New Mount: A new Argent Crusade paladin-only charger will be available.
Exciting!
Rumor identifies this as the possible new mount:

Looks pretty good.
New Mount: A new Argent Crusade paladin-only charger will be available.

Iv been thinking about this type of hybrid for a very long time, one that stacked shield block and anything with a high amount of strength. As a prot pally who isn't trading avoidance for block (yet) I can hit pretty hard with Shield of Righteousnouss. The person in the following video is using the ideal gear, but he is full Prot.
see that 13k crit at the end? take that value and multiply it by 9% from Vengence, 3% from Sanctified Retribution, 3% from Crusade (6% in most PvP/PvE situations) as well as a 20% stat reduction on theh enemy and you pretty much have a 1 shot spell. Of course this damage would be reduced by a high amount of resil, as well as other spells, but this is still a really high value. It might even be considered a decent PvE spec by some (off tank/dps). Now that dual spec is out however, it pretty much eliminated all hybrid specs, because they are not needed any more. Personally, I enjoyed playing hybrid specs because of the different style of play they offered. This is one of the few specs that I havn't seen, but I am eager to try when I get the correct gear. Any thoughts on if this hybrid would be accepted into PvE? I estimate you could push around 3-4k dps in the right gear.

Brathwaite assembled a collection of tiny wooden figures, then had her daughter group them into "families." After her daughter was finished, she picked them up by the handful and placed them on a makeshift boat. Her daughter was confused: Why would she take the parents but leave the baby? Why wouldn't brothers stay with their sisters? "No one wants to go," Brathwaite explained. That's when it started to click.
Then Brathwaite devised a primitive resource management mechanic. It took 10 turns for the boat to cross the Atlantic. The boat had 30 units of food. Each turn, the player had to roll a d6, and reduce their food stores by that number. By the trip's halfway point, it was clear to her daughter that her "cargo" wouldn't make it. It wasn't a "fun" game by any means, but it served a different purpose: It helped her daughter intuitively understand the emotional experience of the slave trade, a lesson that numbers on a chalkboard couldn't provide.
The object of Train is to get a collection of people from Point A to Point B by placing them in a boxcar and sending them on their merry way. Played among a group of three people, players draw cards from a pile that can impede other players or free them from existing obstacles. The first player to reach the end of the line wins.
The destination? Auschwitz.
Then Brathwaite devised a primitive resource management mechanic. It took 10 turns for the boat to cross the Atlantic. The boat had 30 units of food. Each turn, the player had to roll a d6, and reduce their food stores by that number. By the trip's halfway point, it was clear to her daughter that her "cargo" wouldn't make it.
If you lack one leg, a a pair of crutches is an indispensable possession that allows you to move about in the world.
If you have two perfectly good legs, a crutch is unnecessary.
If you have two perfectly good legs, but you injured one, a crutch can be a temporary necessity. Eventually, you don't need it anymore. In my experience, the physical therapist thinks I don't need it before I do. In my brother's experience, the physical therapist is trying desperately to get him to keep using it for a week longer than he thinks he needs to.
I don't think it's at all reasonable for a person who can walk without a crutch to sneer at the one-legged person for whom the crutch is mobility and independence.
There are raids where intentional use of dual speccs makes the raid capable of meetings its specific goals. There are raids where relying on dual speccs is unnecessary and just causes angst for no good reason, and may even make the raid less capable overall.
Unfortunately, we can all look at the one-legged person and see that a crutch is a boon to her. We're not so good at just looking at a person who has two legs and knowing who will benefit from the crutch and who just weakens himself by using it.
In the same patch where we remove the “not on players” limitation for Exorcism, we are going to change the way paladins do damage so that their normal combat moves have more depth to them instead of just using abilities every time they finish their cooldown. This should make causing damage as a paladin more interesting and also less bursty. While we have some ideas on how to accomplish that, if you have suggestions or your own ideas about how this could work, this would be a good time to share them. (As examples of abilities you don’t just use whenever their cooldown has finished, you might look at Conflagrate, Brain Freeze, Rip, Overpower or Arcane Blast.)
Glyph of Light's Mercy
Major Glyph
Your Flash of Light heals an additional friendly target within 10 yards. Increases the cost of Flash of Light by 100%.