I created a paladin, as normal. In Pillars, the paladin's main stat is Resolve. But many of the early Resolve conversation options are, well, not quite paladin-like.
The early Resolve conversation options are very aggressive, almost intimidating the opposition through sheer force of will. As an example, take Rorschach's famous line from Watchmen: "I'm not locked in here with you. You're locked in here with me." That's the kind of high-Resolve conversation options the early part of Pillars contains. I suppose it is high-Resolve, but it's not exactly paladin-like.
(Though perhaps Rorschach is a paladin, after a fashion. He certainly was the only one who stayed true to his beliefs, unflinching in the face of overwhelming opposition.)
This time, though, I realized the issue, and simply ignored Resolve lines that I disliked. I'm also not really trying for "perfect" results, but just taking the outcomes as they happen. So I'm making more progress, and more fitting Resolve options are coming up later.
I thought it was an interesting conflict between stats and personality in the more old-school RPGs.