Bronzebeard now has server queues of upwards of 250 people. Quite sad, really.
I didn't accomplish a whole lot today. I helped some guildmates with a quest and completed another quest dealing with the aftermath of some Sunken Temple quests. Unfortunately, the next quest in the chain is in Blackrock Spire, so that's the end of that chain for a while. I tried to queue up for some PvP, but the wait times were just too long.
Oh well, tomorrow is the first of our endgame guild runs. Hopefully that will go well, and it will become a regular affair. Ideally, I'm hoping for enough people to raid the Undead side of Stratholme. It is New Years Eve in Australia, so we may not get a lot of people though.
Thursday, December 29, 2005
Wednesday, December 28, 2005
What is a Paladin?
If you look on the Blizzard paladin class forums, you'll see a lot of unhappy paladins. They feel that we are unable to tank, or do damage, or even heal effectively. They feel that in the endgame the paladin is reduced to a mediocre "buffbot", who's sole purpose is to provide buffs to other classes who do the real work.
There is some truth to these complaints.
However, I think that the problem with paladins goes deeper than this. The paladin class is not underpowered, in my view. The problem is that it is designed for a different game than the one that exists. The paladin class is designed for levels 1-59 5-man PvE. It simply has not made a successful transition into PvP or raiding.
To see my point, remove the paladin and shaman, and take a look at the other classes in WoW. There is a lot of symmetry in place. We have one tanking class (warrior), one healing class (priest), four DPS classes (mage, warlock, rogue, hunter), and one "replacement" hybrid class (druid). The reason I call the druid a replacement hybrid is because they can replace any other class, but not the same time. If you don't have a warrior, substitute a druid. If you don't have a priest, substitute a druid.
It's reasonably clear that Blizzard intends a 5-man party to have one healer, one tank, and some DPS. But where does the paladin and shaman fit in this scheme? In my opinion, they are meant to be a "5th-man" class. Like the druid, they are a hybrid class. Unlike the druid, they cannot fully replace the warrior or priest. However, in my experience, the combination of "tank, healer, 5th-man" is stronger than either "tank, tank, healer" or "tank, healer, healer". They do this by providing necessary redundancy to both tank and healer, at the same time. They cannot replace the first tank or healer, but they can replace the second tank or healer.
So, in summary, the ideal 5-man party is "tank, healer, dps, dps, 5th-man". The paladin and shaman are designed as 5th-man classes, and are not intended to replace any of the other three roles.
In my experience, Blizzard has nailed the mark here. Playing my Paladin in a 5-man instance is a complete blast, and is a ton of fun.
The problem is that the game has expanded to more than 5-man instances. More thoughts on this to come later.
There is some truth to these complaints.
However, I think that the problem with paladins goes deeper than this. The paladin class is not underpowered, in my view. The problem is that it is designed for a different game than the one that exists. The paladin class is designed for levels 1-59 5-man PvE. It simply has not made a successful transition into PvP or raiding.
To see my point, remove the paladin and shaman, and take a look at the other classes in WoW. There is a lot of symmetry in place. We have one tanking class (warrior), one healing class (priest), four DPS classes (mage, warlock, rogue, hunter), and one "replacement" hybrid class (druid). The reason I call the druid a replacement hybrid is because they can replace any other class, but not the same time. If you don't have a warrior, substitute a druid. If you don't have a priest, substitute a druid.
It's reasonably clear that Blizzard intends a 5-man party to have one healer, one tank, and some DPS. But where does the paladin and shaman fit in this scheme? In my opinion, they are meant to be a "5th-man" class. Like the druid, they are a hybrid class. Unlike the druid, they cannot fully replace the warrior or priest. However, in my experience, the combination of "tank, healer, 5th-man" is stronger than either "tank, tank, healer" or "tank, healer, healer". They do this by providing necessary redundancy to both tank and healer, at the same time. They cannot replace the first tank or healer, but they can replace the second tank or healer.
So, in summary, the ideal 5-man party is "tank, healer, dps, dps, 5th-man". The paladin and shaman are designed as 5th-man classes, and are not intended to replace any of the other three roles.
In my experience, Blizzard has nailed the mark here. Playing my Paladin in a 5-man instance is a complete blast, and is a ton of fun.
The problem is that the game has expanded to more than 5-man instances. More thoughts on this to come later.
Introductory Post
This is going to be a World of Warcraft blog. My main character is a 60 Paladin named Coriel. I play on the Bronzebeard server.
This blog is going to be interesting to do, given that Coriel is already 60. I haven't yet started endgame content like Zul'Gurub or Molten Core, so hopefully this blog will chronicle my journey into endgame.
Here's hoping that this is a successful experiment.
This blog is going to be interesting to do, given that Coriel is already 60. I haven't yet started endgame content like Zul'Gurub or Molten Core, so hopefully this blog will chronicle my journey into endgame.
Here's hoping that this is a successful experiment.
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