
My guild killed Onyxia tonight for the first time. Pretty cool.
Reckoning
5% of Base Mana
Instant, 5s cooldown, Requires Melee Weapon
Instantly counterattack the enemy, causing Holy damage equal to 50% of weapon damage. Only useable after being the victim of a critical strike.
Improved Reckoning
Requires 20pts in Protection
Improves the damage done by Reckoning to 60%/70%/80%/90%/100% of weapon damage.
"By pursuing his own interest he frequently promotes that of the society more effectually than when he really intends to promote it. I have never known much good done by those who affected to trade for the public good."
- Adam Smith, An Inquiry into the Nature and Causes of the Wealth of Nations, 1776
Wish list system:
Each person gets to put their most wanted 6 items on their wish list. You cannot change the wish list once you have made it. Items on the wish list can only be changed once either A) The item drops and you don't get it, or B) the item drops and you do get it.
The order of roll allowance goes as follows:
1. Wishlist (X class/DPS/Healers) please roll:
2. Need Guild Members please roll:
3. If no one Needs, then Shard
If the person on the wish list decides to pass it, then can give up their roll to another person on the wish list. They cannot just pass it to any person, you can only give up a roll. Meaning it goes to open roll if no one has it on their wish list.
I find this system works very well with a close group of raiders. It's been much more enjoyable than DKP, and we've used it right through Nefarian.
Why I dislike DKP, is it adds to that feeling we constantly have about "Grinding". You have to grind dkp just to bid on items. In our guild, we all know the loot will come as long as everyone shows up on time and raids. The wishlist system lets you concentrate on having a good time and knowing you always have a chance to roll on the items you want,instead of thinking "well every other person has X dkp, so ill never get anything".
Again, it all comes down to you assuming that team skill/number of players = player skill.

1. Skill isn't rewarded, just wins/losses. Being AFK is even more rewarded under your system then the current system. Since all honor gained is win/loss rather then a mix of win/loss/HKs then you just turn AV into a bot farm.
2. The stake to the heart you propose world pvp is going to really marginalize the PVP servers. It just makes it into Gank fests that don't end due to diminishing returns.
3. You assume that all servers have enough PVP to make seperating out "skill groups" worth while. And what happens to the Grand Marshals? Do they only face each other? Or do you have to wait for 40 of each groups high ranks get together for an AV?

"You? I know you! You trust beyond reason."
She met his eyes steadily. "Yes. It's how I get results beyond hope.'"
- A Civil Campaign, Lois McMaster Bujold
Reckoning
Requires 20 points in Protection
Gives you a 20/40/60/80/100% chance to gain an extra attack after being the victim of a critical strike.
Yes, and that's what is so amazing about the people that suck so incredibly bad at an instance as easy as Deadmines.
Can they even tie their shoes? Have they ever played a computer game that requires using a mouse AND keyboard at the same time?