Monday, November 18, 2019

Blizzcon Apology, China, Hong Kong

Blizzcon Apology

At the start of Blizzcon, J. Allen Brack delivered an "apology". It was a very oblique apology, not one that was clear and straightforward.

One of the problems with the modern world is that we pay too much attention to what people say, and very little attention to what they actually do. Here Blizzard mouths some nice-sounding words, but never actually state what they did wrong. They did not reinstate Bliztchung, or apologize to him specifically.

The lack of actual concrete actions means that Blizzard's apology was meaningless. A speech to pacify the audience, and keep Blizzcon on track.

China

I've seen some commentary that many people upset with Blizzard are hypocrites for buying goods made in China. And maybe that's true. But here's my take on it.

25 years ago, our political leadership and business elite made the decision that it was acceptable to do business with China. That we could invest in China, and China could invest in us. The thinking at the time was that China would absorb our values and peacefully convert.

In hindsight, it is clear that was a bad decision. Instead of absorbing our values, China is exporting theirs. Our supply chains are too entangled with China to make disengagement easy. Our corporations will gladly enforce Chinese repression in order to avoid losing access to the Chinese market. Opening trade with China only served to empower the Chinese government.

But I don't think it's fair to fault those who followed decisions of the leadership, especially as it wasn't obvious they were wrong. For better or worse, trade with China is "normal", now. The struggle is to keep "repression" or "suppression of criticism" from becoming normal as well.

Personally, though, I will try to avoid buying items made in China from now on. I doubt it will be possible, but if I can buy a similar item from a different source, I will choose that option.

Hong Kong

I believe Hong Kong is going to end in blood. In fact, I rather think that the pressure brought by China on companies like the NBA and Blizzard is battle space preparation, showing the people of Hong Kong that they can pressure the West into staying silent.

When the tanks roll into Hong Kong, will the people who work for Blizzard or the NBA regret the stance they've taken? Or will they shrug, ban anyone who says anything about it, and keep counting their profits?

Tuesday, November 12, 2019

The Mandalorian



Disney released the first episode of their new television series, The Mandalorian, today. It was excellent!

It's pretty much a pure space western, with a well-done protagonist, and an interesting set up. There are so many small touches that just work. I loved the bit where the Mandalorian refuses to be paid in Imperial credits since the Empire is gone, and settles for a lesser amount in Calamari currency. The makers are content to let their world-building speak for itself, without feeling the need to state everything.

I strongly recommend The Mandalorian. It's possibly the best Star Wars since the original trilogy.

Sunday, November 10, 2019

Nov 2019 Updates

I have been having some trouble with nerve pain in my arm lately, making it very hard to sleep through the night. Hopefully it's nothing serious, but as a result I haven't gamed very much in the last two weeks.

I've played a little bit more of Vampyr, and I think I'm somewhere around the halfway mark. I still haven't Embraced any citizens, and combat seems to be going okay for now. However, the average enemy level seems to be pulling away from my current level.

FFXIV 5.1 was released a couple weeks ago. A good patch. The Nier story and raid are particularly enjoyable, especially for Nier fans. The forums seem to be complaining about how hard it is to win the 2B costume from the end of the raid (3 costumes drop for the 24-man raid), but I got it on my run this week with an 86 roll.

Otherwise, I did the SWTOR: Onslaught Republic story with my Jedi Knight. It was well done, though maybe less interesting than the Empire story. (Possibly that's just my preference for the Empire, though.) I liked the story of Tau and her new padawan, Arn. I also did a couple of the Onderon weeklies. A couple of them are a bit buggy, and some quest markers are hard to see in the dense jungle, but otherwise they're solid.

The new gearing system is pretty nice. It actually reminds me more of gearing in Diablo 3, rather than traditional MMO gearing. Lots of gear drops, and it's all around your current gear level, so you swap in new pieces fairly often with your item level slowly increasing instead of jumping.

I do want to write a post on Blizzcon. Hopefully I will get around to it soon.

Monday, October 28, 2019

First Impressions of Vampyr

I was going through Origin: Access looking for a game to play when I came across Vampyr. I like vampire stories, especially ones which focus on the downsides of being a vampire, so I decided to give it a whirl.


I have heard nothing about this game, it seems to have been completely ignored in my circles. This is a shame, as it's actually a really good RPG.

Vampyr is set in London in 1919, just after the World War I and in the middle of the Spanish Flu Epidemic. You play as Dr. Jonathon Reid, a former army surgeon, who is suddenly transformed into a vampire, and is trying to figure out just what happened to him. The first five minutes of the game makes it clear that being a vampire is not a good thing.

Vampyr is a classic RPG. You talk to NPCs (called citizens in the game), earn XP, and spend XP on various vampiric powers. You use weapons (knives, clubs, stakes, and revolvers so far) and can upgrade them, etc. You get "quests" from the citizens. Citizens have secrets which you uncover through conversations and documents. Some of them are ill, and as a doctor, you can create medicines to cure them.

The "special" element in the game is that by far the largest source of XP are the citizens themselves! You can mesmerize them, lead them off out of sight, and feed on them if you choose, killing them. You get the most XP if they are healthy and if you have uncovered all their secrets.

The citizens themselves are excellently written. They all have unique personalities. Some are good people, some are bad, some are mixed. The game is fully voiced, and all the actors do a great job. As normal for me, I'm trying to play without embracing any citizen. However, as I'm playing, I catch myself wondering if anyone would really miss this this unrepentant criminal citizen.

Like all good vampire stories, Vampyr thrives on contradictions. Dr. Reid is a Man of Science transformed into a Creature of Myth. The game encourages you to care for the citizens, to heal them and learn all about them. Then it encourages you to feed on them, as they now give the most XP.

Combat is probably the weakest part of the game. It's serviceable, but it isn't anything to write home about.

So far I'm really enjoying Vampyr. If you're looking for a solid RPG in a unique setting, I strongly recommend it. Hopefully the rest of the game is just as good as these first few hours have been.

Sunday, October 27, 2019

The Old Republic: Onslaught

This post contains some minor spoilers for The Old Republic: Onslaught.


Star Wars: The Old Republic launched its latest expansion last week, Onslaught. This expansion adds a new story, a level cap increase to 75, and some changes to gearing and some cleanup for the UI.

The story in Onslaught is a bit short, probably clocking in at about three hours each for each faction. TOR has gone back to the Empire versus Republic stories, with the Sith Empire launching an attack on a new Correllian shipyard, and various machinations around that. It's very good though, and in many ways is a welcome return to form after the Fallen Empire/Eternal Throne style.

I will say that the loyalist Imperial story is perfect for an Imperial Agent, and I greatly enjoyed it. There are lots of good callbacks to the older story, along with newer NPCs.

There is one weird or interesting thing about Onslaught, which feels different from previous versions. Before, you had:
  • Original - 8 class stories in a shared timeline.
  • Makeb - 2 faction stories in a shared timeline.
  • Revan, Fallen Empire, Eternal Throne - 1 story in a shared timeline.
Now, in Onslaught we have 2 faction stories, but the timeline is not really shared. It's like many similar timelines, but things are unfolding differently in each timeline.

For example, let's take Darth Vowrawn. At the end of Onslaught, he can be:
  1. Dead
  2. A member of the Dark Council
  3. The Sith Emperor
This is a huge variation in outcomes and story going forward!

And Bioware is doing this for a lot of different elements. I wrote a post once about Story Choices That Constrain the Future. In Onslaught, that doesn't seem to hold anymore, and Bioware is actively committing to making many similar versions of the story, with differences to account for your choices.

It will be really interesting to see how Bioware attempts to deal with this design, and whether they can maintain it going forward. Or if they work towards collapsing some of these timelines back into a single one. For example, they could have another Sith kill Vowrawn and Acina (whichever are still alive), and become the new Emperor, cleaning up those timelines. Which would be kind of sad, as I really like Empress Acina. But she's already dead in some timelines.

In any case, Onslaught is a worthy addition to The Old Republic, and very enjoyable. Hopefully Bioware will be able to produce content faster than they have in the past, and the story continues.

Sunday, October 13, 2019

Blizzard's Response is Disgraceful

Blizzard responded to the outcry late Friday evening, reducing the suspension to six months. This is a cynical attempt to defuse the community outcry, while desperately trying to stay in the good graces of the Chinese government.

There is one single truth at the heart of this matter: Bliztchung did nothing wrong.

He played fairly. He won the tournament fairly. In an interview after the tournament, where he was only one being interviewed, he expressed support for a political position that was important to him.

There is nothing wrong with this conduct. Indeed, it is even admirable.

There is a long and storied tradition of athletes in our culture espousing political positions, criticizing the government or the state. Blitzchung's actions fit squarely within that tradition.

The issue is not that the punishment was too severe. It's that Bliztchung was punished at all. Punishing admirable conduct is unjust, no matter how you dress it up or point to overly-broad rules.

Blizzard's response is an attempt to mollify the community, while at the same time persuading them that what Blitzchung did was wrong. That criticizing the Chinese state is wrong. Once you agree with that, the degree of punishment is only a detail, one month, six months, a year, a lifetime. The important part is that China and Blizzard have convinced you that criticizing the Chinese state is wrong.

J. Allen Brack and Blizzard are a disgrace to the gaming community and to our society. The Chinese government has ordered them to squelch dissent. Blinded by greed, they have chosen to act as agents of repression. Blizzard has gone past mere trade, and into active collaboration.

Tuesday, October 08, 2019

Time To Boycott Blizzard

From /r/wow's summary of events:
Earlier today Blizzard announced that Hearthstone player Blitzchung will be stripped of his price money for "Grandmasters Season 2" and be banned from participating in official Hearthstone tournaments for a year. This is following him proclaiming support for the protests in Hong Kong in a live post-match interview on stream. The two casters conducting the interview were reportedly also fired.
I am deeply disappointed in Blizzard. I don't expect them to support Hong Kong explicitly, or anything like that. Indeed, maybe they don't. But Freedom of Speech--especially in political matters--is the core Enlightenment value, the one from which all the others flow.

Blizzard has decided that preserving access to the Chinese market by appeasing the repressive Chinese government is worth betraying those values. I am disgusted by their spinelessness.

I have cancelled my subscription, and will boycott Blizzard, until such time as they come to their senses and remember who they should be.

For Blitzchung, I repeat his words, the ones which got him banned:
Liberate Hong Kong, revolution of our age.

Thursday, October 03, 2019

Heroic Azshara Down!



We finally got Heroic Azshara down! It's a pretty good fight. It feels crazily chaotic at first, but as you repeat it, it becomes more and more tractable. A good fight for seeing and mastering phase by phase.

It also feels like a fight where, as individuals get a handle on mechanics, especially decrees, it seems to stabilize for everyone else as well. Decrees are orders from Azshara to soak a mechanic, stay moving, stand still, group up, or be solo. Then you get 2 random ones in heroic. It's very hard at first because everyone is running around like a chicken with their head cut off. But then people start to move predictably, and it becomes easier for people with the more complicated combinations.

Tuesday, October 01, 2019

Oct 2019 Updates

Posting dropped off a cliff in the last two weeks. Let's see if I can do better this month.

World of Warcraft

I finished getting the Nazjatar companions up to level 30, and have basically stopped doing Nazjatar. I'm now working on getting the level 3 Azerite Essences from Mechagon.

It's weird, but I like Nazjatar better than Mechagon, but I'm not really too sure why. Possibly because flying in Nazjatar is less annoying than Mechagon. Or possibly Mechagon feels the same every time you go to it. Get chests, kill Rustfeather, do quests in the same area. Nazjatar felt a little bit more varied. Or perhaps it was easier to skip the parts of Nazjatar that you disliked.

Like all of the Alliance, I'm also working on the Bee mount. My current plan is just to kill Honey Smasher and do an event if it pops while I'm in the area once a day until Revered. Then farm for jelly with the item that shows jelly on the minimap.

Raid-wise, we're working on Heroic Azshara. We've mastered the decrees and are working on killing the Phase 3 adds and Phase 4.

World of Warcraft Classic

I levelled a whole bunch of classes to the level 10 to 15 range. Then for some reason I picked up my rogue and just ran with it. My rogue is level 20 now.

It's interesting playing DPS again. You have no control over the group and since tanks and healers are so rare, you just grin and bear it. Like I did Deadmines, and the healer seemed to be playing a game where he let the tank's health drop to as near zero as possible before getting a heal. Is it really too much to ask for people to just play sensibly?

I do like all the rogue quests that encourage you to use skills like Stealth and Pickpocket. Retail WoW could really use some class quests again.

Heh, perhaps the most shocking change in Classic that I've forgotten is that Sap takes you out of stealth. I used Sap for the first time on one of a large group, hoping to stealth past. Instead I came out of combat and was promptly slaughtered by the rest of the group. Combined with being unable to Sap people in combat, Sap is surprisingly useless in Classic.

Tuesday, September 17, 2019

First Open World Death in Classic

I finally had a character die out in the world in Classic. (I did have a few deaths on my druid in a dungeon). As predicted, it was because of stupidity, rather than the game being hard.

I was on my level 13 Warrior, and I joined a group of around the same level to kill Defias. After that, the group wanted to kill gnolls, so I tagged alone. They went to the southern gnoll camps, the ones with level 16 or so gnolls. That's +3 levels, so high enough to be dangerous, but there were four of us.

Surely it would be easy enough if we pulled carefully.

After killing one mob, I turned around and noticed the healer had managed to pull four level 16 mobs and was half-dead. Like an idiot I charged in instead of running away. And shortly thereafter we were all dead.

Otherwise, I'm pretty much just making low level alts in Classic. I have 7 characters between levels 7 and 15. Maybe I should just give up on Classic. It hasn't managed to really capture my interest. It really feels like the best or most optimum way to play is to play in as tedious a manner as possible. And the game is already tedious enough.

Wednesday, September 11, 2019

Two Murlocs

There's a debate running in the WoW blogosphere about the difficulty of Classic WoW. I had an experience last night which may shed more light on the issue.

I made a Human Warrior and was running around Elywnn Forest doing the quest that requires killing murlocs. I came across the dead body of a paladin, let's call him Dave, near one of the murloc camps. A few minutes later, I came across Dave again. He had pulled two murlocs and was at half-health. I jumped in and helped him kill the murlocs.

Several minutes after that, Dave starts ranting in General Chat about murlocs, and how when you attack one in a camp another comes, and you keep dying. The reaction in chat was not particularly charitable, telling him to form a group, or attack the lone murlocs instead of groups.

So here you have two perspectives:

  • Classic WoW is difficult. If you get into a fight with two murlocs, there is a high chance you will die.
  • Classic WoW is easy. The solution is trivial. Don't attack two murlocs.

Both perspectives are true, but I think neither perspective encompasses the whole.

In some ways, it comes back to my old posts on Small Decisions. Attacking murlocs is a small decision. The solution is trivial, don't attack two, only attack one. It's very similar to having to deal with ammo. Don't start a fight when you are low on arrows, go back to town and restock. Many of the commenters on those posts felt that small decisions with obvious solutions were a bad idea, and just busy work. For example, killing lone murlocs isn't hard. But you have to patrol more to find them, and it is more tedious.

Modern WoW has smoothed away most of those small decisions, instead choosing fewer large decisions that occur less frequently. For example, the equivalent of two murlocs in Classic might be an elite in Retail, which may happen only once in any given zone.

However, it's not obvious that this was the right decision. Many small decisions with easy solutions, and yet obvious consequences, might be better for the game than fewer, larger decisions.

Thursday, September 05, 2019

Throne of Eldraine Trailer

Wizards of the Coast released a trailer for their latest Magic: the Gathering set, Throne of Eldraine. Apparently, these high-quality trailers might be a regular thing from now on. The trailer for War of the Spark was pretty good.

This trailer is a little ... different.


As one person on Reddit put it, "I didn’t expect to be rooting for a gingerbread lady to kill Garruk when I woke up today, but here we are I guess."

Tuesday, September 03, 2019

WoW Classic Observations, Part 2

More WoW Classic observations:

  • Ragnaros and Onyxia have been killed already, pretty much putting a stake through the heart of the "Classic is hard!" crowd. As someone observed, Queen Azshara has about as many mechanics as all of Molten Core combined.
  • I was a bit surprised when Ragnaros died. I thought Hydraxian Waterlord rep would gate the kill. But apparently you can grind Hydraxian Waterlord rep in Silithus or something, so people were able to obtain enough Aqual Quintessence to spawn Ragnaros.
  • I'm really not feeling the druid. After playing a bit more and trying to analyse why, I think I just don't like shape-shifting for some reason. Druid is also the one original class I've never really been able to level on Retail either, and I think it is for much the same reason. Maybe it's part of my aversion to transmog, where I like seeing my character look change as I level.
  • I did try to tank Ragefire Chasm at level 12. This was probably a small mistake, as many enemies are level 15 and bosses are level 16. It did get better when I dinged 13 in the middle of the dungeon. Also, druid is completely missing AoE threat and a ranged pull in Bear form (at that level), so gathering mobs was a little difficult. Apparently you get Swipe at 16, in time for Deadmines or Wailing Caverns, which would have made life a lot easier.
  • I've been trying several other classes, but I really cannot pick a class to focus on.
  • We are beginning to see more and more posts suggesting that--for a lot of players--Blizzard was right when they said "You think you want it, but you don't." I think Classic is actually improving the view of Retail by highlighting the things Retail does better.
  • I think the wider WoW community is beginning to coalesce around the phrase "Retail is a better game. Classic is a better world." I've seen it posted in multiple discussion threads by multiple people, and it is always highly rated and gets positive responses. In a month or so, I predict this will be the accepted wisdom in the WoW community.

Thursday, August 29, 2019

More WoW Classic Thoughts

Tuesday was raid night in BfA so I didn't play much Classic. We did log on after the raid to set up a Classic guild, which was mostly a round of collecting silver and signatures from people running to Razor Hill. I did get a chance to play more on Wednesday. Here are some random thoughts:

  • It looks like Blizzard bit the bullet and drastically increased the number of layers per server. While this has greatly reduced queues, it will probably cause them grief when it comes time to collapse those layers. But I guess they're kicking the can down the road, and figuring that queues later are better than queues now.
  • I find it pretty funny coming across skeletons in Mulgore. You can tell that, yup, a lowbie got jumped by a few mobs and died here.
  • Speaking of which, I've seen some people claim that these deaths are evidence that Classic is hard, and I don't think that's correct. It's very easy to avoid dying in Classic. Pull carefully, don't attack more than one mob at a time, run away if a second one engages. It's more that people are impatient, and willing to push the edge. And then sometimes they misjudge and die.
  • I've got Corhal up to level 10, though I haven't done the druid quest (bear form, I believe) yet. I'm not really "feeling" the druid, though. I'm not sure if I should keep going, or try a different class. After all, I will have bear and cat forms eventually, and those might be more interesting than casting.
  • The one thing I really, really like in Classic is the chat. Now maybe this is just because it is launch, but it is very nice to see conversations going on. I do think that the amount of downtime does help, though. It's very easy to type something quickly while drinking or eathing to regen mana and health after a fight.
  • It's funny to see much of the lowbie conversation revolve around bags. Six-slot bags are the equivalent of epics in Mulgore.

Tuesday, August 27, 2019

Classic WoW Launch!

Yesterday, WoW Classic launched. There were major queues on many (if not all) of the servers. I was at work during the actual launch. When I got home, there was about a 90 minute queue on Atiesh. So I left it running and went and did some chores.

When I finally got in, I made a male Tauren druid named Corhal. In contrast to many of the other posts I've seen, the starting area was fairly empty. There were a few other people, but there was plenty of space for questing. It was also fairly quiet, with no chat, which I found unusual.

It's possible that I was one of the first to be assigned to a fresh layer, as it seemed like there were more people as time went on, and chat became livelier. One positive about the chat is that people seemed disinclined to talk about current WoW. Another amusing thing about Mulgore chat is that people keep losing the ghost wolf for the Rite of Vision escort quest, and have to be directed by chat to the cave with the quest.

In any case, I did all the initial quests, and grouped up with a warrior and a hunter to do the quests in Bristleback Ravine. We even found a quest in a cave that I had never seen before!

I ended up logging off when I got to Bloodhoof village, at level 5. Fun times. Hopefully the queues calm down quickly.

Monday, August 26, 2019

Social Addons in Classic WoW

Blizzard announced that they would take steps to break a Looking-For-Group addon for Classic WoW:
We’ve been closely following the community discussion around this add-on for WoW Classic, as well as analyzing it to make sure we understand how it works. After careful examination, we believe the nature of ClassicLFG is incompatible with our social design for Classic. Thus, in an upcoming patch (in the weeks following launch), we will be adding restrictions to the Classic add-on API that will significantly limit this add-on and others like it. 
In line with what we shared at BlizzCon last year, we intend to be very careful about allowing add-on functionality that might undermine aspects of the social dynamics that are core to the Classic experience, even in cases like this where it’s clear that the addon author had no ill intent and was simply trying to provide a service to the Classic community. Ultimately, if a streamlined group-finding system was something we considered compatible with Classic, we would have kept the modern Premade Group Finder tool rather than choosing to remove it from the Classic client. 
It’s difficult to articulate a clear-cut rule for exactly when an add-on crosses the line. However, when an add-on goes beyond presenting information or providing aesthetic customization, and attempts to create an interconnected social network that relies on other players also using that same add-on, we are likely to scrutinize it particularly closely.
I did predict that the addon community would attempt to replicate the "convenience" of modern WoW. But it is very interesting that Blizzard is going to take steps to stop them. In particular, Blizzard singles out the automation of social networks as perhaps the primary difference between Classic and modern WoW.

It is perhaps ironic that this is mimicking society at large. Facebook, Tinder, Instagram, Twitter. Instead of older, more manual methods like writing letters, assemblies/dances, writing articles for publication, etc.

I'm not really sure where I am going with this. Maybe the old, manual, ways were better for social cohesion. Maybe the modern, automated, ways are better as they make it easier to find like-minded people, or just to get things done without all the social maintenance required.

Either way, Classic is going to be a very intriguing experiment.

Wednesday, August 14, 2019

Classic Name Reservation

My guild has decided to go Horde for Classic. We are making characters on Atiesh, one of the North American PST PvE servers. I think most people in the guild will be treating their Classic characters like an alt on retail

I jumped on and reserved three names on Atiesh. I'm not sure if they really fit Horde characters, though.

Going Horde immediately solved the dilemma of playing a paladin or not. It's simply not an option for Horde. Now, however, I have no idea what I want to play. I'm thinking about an Undead Priest, an Orc Warrior, a Tauren Druid, or maybe an Undead Mage. Or maybe a Rogue of some sort.

I am ruling out Hunters, Warlocks, or Shaman. I'm leaning against dealing with ammo, soul shards, and pets. And Shaman, seems to much like the same problems as Paladins. Though now that I am writing things down, maybe it would be nice to play one of these classes.

Heh, in some ways it would have been easier if we had gone Alliance. I probably would have just ended up with my default of Human Paladin.

Thursday, August 01, 2019

Heroic Ashvane, Orgozoa, Queen's Court

We killed Lady Ashvane, Orgozoa and the Queen's Court in the Eternal Palace Heroic raid tonight.

We struggled the most on Ashvane, simply not getting enough damage before getting overwhelmed. I think that will become easier as we get used to the fight, especially breaking the coral. We were not doing well with it. I did get a new healing mace from Ashvane, though.

Heroic Orgozoa, I think is undertuned compared to Ashvane. We actually one-shot it. I think it would have been fine if it had come before Ashvane, but after Ashvane it was a little easy.

Heroic Queen's Court took us a few tries, but it's one of those fights where there are a few mechanics which absolutely have to be handled perfectly, but once you get those down, the rest of the fight is straightforward.

Perhaps it is because we didn't have a lot of turnover from last tier, but we're really moving along at a steady clip in Heroic Eternal Palace. I rather imagine the next two bosses are going to take a few weeks.

Tuesday, July 23, 2019

Updates

Been a while since my last post. I'm not sure what happened. There was so much content released recently that I've been spending all my time playing instead of writing.

World of Warcraft

I've basically been alternating between Nazjatar and Mechagon. I'm still Revered with both factions. I haven't had a chance to do the Mechagon dungeon yet.

For the Eternal Palace raid, we've cleared it on Normal, and have killed the first three bosses on Heroic. It's a pretty good raid, with some interesting fights.

Final Fantasy FFXIV

I finished the main story, did the new dungeons, and have tried the new raid on Normal difficulty.

The new raid, Eden, is pretty interesting. I actually like the story a lot, better than the MSQ. It's interesting, and I have no idea where they are going with it.

SE is introducing a lot of new mechanics in this raid. For example, there's a delayed timer mechanic. You get the marker for the next mechanic (basically stack or spread) like normal and boss does the cast. But then the cast finishes, the marker disappears and a countdown starts over your head. When the countdown disappears, whatever mechanic originally targets you goes off.

It's a pretty good raid overall.

Tuesday, July 09, 2019

FFXIV Shadowbringers MSQ Review

This post contains significant spoilers for Shadowbringers.

I finished the Main Story Quest for FFXIV: Shadowbringers last night. I have mixed feelings on it. I should note that everyone else seems to be raving about the story, and are extremely happy about the expansion. So I appear to be out of step with the community at large.

When I see a new story or game, there are two dimensions along which I evaluate it: execution, and ambition. And perhaps I value ambition too highly. I'd rather see something where the creators aim high, and stumble. Of course, the best works are those which combine the two successfully.

Shadowbringers is a case of superb execution, but also far less ambition than the previous expansions. And that makes Shadowbringers somewhat of a disappointment to me.

I should start off with the good. The small moments, the characterisation, the interactions with the Scions, the dungeons and trials, all are absolutely excellent. The best FFXIV has ever been.

However, suppose I told you a story about a demon invasion. The demons invaded, conquered the lands, and magically created an eternal night. People wandering outside might get attacked and killed by roaming demons. Demons sometimes transform their prey into new demons. The hero needs to lift the night by killing the demon lords. There's one human kingdom which allies with the demons. None of the kingdoms are particularly new or interesting, mostly because they're all remnants of older kingdoms from before the invasion.

This is a pretty cliche fantasy story. One that's been done many times. Yet this is exact same story of the first 80% of Shadowbringers, only with a palette swap. Instead of being shown as "demons", the enemies are shown as "angelic". Instead of eternal night, it's an eternal day. Only there is zero difference in behavior. The change is only skin-deep.

The last 20% is an Ascian story. But it did not feel much different than the Lahabrea story from ARR. The execution was superb, true, with a great villain and set-pieces. But ultimately it was just a retread of what had happened before. There were moments where I thought the Ascian would do something new, take the story in a different direction, and break new ground. But ultimately that never happened, and everything fell into the old patterns.

I would rate Heavensward as the best expansion, then Stormblood, then Shadowbringers, and finally ARR. Stormblood stumbled a bit in execution, but I thought it was more interesting and more ambitious than Shadowbringers.