One of the problems I have these days with blogging is that it seems I've already written about the topic of the day. This time we have a post from 2009: Time to Max Level. In that post, I propose that the time to max level should be roughly the same, regardless of what the maximum level is.
Rather than looking at time, though, let's take a look at a different angle:
How many zones should a new character complete before you reach the current expansion?
I suggest that this should be a constant. That a new character should do about eight zones before reaching the current expansion. That's enough time to level up, see several different stories and feel that you are ready to take on the latest content.
However, there are far more than 8 zones in the current levelling path. It would be better to construct multiple paths from beginning to the current expansion, then allow a new character to pick her path at the start. The current options would be something like:
- Kalimdor
- Eastern Kingdoms
- Outlands and Northrend
- Cataclysm and Pandaria
- Draenor and The Broken Isles
You start an new character and can choose to go to Outlands or Cataclysm zones or Draenor right away. The first continent gets you about half-way, and the second continent gets you to the current expansion. That's about enough time that you'll be satisfied with leveling, and the multiple paths means that each alt can have a different experience.
When Battle for Azeroth is done, maybe it becomes a second-half zone, and when the expansion after that is done, the two of them become a sixth path for alts.
Another advantage this would have is that it breaks up the weirdness in timelines that happens with Outlands and Northrend. You don't suddenly go back into the past after doing post-Cataclysm Azeroth.
The biggest problem, though, is that if you're a completely new player, you'll only see a small fraction of the total story on your way to the current expansion. On the other hand, it won't take you forever to get there either. And each zone can be paced appropriately and not go by in a blur.
Other people's posts on level squish:
Other people's posts on level squish:
- The Ancient Gaming Noob - Where would a Level Squish Get Us?
- Gnomecore - Leveling and Azeroth 2.0
- Biobreak - World of Warcraft's level squish is not the solution

