Sunday, January 03, 2021

Shadowlands Max Level Content Strategy

Blizzard is pursuing a new strategy for max level content in Shadowlands. I think it's working quite well, so I'd like to take a look at what I believe the strategy is.

The main strategy consists of:

  1. Multiple areas of content
  2. Low, front-loaded weekly caps
  3. Separate currencies for each area

 Let's take Torghast as an example. You get the bulk of the reward by running each of two open wings. The main reward is Soul Ash for legendaries, and Torghast is the major source. The bulk of Soul Ash comes from the lower levels, making it less necessary to run the highest level. Last week, I ran a Layer 8 and a Layer 4 (helping a guildmate who is still climbing). That's good enough.

The same pattern is there with the Maw. It's the only source of Stygia and Venari reputation. But the bulk of the reward is the two or three weekly quests. You can do the dailies and rares if you want, but the reward is much lower. Then there is also a soft/hard cap in the Jailer's Eye.

This even extends to story. Blizzard has been steadily releasing a chapter each week.

I think this is a pretty solid system. You bounce around the various activities trying to do the major items. The caps are very low, which allows you to spend minimal time in the areas you don't like. Having separate currencies for each area means that players can't just spam the most efficient content.

The biggest change is that Blizzard simply had to ignore all the players who complain about "gating", about being unable to spend more time to earn more power. Shadowlands has the strongest gating in WoW's history, and I think the majority of players seem to be happy with that.

We'll have to see if this strategy is good enough for the expansion's lifetime, but so far it seems quite good, and will probably be the model going forward.

Saturday, January 02, 2021

Tanking Mythic Keystones

We have fair number of people in guild who are online these days. Our raids have regularly had 25 people or more. However, there's only two raid tanks. So on non-raid nights, we've been scrounging for tanks to run Mythics and Mythic Keystones. I've volunteered to tank some of the lower keys.

It's quite a change from last expansion. In Battle for Azeroth, I barely touched Mythic Keystone dungeons, even to heal.

I think the scarcity of loot has made a lot more people willing to run regular Mythics for gear and then lower Keystones, rather than jumping right into the deep end. I've been running +2 to +5 keys, pretty much with guildmates only. 

I've been using my healing armor--with healing Legendary!--and a couple of Ret/Prot trinkets, along with a Str sword. I've also just been using the simplest all-left-side Protection Paladin build and just trying to keep Shield of the Righteous up as much as possible.

I've healed for our raid tanks in Mythics, and they're pretty hardcore people who know skips and which packs you can pull together. Tanking was a little intimidating after watching them.

What I've found is that steady pulling of one pack at a time works pretty well. In Keystones especially, you need to kill a certain amount of non-boss enemies, so just clearing to them normally and avoiding fancy skips is good enough.

In my experience, wipes are what cause you to fail the timer, both from the time lost due to deaths and the run back and set up again. Pulling multiple packs, well, if you survive you gain some time, but if you wipe you lose a lot of time. One pack at a time, with minimal time in-between, seems good enough for now.

One tip is that some consumables, weapon oils and the lesser Desolate chest armor, are really cheap and last through death. So it's worthwhile just using those casually.

Tanking Mythic Keystones has been fun, and an interesting experience. I doubt I'd want to do it for randoms, but it's been enjoyable with guildmates.

Friday, January 01, 2021

Happy New Year!

Happy New Year, everyone!

I was on a decent posting pace until December hit. I did start a new job, so that probably didn't help. But still, I would like to do better this year.

Otherwise, everything seems to be going okay. My guild only raided on Tuesday these last couple of weeks, but we are now 7/10 in Normal Nathria. I think we'll make more rapid progress once we start our regular schedule next week.

In any case, I hope everyone enjoyed the holidays and are prepared for a fresh new year of gaming!

Wednesday, December 16, 2020

Castle Nathria

Castle Nathria is the first raid in Shadowlands. It's Revendreth, so classic Victorian Gothic with gargoyles and vampires.

The first raid night was pretty rough. All of us were really undergeared, and we were going in more for fun than anything else. We got the first boss in Normal, Shriekwing after a couple of attempts. Then we wiped on Huntsman for the rest of the night.

The next raid night we killed Huntsman, put a couple of pulls in on Hungering Destroyer, then wandered off to find Sun King (it was merely a setback!) and wiped on him for a bit.

This week we were a lot more prepared. We actually had a lot of people show up, a full raid of 30 people, with possibly a couple people on the sidelines. We might have to split into two raids to accommodate everyone who wants to raid. The best thing about having so many raiders is that there are lots of people doing stuff on off-nights. Before we might only have one guild five-man running, but lately it's more like three or four. I've been able to avoid pickup groups almost entirely!

In any case, we killed Shriekwing and Huntsman again. We then got Hungering Destroyer and Artificer Xy'Mox down. Hungering Destroyer is pretty simple once everyone understands the fight and knows when they need to run out. 

Artificer is a more complicated fight, especially the third phase. There's a sword which pulls everyone to the center of the room and then blows up. You have to drop a portal at the sword, and another at the edge of the room. Then you have to time it right so that you go through the center portal to the edge just before the explosion. Too early, and you get sucked back into the explosion radius. Too late, and you just get blown up. I kind of think that in Normal at least, going through the portal should make you immune to the pull. Though maybe that would be too easy.

In any case, Castle Nathria is a really good raid so far, with very interesting fights.

Tuesday, December 08, 2020

Torghast

Torghast is an interesting experience, especially as I've been playing Hades lately.

Torghast consists of multiple wings, each wing with multiple layers, and each layer with 6 floors. Two wings are open each week. You unlock layers by completing the previous layer (though once you've unlocked, say, Layer 3, you can access Layer 3 on any wing). Torghast's main reward is Soul Ash, which you need to craft Legendary equipment.

Each run of Torghast involves you going through the six floors in a layer. The layout of each floor is more or less random, with a vendor on the 3rd floor and a boss on the 6th floor. You have to beat the boss to complete the run and get the reward. As you progress you get random "anima powers" which boost or alter your abilities, or give you buffs. Most of the time, you get to select a power from up to 3 choices.

Torghast scales from solo to a group of five players. I've done runs solo, in a duo, and in a group of five. Elites and bosses have stacking buff which increases their damage, so there is a DPS check which you have to meet. So you have to balance anima powers between offense and defense.

It's pretty interesting because different builds can focus you on different powers. But so far, the boons don't do anything too drastic. You still play your basic rotation.

I recommend always choosing anima powers which will help you with the end boss. In my experience, the end boss is the most difficult part of a run. The closest I've come to failing was a run where I took too much defensive powers, and had real trouble meeting the damage check.

Another tip is, that at least when you are solo, it's possible to pull carefully and only get a small number of enemies at a time. For example, if two elites appear to be sparring, you can pull one of the elites without getting the other.

There's one wing where an assassin spawns when you are out of combat. I kept a mawrat in combat with me most of the time, and that stopped the assassin from spawning. Blizzard did nerf the assassins later in the week, though, so it might be easier to kill them.

Torghast is a pretty fun experience, and Blizzard has done a nice job of allowing you to farm or progress. If you just want to farm, you only have to do two layers each week to get the maximum rewards. The anima powers allow you to construct weird, broken, or amusing combinations, without breaking the rest of the game.

Sunday, December 06, 2020

Night Fae Covenant, The Maw

Night Fae Covenant

In the end, I turned my back on Holy Paladin theorycraft and joined the Night Fae Covenant. The abilities are mediocre, but the covenant itself is really enjoyable. 

The initial quests were amazing! The Fae put on a play explaining the events of the last two expansions, complete with audience reactions. It was hilarious! If you've played through the last two expansions, especially if you're a steady player, you have to take a character through this Covenant.

Otherwise it's pretty much been steadily unlocking facets of the covenant. I like the new adventure table. It's much more of a real game with strategy. I think it's based off "auto-chess", which is a genre I really haven't looked into.

The Maw

The Maw is okay. There are a couple of weekly quests, a couple of daily quests, and some rares and bosses. Not being able to mount is unusual, but you get used to it pretty fast.

The daily cap mechanic is interesting. Every major thing you do in the Maw (bosses, quests) increases the Jailor's Eye on you and adds more and more annoying mechanics. Level 1 makes some wandering monsters hostile. Level 2 periodically bombards your location, forcing you to move. Level 3 has assassins appear when you fight new mobs. Level 4 has Mawsworn swoop down and pick you up. I think you have to kill them before they drop you to your death. Level 5 is an auto-kill I think. I try to stay below Level 3, as I find the assassins very annoying.

It's a really interesting way of doing a soft cap on your activities (with a hard cap at Level 5).

The Maw is okay, I guess. It's not particularly interesting, but the game encourages you to limit your time inside the Maw, meaning that it doesn't become overly tiresome. It's pretty comfortable moving it down the list of priorities, but slowly working on the story.

Sunday, November 29, 2020

Ardenweald and Revendreth

This post contains spoilers for Ardenweald and Revendreth,

Ardenweald

I loved Ardenweald. I've always liked the fae in fiction, and I think Blizzard did a great job with their version. The NPCs are great and likeable. The Winter Queen is appropriately powerful and mysterious. The story itself is excellent, especially if you played through Legion.

The quests with Ysera were very well done. I especially liked that, when you replay her death, your character shows up to attack, labeled as 'Hero'. I made sure to breathe fire on my character.

I really enjoyed playing through Ardenweald. It was my favorite zone this expansion. I'm probably going to go Night Fae for my covenant.

Revendreth

Revendreth is Victorian Gothic, with an interesting spin on punishment and redemption. It had a lot of interesting concepts, especially the idea of "sinstones" acting like true names and giving power over a character. It was also interesting that all the Venthyr NPCs, even the friendly ones, were once terrible people. The main villain was also quite good.

I liked Revendreth a lot. I'd rank it the second-best zone. Whatever alt I play next will probably go with Revendreth as a covenant.

Friday, November 27, 2020

Bastion and Maldraxxus

This post contains spoilers for Bastion and Maldraxxus.

Bastion

I didn't like Bastion all that much. You'd think I would like it, it being the obvious paladin covenant. But really, they came across as more cult-like than anything, with the whole erasure of memories bit and everyone being transformed into a blue human.

There's also a curiously chill and low-energy vibe, which is odd. I actually liked the bad guys a lot more, except that they sided with the obviously evil big bad.

It's really annoying that all the paladin theorycrafters say that the Kyrian Covenant is far and away the best covenant, especially for Holy Paladins. I don't really want to join that Covenant.

Maldraxxus

Maldraxxus was more interesting. I liked the different Houses, especially the House of Plagues. Lady Vashj showing up as a major player was quite fun.

The only problem was that ending was quite disjointed. I think one of my addons may have forced-canceled an important cutscene, because suddenly people were talking about being betrayed as if everyone knew it had happened. I disabled all my addons after Maldraxxus just to be safe.

The side-quest with the library was also quite fun. I missed a book on the very bottom floor, and had to go all the way back down and up, evading all the traps again.

Wednesday, November 25, 2020

Shadowlands: Intro to the Maw

This post contains spoilers for the intro to Shadowlands.

The introductory sequence to Shadowlands involves you and the Ebon Blade going to the Maw to rescue Thrall, Jaina, Baine and Anduin. It's a pretty good questing sequence, with some nice moments for all the cast members. Especially Thrall's search for a weapon.

The Maw has some very weird bridges too, with rows of pop-up spikes running length-wise along the bridge. That architecture doesn't make a lot of sense, but the AI programmers did a nice job of having the NPCs line up behind you as you run down the channel, and then spreading out again once you're off the bridge.

In any case, you escape the Maw, while the NPCs cover your retreat and are captured again. I guess rescuing them is going to be the main task at max level.

The one concern I have about the Maw is that it isn't very visually appealing. In the intro it was all rocks and grey metal, all browns and grays. If that's the palette, it might grow old fast if we do repeatable content at max level. Argus had a similar problem (though with added green for fel).

Friday, November 20, 2020

Shadowlands Pre-Patch Event, Week 2

The second week of the Shadowlands pre-patch event brought a continuation of the Icecrown scourge quest line, some additional dailies, the Scourge plague, and the reduction of rare spawn timers from 20 minutes to 10 minutes.

I liked the scourge quest line. It had some infiltration bits revealing the bad guy, some aerial bombardment from a gryphon, and a final fight against one of the new Shadowland enemies (I assume). Then back to Stormwind for turn-in and a Feat of Strength.

The Scourge plague is pretty fun. People become zombies and then attack other players. If you die to a zombie, you become one and can continue spreading the plague. There are lots of outbreaks in Stormwind and Goldshire. I went to Westfall to spread the plague there. I'm sure many people are unhappy about "interruptions" in their standard game-play, but I'm a fan of shaking things up for a week or so.

Regarding the new rare spawn timer, I think cutting the timer from 20 minutes to 10 minutes was a mistake. The servers have become noticeably less stable, especially around when Bronjahm (who can drop a 34-slot bag) spawns. 10 minutes has made it much easier to farm rares, and I think more people are staying online to do so, rather than going and doing something else when the next spawn is in 20 minutes.

I've collected the sets on my Paladin and Rogue, and have almost finished my Mage and Shaman. I think that will be enough for me.

Monday, November 16, 2020

A Reroll Guild in Classic

On the weekend I joined a re-roll guild in WoW Classic. Basically, everyone in the guild started a new character on one of the low-population PvP servers. I joined in, figuring that maybe it would be easier to get groups or level with.

The guild was Horde, so I made an Undead Warlock.

I have to admit that it was very nice to be in a leveling guild with lots of people. There was a lot of chatter, which was nice.

However, I think I just level too slowly for the main wave of people. I got to level 13 or so by Sunday, and attempted to find a Ragefire Chasm group. However, the main wave of people were already past that point, and doing Wailing Caverns and Shadowfang Keep. 

And because the server is low population, it was impossible to fill the group with outsiders.

So in the end, I gave up and deleted that character. If I play Classic, I'll just stick with the characters I have on the PvE server.

Wednesday, November 11, 2020

Shadowlands Pre-patch Event

The Shadowlands pre-patch event launched yesterday. Since Sylvanas broke the Helm of Domination, the Scourge are running rampant. The Argent Crusade and the Ebon Blade make another appearance. I broke out the "Argent Champion" title for this event.

The event is fairly short. A quick loop around the home territories and then you're sent to Icecrown in Northrend, where there are a few quests and a couple dailies. There's also a side-quest to go kill Nathanos Blightcaller in Eastern Plaguelands.

Also, a couple of the NPCs near Genn Greymane, Taelia and Shaw, have "Stay a while and listen" dialogues that are easy to miss. I also found a dialogue between Turalyon and Alleria at Alleria's statue on my paladin, but I haven't seen those two there on my other characters.

There are also about 20 rares in Icecrown, bosses from the raid and dungeons there, summoned outside. The implementation of these rares is pretty interesting. A rare spawns every 20 minutes, at 00, 20, and 40 of the clock. Once they spawn, there's a 2 minute grace period before they go active. So you have a bit of time to get to the current spawn marked on your map.

The 20 minute period is interesting. The people who are trying to farm rares are unhappy with it, because there's a lot of waiting around.

However, if you're not explicitly farming rares, it's actually a very good cadence. You get to Icecrown and pick up the dailies. You start on the dailies, and timer comes up for rare. You go and kill the rare, then back to the quests. You usually finish or just have a little bit more when the second rare comes up. Go and kill that, then finish up.

I rather like that half-hour mixture of rares and dailies. I find it also very alt-friendly, as it's better to switch to an alt for the next 2 rares and set of dailies rather than wait around on a single character.

But we'll see what the community thinks. I think the vocal farmers are going to drown out anyone who is happy with the system as is.

Tuesday, November 10, 2020

New Addon: MapPinAnnounce

I made a second small WoW AddOn: MapPinAnnounce.

It's pretty trivial. Mostly to make creating the new Waypoints faster when you want to signal your current location.

Typing "/pin" will send "Target Name - WaypointLink - (x,y)" to general chat. Typing "/pin text" will send "text - WaypointLink - (x,y)". Where the Waypoint is your current coordinates.

I haven't added it to Curse yet. If you use WoWUp, I think you can point directly to Github.

Saturday, November 07, 2020

Legion Rogue Class Mount Quest

The Legion Rogue class mount quest is crazy!

All the other classes I've done were basically, "here's a random PvE solo scenario". Easy enough.

The rogue quest was "sneak into the Horde capital cities and assassinate an NPC". Not instanced, the regular cities with other players wandering about. And you're flagged for PvP since it's an enemy city.

I suppose it is rather appropriate for rogues, and genuinely gets the blood pumping. And honestly, it's not too hard to avoid players in Silvermoon, Undercity and Thunder Bluff.

But the final assignment was to assassinate one of the auctioneers in the middle of the Orgrimmar Auction House!

That was nerve-wracking, especially as there were so many players in that area. I did get the kill, but failed to escape cleanly. My Vanish didn't work or something interfered, and I was chased down and killed by guards and players. One newbie orc hunter got his first honor kill that day.

Oh well, hopefully my death contributed to an interesting story for him.

Friday, November 06, 2020

Got My Name Back!

When I transferred to Doomhammer last year, my one regret was that my paladin's name, Coriel, was taken. A Blood Elf paladin, last active in Mists of Pandaria, had it. I ended up naming my paladin "Corie".

With 9.0, though, it looks like Blizzard has freed up more names. I was able to snag Coriel, and name-changed my paladin back to it.

Pretty minor thing, all in all, but I am quite happy!

Thursday, November 05, 2020

Gaming Log - November 5

World of Warcraft

I've been working through the Broken Shore quests to get the Rogue class mount. I'm on the last step at the moment, so I'll probably finish it shortly.

I also took the rogue through 4 regular Mythics with some guildmates in order to finish the weekly quest. A couple upgrades, and a nice trinket from the quest. No weapons though. My current weapons are definitely dragging down my item level.

I'm not sure what to do next. I could create another alt, but I'm not sure what race/class combo I really want to play.

World of Warcraft Classic

I haven't played Classic in a couple weeks. I think it feels like I'm just too far behind the curve now.

Hades

I escaped for the fourth time with the Heart-Seeking Bow, and then failed with the Stygian Blade. Honestly, that Stygian Blade build was very weird. I had a boon which boosted my attack by 5% of my coins, so I tried to get coins and not spend them. It worked decently up to Styx, but then kind of fell apart there.

I have a lot of Ambrosia, 9 in total, but haven't gotten to the point where I can use it. I'm debating trading some in for Titan's Blood, and upgrading some weapons.

Tuesday, November 03, 2020

Rogue Legion Class Order

This post contains spoilers for the Legion Rogue Class Order story.

Once my rogue got to 50, I took her to Legion and started doing the Rogue Class Order quests. The rogue story line is quite good and seems very unique compared to the other classes that I've played. There's a lot of sneaking around, and making good use of the unique rogue skills. Many of the other classes seemed to reuse sections of their quests.

Though, the story has a crazy body-count! A pretty big shock to anyone who doesn't play a rogue. The entire town of Darkshire got killed, as well as Amber Kearnan. They did bring Vanessa VanCleef back, though.

All in all, it was a very enjoyable experience, unique even among the other classes in Legion.

Monday, November 02, 2020

Hades: Escape at Last!

I finally beat the last boss of Hades and escaped from the Underworld! 

After 40 attempts, I turned on God Mode. God Mode in Hades gives you 20% damage reduction + 2% per failed attempt with God Mode. I failed the next couple of attempts, but then finally I was able to beat the last boss with the Adamant Rail. I think the key for me was getting past Thesus and Asterius the Minotaur with all of my Death's Defiance (extra lives). I forget exactly what boons I had, I think I had the Posideon dash and I loaded up on Boons dealing damage when I got hit or just missed.

Escaping, though, doesn't end the game. It essentially unlocks the next chapter in the story, raising more questions than it answers. It also unlocks Pacts of Punishment, which are disadvantages which you can choose, but which adds rewards when you defeat end bosses with them active. Each Pact you take gives you 1 Heat, and you get the reward when you clear with an amount of Heat for the first time (with each weapon).

I failed my next attempt, but then got through with the Eternal Spear with 0 Heat. This time it was a Zeus/Athena build with lots of boons that improved the Lighting Damage.

In any case, I'm still going through the story. I'm not sure how many total escapes are needed to see the full ending.

Sunday, November 01, 2020

The New Leveling Experience

I finished leveling my new Rogue. I used Chromie Time and went through Mists of Pandaria. In total, I think it took about 20 hours to get to level 50.

I was able to do four zones of Pandaria: Jade Forest, Valley of the Four Winds, Krasarang Wilds, and Kun-Lai Summit. I was actually just into 49 when I finished Kun-Lai Summit, so I did a few quests in Townlong Steppes. If I remember correctly, this roughly matches the original leveling in Mists. Four zones leveling, and then two zones of questing at max level.

I'd actually forgotten a lot of the details of Pandaria, and it was very enjoyable to see it again. For the most part, the scaling worked fine and felt correct. About the only issue I noticed is that some enemy bleeds did an excessive amount of damage. I didn't use any heirlooms, relying instead of quest gear. I did one dungeon, Stormstout Brewery.

Automatically teleporting back to Chromie when you hit 50 was a bit weird. I don't think it's a huge deal, because you can just hearth back to wherever you were questing and continue on if you want. But it is weird that Blizzard did that instead of the standard automatic quest with a teleport item. Especially since Chromie Time is only for alts.

In any case, leveling the rogue was a lot of fun. Things proceeded at a good pace. I got to enjoy several older zones that I haven't seen in years. Your character gains a new ability or passive at almost every level. The level squish and new leveling is an unambiguous win for Blizzard, something that they really needed after Battle of Azeroth.

Sunday, October 25, 2020

Equipment in Battle For Azeroth

I think Blizzard went into Battle For Azeroth with the goal of making equipment "more interesting". I think a secondary goal was for a player to be able to get to 80% power fairly quickly, but have it take much longer to go from 80% to 100%. To that end, Blizzard came up with Azerite armor and Corruption.

My evaluation of Azerite armor is colored by the fact that I play a Holy Paladin. Of all the specializations in the game, we probably benefited the most from Azerite armor. It gave us a completely new play-style, Glimmer, that worked really well with the Holy paladin archetype. Alternating Crusader Strike and Holy Shock melded both melee combat and large single-target heals. It was a very enjoyable play-style.

It was also a good high-end play-style. You played like a traditional healer while accumulating 3x Glimmer, and then got to switch to the new style, making it something to look forward too. So I think that in a lot of ways, Holy paladins got the best of the new equipment systems.

Playing Hades has also given me some insight into what Blizzard was trying to do. In Hades, each run plays out differently depending on what gods show up and what boons you get. You can influence things here and there, but at the end of the day you have to "roll with the punches". You get what you get and you try and make the best of it. Every experience is a bit unique that way.

I think Blizzard was attempting something similar with Azerite and Corruption. You get what you get, and you try to make the best of it. The problem of course, is that MMO players really do not like this. Especially when someone else is lucky enough to get the elements that the community has deemed the "best". We saw a similar issue with Legendaries in Legion.

With Corruption, Blizzard gave up on it quite quickly and turned the system into something to grind until you got 8x of whatever the best Corruption was. To be honest, I kind of liked Corruption before you could buy them. You got what you got, and erased worse Corruptions while keeping better Corruptions, all the while juggling your net Corruption.

I do wonder if there were things that Blizzard could have done to make Azerite/Corruption better, and reconcile players to "rolling with the punches". I think one major improvement would have been to not allow Azerite/Corruption to stack. With stacking, 3x of the best Azerite is much more powerful than a random selection of lesser Azerite powers. Same thing with Corruption.

But I don't know. I think that mixed secondary stats are the limits of what players will accept as "interesting equipment". Perhaps Blizzard would be better off just going with that, and then a stingier drop rate closer to Classic WoW. It would mean that character improvement would be steadier, with slower increases in item level, but no chasing of random powers.