Admittedly, I could stand to get a better belt and shoulders. But it looks like I'm going to have to respec into Retribution and try my best to pick up the +5% Holy Shield block Libram. That will still put me at 3.44% away, but there are several incremental updates I could hope to get.
Half the problem with gearing a paladin is that paladin gear is almost always inferior to warrior gear. And that makes sense when you look at the categories of stats on gear.
For warriors:
- Avoidance (defence/dodge/parry/block rating)
- Mitigation (armor/block value)
- Stamina
- Threat (strength/block value)
For paladins:
- Avoidance (defence/dodge/parry/block rating)
- Mitigation (armor/block value)
- Stamina
- Threat (spell dmg)
- Mana (intellect/mp5)
Paladins have five categories that item budgets are allocated towards, rather than just four. It makes sense that the paladin totals will be lower than warrior gear for the categories which the two classes share.
However, we also need so much more mitigation to reach uncrushability that we basically just take items with the highest Avoidance (when first building a raid tanking set). Which is warrior gear.
I think paladin tanking itemization could be tweaked a little bit. What I would like to see is:
- Avoidance - equal to warrior gear
- Mitigation - higher armor, less block value
- Stamina - equal to warrior gear
- Threat - about half the budget allocated to warrior threat
- Mana - about half the budget allocated to warrior threat
That's how I would build paladin tanking gear. I'll try and find some iLevel values and show a demonstration.
Another option might be a talent that converted Intellect into Avoidance. Perhaps it could replace Weapon Expertise up in the top of the Protection tree.