I have heard a lot of outcry for some sort of heal-per-dmg component to the ret paladin, as some people see that all we bring is an extra 3% crit to the raid (which in my opinion is invaluable depending on your raid group). I however am in the process of purchasing my Khorium Champion, and then the mats for a Battlemaster enchant.
I also plan on using a modified physical damage build with seal of the crusader ALWAYS on to get as many procs from the weapon, the enchant, and of course the wisdom and light that I can keep indefinitely judged on mob from any other paladins in the group. the build I have right now is linked here. I was wondering what you thought about it. I have aura mastery to benefit caster dps who stay at their max ranges from Sanctity Aura. I was wondering where you think those last few talent points should be allotted to.
I realize the nerf to my possible damage output by using a less than 3.6 speed weapon and not using Seal of Command, but I feel like those are tradeoffs I would gladly take to see the amounts of stacking heals from procs, and judged light, and mana recieved from judged wisdom.
I don't really think that this is a good idea. The problem is that you give up a *lot* of damage by not using Seal of Command. As well, SotC does not improve as you get better gear, while SoC does, so as time goes by you are giving up more and more damage.
The trade-off is something like losing 30% of your damage for extra Light, Wisdom, and Battlemaster procs. If it was a smaller number, like say 5% or less, then it might be worth experimenting with. But something like 30% is way too high to lose.
If you take a DPS slot in a raid, your first priority is to provide massive amounts of damage. Paladins already do lower DPS than other classes, and what you propose would lower that still further.
What this type of playstyle is really good for is grinding or farming. Here you can use the extra procs from Wisdom/Light to keep your mana/health up and reduce downtime.
If you have a slow green or blue 2H, try using both these strategies on some mobs with a damage meter enabled. (People say that you can use the Deathstalker in Shadowfang Keep, I've never tried this.) SotC will add the same amount of damage to a slow weapon as it will to a fast weapon. So you can see how much DPS you do with SotC vs SoC, and you can see if the trade-off is worthwhile. Just keep in mind that the gap between the two will keep growing as you get better gear.
Then you can make a decision on whether to invest in the sword and the enchant, or if there are better weapons out there.
Utility is good, but in the end you will live or die by the DPS you put out. For a DPS player--which is what a Ret paladin aspires to be--maximizing DPS is more important than maximizing utility.
Those are my thoughts, but my advice is to try them both out (before buying the expensive weapon!). It could be that I am wrong, and the difference between the two is much closer than I think it is.

