This post contains spoilers for the intro to Shadowlands.
The introductory sequence to Shadowlands involves you and the Ebon Blade going to the Maw to rescue Thrall, Jaina, Baine and Anduin. It's a pretty good questing sequence, with some nice moments for all the cast members. Especially Thrall's search for a weapon.
The Maw has some very weird bridges too, with rows of pop-up spikes running length-wise along the bridge. That architecture doesn't make a lot of sense, but the AI programmers did a nice job of having the NPCs line up behind you as you run down the channel, and then spreading out again once you're off the bridge.
In any case, you escape the Maw, while the NPCs cover your retreat and are captured again. I guess rescuing them is going to be the main task at max level.
The one concern I have about the Maw is that it isn't very visually appealing. In the intro it was all rocks and grey metal, all browns and grays. If that's the palette, it might grow old fast if we do repeatable content at max level. Argus had a similar problem (though with added green for fel).
The second week of the Shadowlands pre-patch event brought a continuation of the Icecrown scourge quest line, some additional dailies, the Scourge plague, and the reduction of rare spawn timers from 20 minutes to 10 minutes.
I liked the scourge quest line. It had some infiltration bits revealing the bad guy, some aerial bombardment from a gryphon, and a final fight against one of the new Shadowland enemies (I assume). Then back to Stormwind for turn-in and a Feat of Strength.
The Scourge plague is pretty fun. People become zombies and then attack other players. If you die to a zombie, you become one and can continue spreading the plague. There are lots of outbreaks in Stormwind and Goldshire. I went to Westfall to spread the plague there. I'm sure many people are unhappy about "interruptions" in their standard game-play, but I'm a fan of shaking things up for a week or so.
Regarding the new rare spawn timer, I think cutting the timer from 20 minutes to 10 minutes was a mistake. The servers have become noticeably less stable, especially around when Bronjahm (who can drop a 34-slot bag) spawns. 10 minutes has made it much easier to farm rares, and I think more people are staying online to do so, rather than going and doing something else when the next spawn is in 20 minutes.
I've collected the sets on my Paladin and Rogue, and have almost finished my Mage and Shaman. I think that will be enough for me.
On the weekend I joined a re-roll guild in WoW Classic. Basically, everyone in the guild started a new character on one of the low-population PvP servers. I joined in, figuring that maybe it would be easier to get groups or level with.
The guild was Horde, so I made an Undead Warlock.
I have to admit that it was very nice to be in a leveling guild with lots of people. There was a lot of chatter, which was nice.
However, I think I just level too slowly for the main wave of people. I got to level 13 or so by Sunday, and attempted to find a Ragefire Chasm group. However, the main wave of people were already past that point, and doing Wailing Caverns and Shadowfang Keep.
And because the server is low population, it was impossible to fill the group with outsiders.
So in the end, I gave up and deleted that character. If I play Classic, I'll just stick with the characters I have on the PvE server.
The Shadowlands pre-patch event launched yesterday. Since Sylvanas broke the Helm of Domination, the Scourge are running rampant. The Argent Crusade and the Ebon Blade make another appearance. I broke out the "Argent Champion" title for this event.
The event is fairly short. A quick loop around the home territories and then you're sent to Icecrown in Northrend, where there are a few quests and a couple dailies. There's also a side-quest to go kill Nathanos Blightcaller in Eastern Plaguelands.
Also, a couple of the NPCs near Genn Greymane, Taelia and Shaw, have "Stay a while and listen" dialogues that are easy to miss. I also found a dialogue between Turalyon and Alleria at Alleria's statue on my paladin, but I haven't seen those two there on my other characters.
There are also about 20 rares in Icecrown, bosses from the raid and dungeons there, summoned outside. The implementation of these rares is pretty interesting. A rare spawns every 20 minutes, at 00, 20, and 40 of the clock. Once they spawn, there's a 2 minute grace period before they go active. So you have a bit of time to get to the current spawn marked on your map.
The 20 minute period is interesting. The people who are trying to farm rares are unhappy with it, because there's a lot of waiting around.
However, if you're not explicitly farming rares, it's actually a very good cadence. You get to Icecrown and pick up the dailies. You start on the dailies, and timer comes up for rare. You go and kill the rare, then back to the quests. You usually finish or just have a little bit more when the second rare comes up. Go and kill that, then finish up.
I rather like that half-hour mixture of rares and dailies. I find it also very alt-friendly, as it's better to switch to an alt for the next 2 rares and set of dailies rather than wait around on a single character.
But we'll see what the community thinks. I think the vocal farmers are going to drown out anyone who is happy with the system as is.
It's pretty trivial. Mostly to make creating the new Waypoints faster when you want to signal your current location.
Typing "/pin" will send "Target Name - WaypointLink - (x,y)" to general chat. Typing "/pin text" will send "text - WaypointLink - (x,y)". Where the Waypoint is your current coordinates.
I haven't added it to Curse yet. If you use WoWUp, I think you can point directly to Github.
All the other classes I've done were basically, "here's a random PvE solo scenario". Easy enough.
The rogue quest was "sneak into the Horde capital cities and assassinate an NPC". Not instanced, the regular cities with other players wandering about. And you're flagged for PvP since it's an enemy city.
I suppose it is rather appropriate for rogues, and genuinely gets the blood pumping. And honestly, it's not too hard to avoid players in Silvermoon, Undercity and Thunder Bluff.
But the final assignment was to assassinate one of the auctioneers in the middle of the Orgrimmar Auction House!
That was nerve-wracking, especially as there were so many players in that area. I did get the kill, but failed to escape cleanly. My Vanish didn't work or something interfered, and I was chased down and killed by guards and players. One newbie orc hunter got his first honor kill that day.
Oh well, hopefully my death contributed to an interesting story for him.
When I transferred to Doomhammer last year, my one regret was that my paladin's name, Coriel, was taken. A Blood Elf paladin, last active in Mists of Pandaria, had it. I ended up naming my paladin "Corie".
With 9.0, though, it looks like Blizzard has freed up more names. I was able to snag Coriel, and name-changed my paladin back to it.
Pretty minor thing, all in all, but I am quite happy!
I've been working through the Broken Shore quests to get the Rogue class mount. I'm on the last step at the moment, so I'll probably finish it shortly.
I also took the rogue through 4 regular Mythics with some guildmates in order to finish the weekly quest. A couple upgrades, and a nice trinket from the quest. No weapons though. My current weapons are definitely dragging down my item level.
I'm not sure what to do next. I could create another alt, but I'm not sure what race/class combo I really want to play.
World of Warcraft Classic
I haven't played Classic in a couple weeks. I think it feels like I'm just too far behind the curve now.
Hades
I escaped for the fourth time with the Heart-Seeking Bow, and then failed with the Stygian Blade. Honestly, that Stygian Blade build was very weird. I had a boon which boosted my attack by 5% of my coins, so I tried to get coins and not spend them. It worked decently up to Styx, but then kind of fell apart there.
I have a lot of Ambrosia, 9 in total, but haven't gotten to the point where I can use it. I'm debating trading some in for Titan's Blood, and upgrading some weapons.
This post contains spoilers for the Legion Rogue Class Order story.
Once my rogue got to 50, I took her to Legion and started doing the Rogue Class Order quests. The rogue story line is quite good and seems very unique compared to the other classes that I've played. There's a lot of sneaking around, and making good use of the unique rogue skills. Many of the other classes seemed to reuse sections of their quests.
Though, the story has a crazy body-count! A pretty big shock to anyone who doesn't play a rogue. The entire town of Darkshire got killed, as well as Amber Kearnan. They did bring Vanessa VanCleef back, though.
All in all, it was a very enjoyable experience, unique even among the other classes in Legion.
I finally beat the last boss of Hades and escaped from the Underworld!
After 40 attempts, I turned on God Mode. God Mode in Hades gives you 20% damage reduction + 2% per failed attempt with God Mode. I failed the next couple of attempts, but then finally I was able to beat the last boss with the Adamant Rail. I think the key for me was getting past Thesus and Asterius the Minotaur with all of my Death's Defiance (extra lives). I forget exactly what boons I had, I think I had the Posideon dash and I loaded up on Boons dealing damage when I got hit or just missed.
Escaping, though, doesn't end the game. It essentially unlocks the next chapter in the story, raising more questions than it answers. It also unlocks Pacts of Punishment, which are disadvantages which you can choose, but which adds rewards when you defeat end bosses with them active. Each Pact you take gives you 1 Heat, and you get the reward when you clear with an amount of Heat for the first time (with each weapon).
I failed my next attempt, but then got through with the Eternal Spear with 0 Heat. This time it was a Zeus/Athena build with lots of boons that improved the Lighting Damage.
In any case, I'm still going through the story. I'm not sure how many total escapes are needed to see the full ending.
I finished leveling my new Rogue. I used Chromie Time and went through Mists of Pandaria. In total, I think it took about 20 hours to get to level 50.
I was able to do four zones of Pandaria: Jade Forest, Valley of the Four Winds, Krasarang Wilds, and Kun-Lai Summit. I was actually just into 49 when I finished Kun-Lai Summit, so I did a few quests in Townlong Steppes. If I remember correctly, this roughly matches the original leveling in Mists. Four zones leveling, and then two zones of questing at max level.
I'd actually forgotten a lot of the details of Pandaria, and it was very enjoyable to see it again. For the most part, the scaling worked fine and felt correct. About the only issue I noticed is that some enemy bleeds did an excessive amount of damage. I didn't use any heirlooms, relying instead of quest gear. I did one dungeon, Stormstout Brewery.
Automatically teleporting back to Chromie when you hit 50 was a bit weird. I don't think it's a huge deal, because you can just hearth back to wherever you were questing and continue on if you want. But it is weird that Blizzard did that instead of the standard automatic quest with a teleport item. Especially since Chromie Time is only for alts.
In any case, leveling the rogue was a lot of fun. Things proceeded at a good pace. I got to enjoy several older zones that I haven't seen in years. Your character gains a new ability or passive at almost every level. The level squish and new leveling is an unambiguous win for Blizzard, something that they really needed after Battle of Azeroth.
I think Blizzard went into Battle For Azeroth with the goal of making equipment "more interesting". I think a secondary goal was for a player to be able to get to 80% power fairly quickly, but have it take much longer to go from 80% to 100%. To that end, Blizzard came up with Azerite armor and Corruption.
My evaluation of Azerite armor is colored by the fact that I play a Holy Paladin. Of all the specializations in the game, we probably benefited the most from Azerite armor. It gave us a completely new play-style, Glimmer, that worked really well with the Holy paladin archetype. Alternating Crusader Strike and Holy Shock melded both melee combat and large single-target heals. It was a very enjoyable play-style.
It was also a good high-end play-style. You played like a traditional healer while accumulating 3x Glimmer, and then got to switch to the new style, making it something to look forward too. So I think that in a lot of ways, Holy paladins got the best of the new equipment systems.
Playing Hades has also given me some insight into what Blizzard was trying to do. In Hades, each run plays out differently depending on what gods show up and what boons you get. You can influence things here and there, but at the end of the day you have to "roll with the punches". You get what you get and you try and make the best of it. Every experience is a bit unique that way.
I think Blizzard was attempting something similar with Azerite and Corruption. You get what you get, and you try to make the best of it. The problem of course, is that MMO players really do not like this. Especially when someone else is lucky enough to get the elements that the community has deemed the "best". We saw a similar issue with Legendaries in Legion.
With Corruption, Blizzard gave up on it quite quickly and turned the system into something to grind until you got 8x of whatever the best Corruption was. To be honest, I kind of liked Corruption before you could buy them. You got what you got, and erased worse Corruptions while keeping better Corruptions, all the while juggling your net Corruption.
I do wonder if there were things that Blizzard could have done to make Azerite/Corruption better, and reconcile players to "rolling with the punches". I think one major improvement would have been to not allow Azerite/Corruption to stack. With stacking, 3x of the best Azerite is much more powerful than a random selection of lesser Azerite powers. Same thing with Corruption.
But I don't know. I think that mixed secondary stats are the limits of what players will accept as "interesting equipment". Perhaps Blizzard would be better off just going with that, and then a stingier drop rate closer to Classic WoW. It would mean that character improvement would be steadier, with slower increases in item level, but no chasing of random powers.
I created a Human Rogue to test out Exile's Reach, the new starting experience.
Oddly enough, what it most reminded me of is TERA, and the starting island in that game. A very similar experience of doing small quests in a short linear story on an island that ends with a dungeon/boss fight.
I should note that I did Exile's Reach without addons or heirlooms, and with the basic stock UI. As a result, I didn't see any bugs. Pretty much everything worked smoothly for me, much as expect Blizzard intended.
I thought Exile's Reach was a good starting zone, introducing the basic elements nicely. The story was simple, but fun. There were lots of nice touches, especially introducing emotes like /wave and /dance. The dungeon at the end was pretty good. Some trash, a couple bosses, and a dragon.
I really liked the class-specific quest. For the rogue, it was about sneaking around an elite bear and then using poisons to kill an ogre. I kind of want to see the other class quests, but I'm not sure it's worth doing so many times over.
About the only criticism I have is that the first enemy should not have been murlocs. The point of murlocs is to instill fear and terror into new players. Attacking a single murloc should cause the entire camp to come chasing you. That is the true murloc experience.
I'm pretty bad at Hades. Everywhere I see people defeating it for the first time on attempt 17 or 18. Here I am at attempt 35 and I still haven't beaten the last boss yet.
I've beaten the third boss about three times now. On my last run, I was doing really well. I had the Athena deflect dash and was slowly killing the last boss. Then I screwed up and lost a lot of my health quickly. With a sliver of health left, I managed to deal the final points of damage, reducing the boss' health bar to zero. I was so excited!
Then Phase 2 started.
It was chaos, with spinning beams of fire everywhere. I panicked and died a couple seconds into the new phase.
Here's a heads up if you are having issues accessing Chromie Time after you do the new introductory zone of Exile's Reach.
After you finish Exile's reach, you go to Stormwind. There you have the option of either taking a tour of Stormwind, or saying that you "already know your way around Stormwind".
If you take the tour option, you will be locked into the Battle for Azeroth starting quests. Chromie will not allow you to switch to a different expansion, saying that you have your hands full with Kul Tiras.
You will have to do the Battle for Azeroth starting quests until you get to Boralus. At that point, you can go back to Stormwind and talk to Chromie to switch expansions. I followed the BfA starting quests until the portal to Stormwind was unlocked, and then took that back.
To sum up, there are two paths if you want to access Chromie Time after Exile's Reach.
Path #1:
Do Exile's Reach
Take the tour of Stormwind
Do the BfA intro quests until you get to Boralus
Go back to Stormwind and talk to Chromie.
Path #2:
Do Exile's Reach
Decline the tour of Stormwind
Talk to Chromie
I imagine there will be a similar situation on the Horde-side.
We did some of the Throne of Thunder achivements. Ji-Kun took us a long while, mostly because it was difficult to kill ourselves when we failed the achievement. We failed to get the Durumu achievement, but got all the others. Heh, it's been so long since I've been to Throne of Thunder that I completely forgot how to get there.
Otherwise it's just waiting for the Pre-Patch.
World of Warcraft Classic
I broke down and got the Questie add-on. It makes a huge difference being able to see where all the quests you can get are. Especially post-35 where they start to be scattered all over the world. It also shows you the quest item locations like modern WoW, but in some ways that is overkill. I rather think the sweet spot would be showing you where all the quests you can pick up are, but needing to rely on the quest text to actually finish them.
My rogue also hit 43 and I bought my mount. I had about 60g total at 40, and it took two levels to get the remaining 30g. I've also finished the Scarlet Monastery quests and even got the Scarlet Crusade tabard. The quest also gave a very nice sword, so my Combat Swords rogue finally has 2 swords for the first time.
Hades
I managed to beat the boss of the third zone, Elysium! I made it to the end of the fourth zone, Styx, who turns out to be Hades himself. I was actually doing quite well, until I called upon the aid of Zeus (basically your ultimate, can get different ones from different gods). Hades did not appreciate me invoking Zeus, and made short work of me. I wonder if he reacts to all gods, or if Zeus is special due to their history.
That's the only time I've been able to get past the third boss though. I did respec, to make my build stronger. I completely forgot there was an expensive ability to get a Defy Death once per chamber instead of once per run. I think that will make future runs easier, and allow me to use a different accessory other than Skelly's Tooth (+1 Defy Death).
Haven't written one of these in a while. Here's what I've been up to recently.
World of Warcraft
We've been doing various achievements. Just waiting for Shadowlands really.
I've been doing some of the Brawler's Guild. The BfA questline for the Brawler's Guild was very enjoyable. And you get a crocodile mount at the end. If you haven't done it yet, I strongly recommend doing it in the next week. At current gear levels, you can power through a lot of the fights. You still have to do mechanics, but you don't need to worry about DPS checks. Wowhead and Icy Veins have decent guides.
World of Warcraft Classic
I've been trying and failing to get a group to do the Stromgarde elite quests with my rogue. I think I'm just going to have to give up on them (and elite quests in general), and do normal quests instead.
My rogue did get to level 40. I have about 70 gold total, and I need 90 for the mount and training.
Hades
Thoroughly enjoying this game. I've done about 30 runs, and can get to the third zone regularly. On my last run I got to the boss of the third zone, but got killed there.
I am debating turning on God Mode though. I think I'm behind the curve, and the third zone is difficult for me. I just take too much incidental damage. The main reason I even got to the boss in the last run was that I got a boon from Aphrodite which gave me +2 health on each regular attack (at the cost of 60% lower max health). I can't really count on that boon all the time, though.
Supergiant Games has released their latest game, Hades. I am a huge fan of their previous games: Bastion, Transistor, and Pyre. Hades has finally come out of Early Access, so I snapped it up.
I'm barely into it, but it's really good so far. In both Pyre and Hades, Supergiant is trying to weave defeat into the narrative, and it's really interesting to see their approach.
Hades is a "rogue-like" game. It's an isometric RPG like Diablo. You play Zagreus, Prince of the Underworld, son of Hades, as he attempts to escape to Mount Olympus. The basic game-play is you moving from room to room in a randomly-generated map. In each room you kill the monsters and get a reward. You keep going until you die.
When you die, you go back to Hades' palace where you pet Cerberus, talk to various NPCs, uncover more of the story, and spend resources on improving your character for your next attempt. Dying is part of the story, as various NPCs will comment on your last attempt. I got mocked for stepping in a spike trap.
Some resources exist only for the attempt, like gold and boons from the other Olympian gods. Other resources allow you to improve your character or unlock weapons or upgrade the underworld with new rooms. The gods' boons improves or alters one of your attacks, so each run plays slightly differently as you get boons from different gods.
That cycle of "attempt, death, conversation, improvement, repeat" is very well done. It makes dying become just part of the game. It also makes for nice stopping points for the individual play session.
There are multiple weapons. So far, I've unlocked a sword, a bow, and a shield. I'm not very good with the bow because it requires aiming, but I like the shield. It has a small knock-back which does extra damage if the enemy is slammed against a wall.
You also have a "Cast" ability which throws a projectile at an enemy. By default, the projectile debuffs the enemy and you can't use Cast again until you kill the enemy and pick up the projectile. It's an elegant way of allowing you a powerful ranged option, but keeping you from just kiting all the time.
So far, Hades is just superb. I'm playing on PC with a controller, but I hear that the Switch version is extremely well done.
There sure were a lot of jokes about Garrosh getting milked.
This video is very well done. It's always fun to get a video from the point of view of the bad guy being deliciously evil.
Revendreth seems interesting as well. It looks like the equivalent of a Hell, where evil souls are tormented until they repent. It is amusing that WoW cannot use demons for this traditional role, because demons occupy a completely different place in WoW's cosmology. Instead we have anima-drinking vampires (or possibly elves).
The only concern is that this story seems a bit like the Suramar storyline in Legion. Nobility hoarding a resource that everyone needs to live. There's probably going to be a revolution as well.
I just hope it doesn't end with Garrosh yelling "Revendreth is free!" at the end.
Apparently the WoW community is very fond of Ursoc, so they were saddened by this video. Despite (or maybe because) of killing him twice in qame. The video does an excellent job laying out the faction, and making them sympathetic.
I quite like the fae in urban fantasy, like Jim Butcher's Dresden Files, Patricia Brigg's Mercy Thompson series, and Seanan McGuire's October Daye series. I am looking forward to seeing Blizzard's take on the fae. Though from this video, the Winter Queen is certainly nothing like Butcher's Mab, Queen of Air and Darkness.
Honestly, I rather think this will be my covenant of choice for my paladin. Perhaps a bit of an usual choice, as it seems more for nature classes like druids, hunters and shaman. But I've always felt that the heart of the paladin archetype is sacrifice, and this video embodies that well.