how complex the bosses are and how much you have to watch the environment during boss fights.<br /><br />If the fights are complex, then I'd rather have a simpler rotation (especially if I am tanking also). I think I'd be with you on number of abilities too - I have small hands so there's a practical issue there as well from reaching around the keyboard.Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-20292755.post-3019262907117805492012-09-11T21:09:53.036-07:002012-09-11T21:09:53.036-07:00I'm really enjoying TSW NM dungeons - the rota...I'm really enjoying TSW NM dungeons - the rotations are very simple but the bosses require a good bit of attention. I like the shift away from complex rotations because it allows the designers to give the bosses crazy-ass abilities and mechanics that force you to be right on the edge of survival the whole fight. Shifting your attention away from your own abilities makes for more variety IMO. Keeping up 5xbuilder, 2xfinisher while dodging, avoiding bad, kiting adds and watching the boss for buffs/reflects/aggro drops is challenging without being as repetitive as any complex rotation/priority system ends up being. Christopherhttps://www.blogger.com/profile/15528041261411665995noreply@blogger.com