So the triumphant conclusion to the Alliance storyline was a cutscene featuring two orcs duking it out. Outstanding, Blizzard.
Aside from that Nagrand was a pretty good zone. Lots of varied quests. I'm not so sure that having several final bosses run away with "See you in Highmaul" was the best of ideas. But it does tie the first raid to the zone.
I did Silver Proving Grounds and my first heroic dungeon. It was the Grim Depot with the railway. A clever dungeon design, really.
However, something just feels wrong with WoW's small group content. I'm not sure what it is exactly, but it hasn't felt right for a couple of expansions now.
I think it has to do with how the exact makeup of the trash doesn't matter anymore. It feels like every trash pack is the same--even if they are made up of different mobs--and is dealt with the same tactics.
Also, as a healer, it feels like I am lacking in control. Which is an odd thing to say, because healers never really controlled anything. But I can't really describe it any better than that.